Originally posted by thekillman
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In some cases, the bigger the better, trust me.
Engine technology varies by race, some races have antimatter technology, dark matter technology, or just plain magnetic technology or plasma technology, maybe even mixes of all that I listed. in the case of the Felinus they're engine technology is all that I listed save for the magnetic drives. Those power their homes and businesses.
There is a need for huge ships depending on what you want to do, say, control a galaxy, how do you keep the local systems in line, simple through fear, so build something big enough to crack a planet and thus the local systems will be kept in line out of fear they could be next. therefore a Death Star is feasible. HOWVER I was not talking of the deathstar directly, I mean something more akin to a asteroid belt or the like wherein some of the planetiods had been convetted and built onto into massive space stations for repair and reift work.
What you call a generational ship I call a breedership, on average they're 14KM in length with ample room for familes to grow. Ontop of that, there are dozens of them. heck in my datasheet on the Felinus they had completely overgrown their homeworld of Erebus, pretty much made it into a Coruscant type of world with thoiusands of ships and fighters and other craft in the system it resides in. Basically the planet is one massive city that literally reached out into the hard vaccume of space.
I'm not too versed in BSG, the way they said their fighters could turn on a dime in deep space completely lost me, its impossible to do that even with your engine off.
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