Looks 3d to me... could be a bi product of Kerky renders...
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Original Starship Design Thread
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Originally posted by thekillman View Postmerlin: that's very nice. is there are reason the stations are "2D"?
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Originally posted by puddlejumperOZ View PostDC, the people here on this thread have been doing this a long time, and sometimes get a bit carried away in trying to advise or guide you. Yes we become defensive of our own designs, everyone does. But at the same time we have all benefitted from each others input, Killman advised me (though we are sworn enemies) to put more guns on my cruiser design, which when I looked at it, was somewhat lacking, in the end it came out rather nicely, thanks to him and everyone else on this thread. We are not trying to say your ideas are completely unsound, just some review from your own perspective. And here is one thing, no ship designer would envisage a large vessel for hit and run tactics. That is reserved for smaller ships, such as cruisers, it's a given in real life, and the sci-fi world. A large vessel you would reserve as a capitol ship, built for heavy hitting and being able to sustain a prolongued fight.
This is a hit and run class of ship
Spoiler:
CE/CG-340 Class Attack Cruiser
Production information Manufacturer
Tauri- IOA, and Offworld coalition partners
1/ Boeing Aircraft Seattle, WA USA
2/ ADI, Adelaide, SA Australia
3/ Nippon Heavy Industries, Nagoya, Japan
4/ EADS, Toulouse, France
5/ To be named offworld partners
Class
Cruiser
Cost
$460,000.000
Technical specifications
Ship Length
138 meters
Ship Width
80 meters
Ship Height/depth
28.2 meters
Weight dry
28,000 tonnes
Maximum speed
125,000 miles per second
Engine unit(s)
Sublight Engines , 8
Maneuvering Thrusters , 16+ 4 vertical thrusters
Asgard Hyperdrive , 1
Fuel
Naquadriah
Hyperdrive system
Intergalactic/Extraglactic
Power plant
Naquadah Generators 6
Shielding
Asgard Shields
Cloaking Device , new
Hull
Naquadah/Trinium alloy
Sensor systems
CG340-multi phased array, 360 degree
Targeting systems
See above
Navigation system
Computer Navigational Systems
Countermeasures
Self-destruct
Venting System
Naquadriah Powerplant Cell Ejection Pod
Blast-door(s) Lockdown System
Armament
3 Asgard Heavy Plasma Cannon Turrets (CE) 5 (CG)
5 Quad Asgard Pulse Cannon Turrets (CE) 3 (CG)
Railguns (To be fitted )
20 VLS Missile Tubes
Mark III and IX Nuclear Missiles
Horizon Weapons Platform (340 unique)
Complement
20 AC-401s (Various marks) (CE) 4 (CG)
16 F307c=s (CG only)
Crew
112 crew + Air Wing
Passengers (as per requirement)
100 Marines and or SF=s (4 less AC401's)
Cargo capacity
1200 tons
100 days worth of Consumables to 160 days if rationed.
Other systems
Asgard Core
4 Asgard Transporters
6 Ring Transporters
Long-range Transmitters
Usage Role(s)
Attack and Escort Cruisers
Deep Space Escorts
Leadship (Janet Fraiser)
Year introduced 2009
Affiliation
Tau'ri and Partners
as many of those on here will remember i got so heated when i tried to defend my first design i got in to an argument with most of the people i now call friends.
to name a few ALX, PJOZ, BOBERTH20, MERLIN1701 and a couple of others.
@deltaCAIN listen to what the more seasoned designers have to say and take it with a grain of salt dont just argue about it.
take the time to think about what people say b4 you respond and you might realize they are right.
IMO that many weapons would only be useful for a Basestar like space station and not on a ship. a ship the size of which you are talking would tear it self apart under the stresses of just entering and exiting Hyperspace much less manuevering or attempting atmospheric entry.
what i would do is lower the # of PBW's and add more power generators. and make the ship half the size that it is
you can do this by removing the nukes from a 304 and adding more power generators or capacitor banks, ant turn half of the hangar space into dedicated shield generatorssigpicRequiescat in pace Weedle
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ive stayed clear of this argument for once, pats himself on the back**
but anyway, deltaCAIN you mentioned you had scale models of the "306" and 304?
how about sharing some pics of them instead of just dumping a wall of text with tecnobabble specs?
