Oh, bother. Bradly, why'd you have to make it so well? Now I'm torn between yours and Fugiman's. Arggh.
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all right. i think i worked out all kinks. no wait. *scraps Hyperdrive*. if we want a hyperdrive, that's IMO for the AC.
Name: Aethon
Type: Fighter
Role: Multi-Role Combat Aircraft.
Baseline cost: approx. 212 million (250 extra for a hyperdrive)
Designation:F-100
Planned::1,280 (60 per colony, 200 for ships, and 120 for Earth)
Crew:
fighter+gunner
Size:
-approx. 12 meters in lenght, 4 meters in height and some 15 meters in width.
~can be changed according to the model
Propulsion:
-2x Scimitar (with rocket components)
~ hypersonic, hydrogen-fueled, air breathing, combined cycle rocket engine/precooled air turboramjet.[/i]
~this probably needs a link: this link
~another
~in far less words, this engine is used for atmospheric flight and used to get into orbit.
~Atmospheric Flight: 1500m/s.
-2x VASIMR-derived engine.
~this engine is used for space-travel.
~space flight speeds in SG are dubious anyway. it'll outmaneuver and outrun a Dart, although this is rarely done considering the fuel spent.
-8x maneuvering rocket.
~in conjunction with the Inertial Dampeners, this allows VTOL.
Power Generation:
-the engines deliver basic power
-a Mark I Naquahdah Generator powers the engines. this is a slightly modified version to output less energy, making it more efficient and long-lasting.
-Hydrogen tanks (Propellant and fuel)
[i]-Oxygen Tanks (Oxidizer)
Hull::
-Carbon Composite
~this is the "epidermis"
-Nickel/Molybdenium/Titanium
~this is the armor layer
Skeleton:
-Carbon fiber
-Titanium/Chromium/Aluminium/Nickel alloy.
Electronic Warfare:
-Passive and Active sensor jamming
-Sensor Confusion Drones
~Unguided rockets which mimic the heat and energy signature of the Aethon
-Flares (to confuse heat-seaking missiles)
Armament:
-12 hardpoints
~weapons will be fitted differently per country.
~since our missiles are god among alien fighters, this isn't overkill. to my taste the F-302 never had enough missiles, considering the vast outnumbering they faced and the sheer effectiveness of the missiles at reducing enemy numbers.
-standard long-range (modified) missile: AIM-54 Phoenix
-standard mid-range (modified) missile: AIM-120 AMRAAM
-Mk I Railgun
~18MJ
~10,000 rounds per minute (variable)
[i]-Nuke Hardpoint.[/q]
~this is a structural "hardpoint" where -if necessary- a nuclear warhead can be attached in about 4-5 hours of work.
Other technology:
-Radar-immunity coating (like the X-301, this makes the fighter invisible to radar)
-Inertial Dampeners.
-HUD helment
-Advanced targeting and computing systems
-Advanced sensors
-CIP ( Core Integrated Processor)
~A central "brain" capable of making damage assessments
~The CIP can make complex calculations, like estimating nuclear fallout
~essentially an Intelligent Flight Control System
~a secure Subspace Link is kept with a ship using CON.
~this is essentially CON for a fighter.
-Chimera
~Chimera can't fool sensors. it can, however, fool humans and aliens without such luxury.
~this optics projection system can generate a hologram around the ship. this allows it to mimic enemy aircraft, but also rocks and trees.
~if an Aethon has to land, the Chimera Optics Projection System conceals the craft according to the local environment.
~An Aethon can -for example- mimic a tel'tak, have the enemy get out of hiding in order to escape to their rescue ship, and then it simply mows down all opponents.
~the system is limited to a range of 80 meters, while a clear projection is limited to just 30 meters: after that, the trademark imperfections occur, the frequency of which increases as the distance increases.
~if desired i can remove this system in post-edit.
Costs:
total: 230 million (estimate)
designer's notes:
-fighters can only have so much power and cost/effectiveness ratio. i chose electronic warfare to make the difference. this doesn't make combat overly complicated: the CIP controls most of it anyway. either EW flares or anti-missile flares can be launched to confuse missiles and enemies (the CIP/CON system makes it ineffective to us).
-this bird is expensive, but from the looks of it all fighters appear to be costed similarly. since lives do matter and our fighters always were superiority fighters, i'm all for high-quality.
-again the missiles might seem much, but since they're god out there, we can never have enough. i'd prefer changing it to 4 missile drums carrying even more missiles. but people probably consider it overkill.
-the ship's anti-radar coating is like the X-301, so advanced it doesn't show up on radar, at all. costly but great.
-since every air force out there uses different weapons, this baby will too. depends on where it's built.
-After edit options: if necessary i'll add an optional hyperdrive. missiles stay the same regardless.Last edited by thekillman; 01 July 2010, 01:41 AM.
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I'm sticking with my originals, should I post them again? And I don't have any time atm to do a full cost analysis, but they're fairly complete otherwiseMy FF.netStories -Stargate Atlantis Allies-Colonel Ted Hasluck Bio
sigpic "Weedle" 27/09/1987-16/09/2010 RIP Soldier
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See that and CIWS are things I assume to be used anyway, hence why I didn't include that in my BB submission.
Bradley: it's CON, not COS. Central Optic Network, not System.
should I post them again?
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Originally posted by thekillman View Postactually it was never featured. additionally CIWS is a pretty useful system. inertial dampeners is fundamental, that you can skip. sensors too if there's nothing special. lifesupport too, if there's nothing special. CIWS however can vary.
