Here is my second version of the Theseus.
Name:
Theseus Class Battleship (Second Run)
DSBBN-308 (Deep Space Naquada Powered Battleship)
Role:
Advanced Anti-Wraith Interdiction Warship.
Primary combat ship in Pegasus Galaxy.
Size:
Each is 261 meters long, 175 meters wide, and 48 meters tall.
She has 10 decks, each about 4 meters tall including between deck spacing.
Physical structure:
The ship has the same texture (being made with the same materials) as the Daedalus class. The ship has a similar structure also. Except it has a slighlty more stuby neck.
It has twin structures on each side of the ship like the Daedalus class, but they are far thinner, and they contain sensors and other tech, unlike the Daedalus which has fighter bays.
A single launch bay is on the ventral side of the ship, running about half the length of the ship, having a slightly slanted door structure.
The neck has neck "wings" also, like on the Daedalus class. These are located barely lower than the center of the neck. And just bellow the anti-fighter missile banks.
Propulsion:
One Standard Asgard Hyperdrive.
Three twin Ion drives act as the sublight engines providing the same thrust, and slightly more maneuverability than its predecessor.
Anti-gravity systems paired with lower ion thrusters allow for landing.
Power Source:
The ship is powered by twin Earth varying Naquada generators that send power each at certain intervals of overcharged power, but before critical mass is reached, the second generator is activated and power is acquired from the second generator. This allows for more overall power to the ship at any given time. The ship can be set to just run on both at full power in an emergency, but if they both reach critical they have to be either shut down, or ejected after a few more minutes of running.
Unlike on the initial run of ships, one of the generators is smaller. Being about 2/3rds the size. This space, along with some other space, was given to a third non-overloading generator, which provides constant power. This allows the ship to not risk losing the ability to hyperspace away if the portable Naquada generators cannot be hooked up quickly enough.
Several small portable Naquada Mark II and new Mark III generators are on the ship in case of a loss of power. The Mark III generators are a slightly larger, more powerful version of the Mark I. Having more output, and more energy potential. They are new, and few have been made. They are altogether sufficient for limited powering of the shields or hyperdrive. But can comfortably power most other systems including the transporters like on the first run of the vessels. The crews of the ships usually hook all of the backup generators to the shield generator to allow the shield absorb a few more hits.
Weaponry:
Anti-Fighter/light-anti ship weapons:
8 120mm on the dorsal surface.
7 120mm railguns on the ventral surface.
7 120 mm railguns on the port and 5 more on the starboard sides.
5 120 mm railguns on the stern.
40 Anti-Fighter missiles spread along two banks, one on the port and one on the upper starboard of the neck. These silos are located above the neck wings on the ship in the upper center of the neck, and bellow the coilguns which fire naquada shells.
Main weapons:
12 Naquada enhanced nuclear missiles that are each slightly more powerful than the ones on the Daedalus class These are spread in varying double silos with six on the dorsal and six on the ventral sides of the neck.
2 full ship length 120mm coil guns with a 5 degree aiming ability. They are each located on either side of the neck inside the protruding wings on the neck, which on this ship run along the center of the neck.
The guns can fire one of the new fragmenting 120mm trinium round at 18,000kph. These new rounds allow an even greater amount of damage, allowing the entire round to release all of its energy into a more isolated area of the target rather than just poking a relatively small hole through the ship. All railguns have now been equipped with these rounds in the Pegasus Galaxy. These rounds are more effective against hulls than shields. So they are not being used much in the Milky Way. The main coil guns allow the rounds to be used to their full potential.
2 1/3rd ship length variable rotation 15 degree (in all directions except towards eachother. In that case the degree rotation is only 9 degrees) 100mm coil guns with Naquada passive fission rounds.
The round is designed that on kinetic impact with a shield or hull, the forward section of the round is forced back and the round goes into nuclear fission causing a massive explosion. The coilguns sit at about 1/6th from the end of the ship.
Defenses:
A single Asgard shield generator/projector net, creates a standard Asgard shield bubble around the ship. Like the previous run, the ships are equipped with trinium alloy armour.
Craft:
The ship can hold 8 F-302 fighters in disassembled storage. Or 3 in flight ready mode.
The ship can allow 4 to land when none are in the bay. The bay is designated as the main cargo bay and is usually filed with supplies that have to be beamed to other sections of the ship in case the bay needs to be used for flights. The ship can hold one Tel’tak shuttle, or three Puddle Jumpers.
Other:
The ship is equipped with ring transporters,
Standard Asgard beaming technology.
Standard retro-engineered Goa’uld crystalline computers.
Ancient inspired ZPM superconducting power conduits, these essentially turn most of the ship into a super conductor. These have been included to allow for quick upgrading to the ability to use a ZPM somewhat effectively. These conduits, like on the first run, are far inferior to Ancient power distribution systems.
Improvements over the initial run:
A more efficient power control systems.
The hyperdrive is faster do to more power (when the other is not using the ZPM).
New Ion engine design makes the ship more maneuverable.
The new Ion engines are slightly more resilient under fire.
