You two above missed the point. Stargate first of all is not considered a "classic" like star wars and star trek. is there a farscape or firefly game? nope. theres BSG but thats because its popular to a mainstream level. No one knows anything about stargate, no one cares. No one is gonna dip into 10 years of SG-1 stories and get the canon right just to please the very few Stargate fan gamers. Even though the idea of a Stargate device in a game is cool if done right, everything else will not be revolutionary for non-stargate fans.
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Originally posted by Duneknight View PostYou two above missed the point. Stargate first of all is not considered a "classic" like star wars and star trek. is there a farscape or firefly game? nope. theres BSG but thats because its popular to a mainstream level. No one knows anything about stargate, no one cares. No one is gonna dip into 10 years of SG-1 stories and get the canon right just to please the very few Stargate fan gamers. Even though the idea of a Stargate device in a game is cool if done right, everything else will not be revolutionary for non-stargate fans.
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Would've been nice if there were a Firefly game (think along the lines of WC: Privateer or Freelancer, w/ an FPS,TPS,or TBS RPG element).
As for the Farscape game...gah, I really should get the copy that's gathering dust on the local game store...if only just to add to my ever-growing collection of Farscape stuff.
I'd agree w/ some of Dune's points: SG isn't a 'classic', at least in as much as ST or SW (not in terms of quality, I guess, but more in fan-base size, as well as amount of material and duration: both ST and SW have been out for more than 3 decades, after all).
As for the "No one is gonna dip into 10 years of SG-1 stories and get the canon right just to please the very few Stargate fan gamers" bit: that's up to whoever will finance the game, as well as the devs. The problem being: who will shell out cash for a stargate game to be made? esp. after what happened to SG:R and SG:W...
As for dune's last point, I kinda have to agree as well. IMHO, that's why an SG game made now shouldn't just be a 'regular' game (e.g., a straight-out shooter like many mainstream titles), but something that can 'grab' people's attention. Something 'multi-genre', perhaps? (hehehe, I'd love to see a well-made mix of a Third or first-person shooter RPG, w/ grand strategy elements, and tactical space battles: everything from a Tel'tak, to a 302, to a 304 or Ha'tak. Emphasis on 'well-made'. Otherwise, it'll be just another "TV/Movie game" that critics will bash Again: the problem is cash and picking who to make it )
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Originally posted by Duneknight View PostYou two above missed the point. Stargate first of all is not considered a "classic" like star wars and star trek. is there a farscape or firefly game? nope. theres BSG but thats because its popular to a mainstream level. No one knows anything about stargate, no one cares. No one is gonna dip into 10 years of SG-1 stories and get the canon right just to please the very few Stargate fan gamers. Even though the idea of a Stargate device in a game is cool if done right, everything else will not be revolutionary for non-stargate fans.
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