My belief is that people are so engulfed by FPS and action games that require destruction because the games very nature allows people to do something that they normally wouldnt/couldnt do in real life. Now considering that most people who play games like Quake and Delta Force, etc are people with a good grip on reality and know their limits and realize that its just a game. And Parents blaming a kids behavior is just a scapegoating excuse for the parent's lack of judgement and involvement in the kid's upbringing. I play all kinds of games: Rainbow Six, Quake, Doom 3, Call of Duty, NHL series, Madden, SimCity) and I leave the "reality" from the game in the game and once that power goes off, I am no different sanity wise nor would I have the urge to go on a shooting rampage.
A Game like Stargate SG-1: The Alliance can have MANY genres aspects incorporated into it. Obviously it cannot just be FPS because the game designers would not send a player to a planet with a thousand Jaffa and expect the player to just shoot their way through (hell, SG-1 has trouble just dealing with a dozen Jaffa in their minds, though their skills and track record say otherwise). The game designers will definitely work to implement a kind of military strategy mode in which you need to plan your mission much the same way as your would Rainbow Six in which you look at the Intel and decide your course of action, which could mean retrieval of some artifact WITHOUT a single shot being fired off.
I have plenty of confidence in both JoWood and Perception PTY to make a caliber quality Stargate game that goes well with the series and the fans of the show and video game crowd.
A Game like Stargate SG-1: The Alliance can have MANY genres aspects incorporated into it. Obviously it cannot just be FPS because the game designers would not send a player to a planet with a thousand Jaffa and expect the player to just shoot their way through (hell, SG-1 has trouble just dealing with a dozen Jaffa in their minds, though their skills and track record say otherwise). The game designers will definitely work to implement a kind of military strategy mode in which you need to plan your mission much the same way as your would Rainbow Six in which you look at the Intel and decide your course of action, which could mean retrieval of some artifact WITHOUT a single shot being fired off.
I have plenty of confidence in both JoWood and Perception PTY to make a caliber quality Stargate game that goes well with the series and the fans of the show and video game crowd.
Comment