@setsuna LOL feels like that was yesterday to me
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Originally posted by Cmdr. Setsuna F. Seyei View PostLMAO.
as many of those on here will remember i got so heated when i tried to defend my first design i got in to an argument with most of the people i now call friends.
to name a few ALX, PJOZ, BOBERTH20, MERLIN1701 and a couple of others.
@deltaCAIN listen to what the more seasoned designers have to say and take it with a grain of salt dont just argue about it.
take the time to think about what people say b4 you respond and you might realize they are right.
IMO that many weapons would only be useful for a Basestar like space station and not on a ship. a ship the size of which you are talking would tear it self apart under the stresses of just entering and exiting Hyperspace much less manuevering or attempting atmospheric entry.
what i would do is lower the # of PBW's and add more power generators. and make the ship half the size that it is
you can do this by removing the nukes from a 304 and adding more power generators or capacitor banks, ant turn half of the hangar space into dedicated shield generators
Originally posted by Alx View Postive stayed clear of this argument for once, pats himself on the back**
but anyway, deltaCAIN you mentioned you had scale models of the "306" and 304?
how about sharing some pics of them instead of just dumping a wall of text with tecnobabble specs?
@setsuna LOL feels like that was yesterday to me
And DC, just take a step back, and reveiw all that you've done, listen to what advice has been given you freely and you might actually come back with a "Grand Design"My FF.netStories -Stargate Atlantis Allies-Colonel Ted Hasluck Bio
sigpic "Weedle" 27/09/1987-16/09/2010 RIP Soldier
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the stations were rushed off the render queue, they are still wips and the taurus station only has one light on as it was a super rush as I had deleted the previous new renders of it. I spent more time on the little construction pod, not come up with a name for it yet. My other idea of for the pods is for them to be used in large numbers, each pod being used by one person, so they have a personal touch a call sign on the hull for example "goose", "iceman", "topper", "maverick" etc
The taurus station is rather 2D as it has to have area to dock ships, I wanted to give the ship yard a feel of huge scale, sprawling it out.
older render of Taurus with more lights.
http://www.lightspeed-art.com/commun...6&postcount=54
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Merlin I can't see anything, it gives me a link but no picMy FF.netStories -Stargate Atlantis Allies-Colonel Ted Hasluck Bio
sigpic "Weedle" 27/09/1987-16/09/2010 RIP Soldier
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it was just something i noticed, not a huge deal. considering the artificial gravity in stargate, and the beaming tech, making it like a building would be better. you build it on a planet, beam it to space and that's it.
re: the ubership. the idea is nice. but poorly thought over. it has weaknesses that make it useless, while having overkill weapons. it's massive, but doesn't have space for capacitors. it's a one-of-a-kind ship, yet it's resources are better spent on 304's. it has AA guns while it never has to cope with darts, it has weaker guns while max firepower is desirable, too many APBW's for a reasonable construction time (the ACC is the only one which can make them), too few powercores to make it effective, while the achilles heel of the 304 is the lack of power. a 304 needs 4.5x more power for maximum effectivity. it has a hyperdrive, and shield, which it can barerly power. you propose a ship several times it's size, with even worse power generation.
i'd say, think a bit more about your design. never design weaknesses. weaknesses are a natural thing. every ship has weaknesses. make a good design, then think about it for a second. "what is the weak spot".
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@ PJOZ and BOB
Thank you. Thank you very much!
@ DC BTW i thought i would also put this in: The mods frown on ongoing arguments about ship designs and other things and 9 times out of 10 its the person that is the newest that gets banned not the oldest cuz the mods know that we dont talk too much s**t and we are usually pretty polite on with what we say and do.
this is not meant to scare you or make you mad, its just a friendly warningsigpicRequiescat in pace Weedle
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Originally posted by Cmdr. Setsuna F. Seyei View Post@ PJOZ and BOB
Thank you. Thank you very much!
@ DC BTW i thought i would also put this in: The mods frown on ongoing arguments about ship designs and other things and 9 times out of 10 its the person that is the newest that gets banned not the oldest cuz the mods know that we dont talk too much s**t and we are usually pretty polite on with what we say and do.
this is not meant to scare you or make you mad, its just a friendly warning
Lets sort this problem out, show your ship designs and lets look at it and see if we can alter the design so it fits within the stargate universe and seem real within it. What do you think?
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