touch screens are stupid because at the end of the day you end up with a screen full of fingerprints and smudges. it will be one hell of a dirty screen. u wont even be able to look at it. i rather have me a wraith screen than any touch screen.
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Originally posted by Dioxholster View Posttouch screens are stupid because at the end of the day you end up with a screen full of fingerprints and smudges. it will be one hell of a dirty screen. u wont even be able to look at it. i rather have me a wraith screen than any touch screen.My Stargate Atlantis fanfictions - Wraith font
Todd contacts Atlantis once more... (spoilers up to season 4) 1. Glimpse Into the Evil | 2. Of Wraith and Men (in progress)
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Originally posted by Dioxholster View Posttouch screens are stupid because at the end of the day you end up with a screen full of fingerprints and smudges. it will be one hell of a dirty screen. u wont even be able to look at it. i rather have me a wraith screen than any touch screen.
Originally posted by jenks View PostWhat's better about touch screens?
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After spending the day being indifferent to the concepts I can finally say now that I love them. The biggest problem I had with Atlantis was that nothing looked alien, it all looked asif the tauri themselves could've built it, it was all very 'Earth-like', I much prefered the look of MW ancient tech. Now, the shuttle bridge I love, looks very alien and falls into MW technology design very well. The doors, I like, especially the emblem, it looks alot more intune with the Atlantis myth, not the SGA city of atlantis. Corridors, hmm, these are the only part that could do with a bit of change, they're too bland and look too similar to tauri ship corridors. The console, I like this, again different and more 'alien', the only thing I'd change is to hide any wires and looks asif it could do with a good clean lol. Overall, I'm happy, now just need to see the gateroom (if there is one) and the ship itself.
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Actually be honest touch screens are far better than any other control type interface, especially for space vessels.
1. A touch screen in any other part of the vessel could be reconfigure to display any control system. Aka you loose access to the bridge, you just reconfigure engineering touch screens to display bridge controles such as communications, weapons or how about the ship steering wheels.
2. It easy to break keys on a key board. Imaging in the middle of a battle:
Captain: fire those damn drone
Weapon: sir the weapon key is broke
Captain: Damn why does that keep on happening.
Whiles with touch screens you just order damn helmsman or any other officer on the bridge to fire the damn weapons.
3: You can reconfigure touch screens to display any languages, and given that languages have habit of evolving over time it would make sense to design a vessel which was design to not be used for millions of years after its construction to be easilly updated to used their race latest language.
Just a few reasons why touch screens are useful for interstellar travel.
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Originally posted by Drizzt Do'Urden View Postok so for the "darker edgyer feel" they're just gonna rip off the ship form the origional alien movie... great...
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Well, one advantage of buttons over a touchscreen is that you can feel them. There's a reason why the "f" and "j" (or "d" and "k") buttons on many qwerty keyboards have little bumps. It makes the keys easier to find. That said, touchscreens are otherwise much more versatile, not to mention cooler and more futuristic.
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The interior of the ship sort of reminds me of a cross over between ori class ships and the aurora class-ship.
I guess we can see how their ships evolved from this shuttle ship into an aurora class vessel/ puddle jumpers
I'm actually surprised, it seems from an early level that they put there dhd in their smaller ships i.e. puddle jumpers and now in this image
Mind you it looks great!
NOTE: if this is the shuttle ship, wonder what the mothership will look like- hell what would the WHOLE ship look like
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Originally posted by Flying Officer Bennett View PostHave you seen British architecture over the last 100 years?
You can be Buckminister Fuller and I'll be Frank Lloyd Wright.
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Originally posted by knowles2 View PostActually be honest touch screens are far better than any other control type interface, especially for space vessels.
1. A touch screen in any other part of the vessel could be reconfigure to display any control system. Aka you loose access to the bridge, you just reconfigure engineering touch screens to display bridge controles such as communications, weapons or how about the ship steering wheels.
2. It easy to break keys on a key board. Imaging in the middle of a battle:
Captain: fire those damn drone
Weapon: sir the weapon key is broke
Captain: Damn why does that keep on happening.
Whiles with touch screens you just order damn helmsman or any other officer on the bridge to fire the damn weapons.
3: You can reconfigure touch screens to display any languages, and given that languages have habit of evolving over time it would make sense to design a vessel which was design to not be used for millions of years after its construction to be easilly updated to used their race latest language.
Just a few reasons why touch screens are useful for interstellar travel.
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Originally posted by knowles2 View Post2. It easy to break keys on a key board. Imaging in the middle of a battle:
Captain: fire those damn drone
Weapon: sir the weapon key is broke
Captain: Damn why does that keep on happening.
Whiles with touch screens you just order damn helmsman or any other officer on the bridge to fire the damn weapons.
Captain: Fire the weapons
Weapon Officer: I can't do that sir, because there is nothing on the touchscreen. Maybe it broke.
but if only one button brokes there are the other buttons.
But I would love to see some touchscreens too.
The design is different from Atlantis but the Destiny had been built much more eariler.
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Originally posted by Crazy Tom View PostOne should expect they would develop touchscreens before intergalactic hyperdrives...
This isn't the Federation here! xD
There are no regrets. Thank you Brad Wright and everyone else for SGU,
and the amazing Stargate franchise in general.
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