Bradley: it's CON, not COS. Central Optic Network, not System.
again?My FF.netStories -Stargate Atlantis Allies-Colonel Ted Hasluck Bio
sigpic "Weedle" 27/09/1987-16/09/2010 RIP Soldier
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Name: Medusa
Class: Fighter
Type: Command ship
it's a fighter
Size: 12mL, 26mW, 3mH
Hull: Titanium/Trinum/Carbon Fibre
Powerplant: 2x Type IIa Naquadah reactors
a lot of power for such a small craft. Mark I generators are sufficient.
Engines: 2x Primary Ion drives, 1x PJ (mckays) Hyperspace generator, 1x Inertial drive
[b] unless the inertial drive is very weak (and i doubt we can even MAKE it that small) the ion engines are no use. aditionall it might be cheaper just to add maneuvering rockets.
the hyperdrive is gonna use a lot more juice than anything else, i reccomend you drop it as the fighter has way too powerful reactors for the rest.
Defences: Trinium reinforced hull plates, 1xOptional cloak/hyperspace replacement unit
Weapons: 8x powered hardpoints, conventionally 4x 10mm Railguns per wing, 4xUnpowered hardpoints, usually 4x K-naq Ship to ship missiles
seems like a lot of railguns. also i doubt we use Knaq since stargate pretty much retconned it
Other: Neural relay and interface technology, advanced holographic mapping and communication technology, advanced AI
expensive toys here.
Name: Hydra
Class: UCAV
Type: Drone
Size: 3mL, 2mW, 1mH
Hull: Carbon fibre and conventional materials
Powerplant: Naquadah feul cell
Engines: 1x solid fuel rocket, 2x maneuvering thrusters
Defences: 1x Shield
Weapons: 5Mt Payload/self destruct, 1x 50mm Rail guns
Other: Advanced AI, tracking, sensors and communication technology
a shield on something this small?
again the AI. redundant, anyone? also it's better to put everything you have on the medusa on a capital ship and be even safer, as no enemy will ignore the medusa's,
History:
The Hydra is an advanced drone developed by Earth to combat the increasing loss of life of Pilots in space combat. Not only are pilots human beings but they are also expensive and valuable, with a drone these risks are reduced and the combat viability of fighter warfare and interception increased. The Hydra is part two of a project to develop such a drone. A Single pilot from the Medusa command ships can control a swarm of drones that can attack, defend and intercept independantly and in concert with the squadren leader. Each pilot can network 24 drones through a Medusa, they are also able to network in to the missile defend and control systems of other vessels. This gives Medusa commanders a great role in a battle than perhaps any other commander. A medusa captain can salvage the destruction of another ship, by using technolgoy built in to virtually all missile systems they can patch in and control any missile, or drone in the fleet. Meaning a ship disabled or destroyed can still have its ordinance used to great tactical advantage. These abilities to patch in are limited in range unless boosted by a larger ship, and central facilities on carriers would serve this function.
The hydras can be deployed independant of the Medusa's and their small size and powerful armaments make them an effective replacement for missiles in many circumstances. Their shield technology is derived from the technology the goauld hand device's, a small crystel which can generate a human size forcefield, ideal for equipping on the drones. Combine this with a single 50mm rail gun powered able to clear a path, these fighter drones are able to pack a nasty punch all the way to deploying a large or small payload in to an enemy vessel. Their shield technology can in the case of smaller ships allow them to survive the repulsive forces of other shield, although this works only for small shields such as those on an alkesh and nothing larger such as a hatak.
also i do not understand why you didn't simply add more intelligent missiles? the hydras reek of redundancy and unnecessary advanced tech for the job. the AI, + targeting + good engines + nuke is sufficient.
tep this is part opinion, i respect you, i'm just trying to help
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I poted my original F100 specs in a block with all the other ships back on page 73 They're basically upgraded F302's so I don't know if they'll be good enough I'm very short on time, because I'm posting from work here and we're quite busy this week
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Originally posted by thekillman View Postthe consensus seems to be that F-302's, modified or not are ready for the scrapyard. IMO they were outdated the moment we set foot on pegasus.My FF.netStories -Stargate Atlantis Allies-Colonel Ted Hasluck Bio
sigpic "Weedle" 27/09/1987-16/09/2010 RIP Soldier
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No they are fair points Killman, i dont like the design that much myself so its not one im going to be heart broken over lol but i think the idea of more intelligent drones/UCAV's and missiles is a route to look at rather than a more complex and expensive fighter that costs lives.sigpic
You are the fifth race, your role is clear, if there is any hope in preserving the future it lies with you and your people ~ 8years for those words
Stargate : Genesis | Original Starship DesignThread Sanctuary for all | http://virtualfleet.vze.com/
11000! green me
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Ok Colonel, I'll wait for the next round for the dropship/gunships and submit the AC401's
But if any of you need tech help on your fighters just pm me, I'll be glad to helpMy FF.netStories -Stargate Atlantis Allies-Colonel Ted Hasluck Bio
sigpic "Weedle" 27/09/1987-16/09/2010 RIP Soldier
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Originally posted by Lt. Col. Mcoy View PostOh, bother. Bradly, why'd you have to make it so well? Now I'm torn between yours and Fugiman's. Arggh.
Edit: i will also make some modications when people start to disect my design so please veryone start to pick appart it any tell me of anything that annoys you.Last edited by bradly08; 30 June 2010, 12:56 PM.
"Oddly, this is familiar to you, as if it were from an old dream, but you can't exactly remember..."
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Originally posted by Lt. Col. Mcoy View PostOkay.
By the way, Commander, I feel I should inform you that I'm not actually in the Armed Forces. It's just my Username.
I hope there was no confusion.My FF.netStories -Stargate Atlantis Allies-Colonel Ted Hasluck Bio
sigpic "Weedle" 27/09/1987-16/09/2010 RIP Soldier
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