Standardized rail gun round allows more ammunition, and less confusion. The rounds are now all able to be stored in consolidated internal ammunition dumps and feeding rooms.
Standardized rail guns allow easier and standardized maintenance.
New full-length coil gun designs allow use of standard rounds. These are fired at a faster speed and are far more effective against the target as long as the target doesn’t have shields.
Slightly more efficiently designed armor plating creates a slightly sleeker hull, and allows for a very slightly reduced time of construction and also a somewhat tougher ship in battle.
Standard systems have been redesigned allowing for a less likely occurrence of systems failures under indirect fire.
Do to the extra room provided without the Ancient shield, a third power core was added which operates on continuous power generation in case the other two are not able to continue operating.
History and details:
The Theseus Class ship was designed when the US Government assigned Naval and Army engineers to work on a recently discovered Ancient construction depot in the Pegasus Galaxy. The second run is designed to allow the design to be used more fully. Since ZPMs and the Atlantian shields were limited in number, these were designed to be a continued use version of the design.
Like its predecessor, the ship has a limited crew and more can now be made then crewed. Fortunately things are looking up in that native Pegasus residents are actually volunteering to help the Atlantis Expedition by volunteering their services as personnel. This will not allow more important positions to be filled, but after intensive training, they should allow security and combat teams to be assembled without having to pull from Earths limited personnel resources.
These ships will allow the hand of Earth to extend against the Wraith more fully.
As of yet, none have been constructed. The team plans on using the facilities to build the ships to be ready when a crew will be ready. As of yet, the first new crew for one of these ships won’t be ready for five months. Construction on the first vessel will begin in slightly under a month.
Name:
Theseus Class Battleship (Second Run)
DSBBN-308 (Deep Space Naquada Powered Battleship)
Role:
Advanced Anti-Wraith Interdiction Warship.
Primary combat ship in Pegasus Galaxy.
Size:
Each is 261 meters long, 175 meters wide, and 48 meters tall.
She has 10 decks, each about 4 meters tall including between deck spacing.
Physical structure:
The ship has the same texture (being made with the same materials) as the Daedalus class. The ship has a similar structure also. Except it has a slighlty more stuby neck.
It has twin structures on each side of the ship like the Daedalus class, but they are far thinner, and they contain sensors and other tech, unlike the Daedalus which has fighter bays.
A single launch bay is on the ventral side of the ship, running about half the length of the ship, having a slightly slanted door structure.
The neck has neck "wings" also, like on the Daedalus class. These are located barely lower than the center of the neck. And just bellow the anti-fighter missile banks.
Propulsion:
One Standard Asgard Hyperdrive.
Three twin Ion drives act as the sublight engines providing the same thrust, and slightly more maneuverability than its predecessor.
Anti-gravity systems paired with lower ion thrusters allow for landing.
Power Source:
The ship is powered by twin Earth varying Naquada generators that send power each at certain intervals of overcharged power, but before critical mass is reached, the second generator is activated and power is acquired from the second generator. This allows for more overall power to the ship at any given time. The ship can be set to just run on both at full power in an emergency, but if they both reach critical they have to be either shut down, or ejected after a few more minutes of running.
Unlike on the initial run of ships, one of the generators is smaller. Being about 2/3rds the size. This space, along with some other space, was given to a third non-overloading generator, which provides constant power. This allows the ship to not risk losing the ability to hyperspace away if the portable Naquada generators cannot be hooked up quickly enough.
Several small portable Naquada Mark II and new Mark III generators are on the ship in case of a loss of power. The Mark III generators are a slightly larger, more powerful version of the Mark I. Having more output, and more energy potential. They are new, and few have been made. They are altogether sufficient for limited powering of the shields or hyperdrive. But can comfortably power most other systems including the transporters like on the first run of the vessels. The crews of the ships usually hook all of the backup generators to the shield generator to allow the shield absorb a few more hits.
Weaponry:
Anti-Fighter/light-anti ship weapons:
8 120mm on the dorsal surface.
7 120mm railguns on the ventral surface.
7 120 mm railguns on the port and 5 more on the starboard sides.
5 120 mm railguns on the stern.
40 Anti-Fighter missiles spread along two banks, one on the port and one on the upper starboard of the neck. These silos are located above the neck wings on the ship in the upper center of the neck, and bellow the coilguns which fire naquada shells.
Main weapons:
12 Naquada enhanced nuclear missiles that are each slightly more powerful than the ones on the Daedalus class These are spread in varying double silos with six on the dorsal and six on the ventral sides of the neck.
2 full ship length 120mm coil guns with a 5 degree aiming ability. They are each located on either side of the neck inside the protruding wings on the neck, which on this ship run along the center of the neck.
The guns can fire one of the new fragmenting 120mm trinium round at 18,000kph. These new rounds allow an even greater amount of damage, allowing the entire round to release all of its energy into a more isolated area of the target rather than just poking a relatively small hole through the ship. All railguns have now been equipped with these rounds in the Pegasus Galaxy. These rounds are more effective against hulls than shields. So they are not being used much in the Milky Way. The main coil guns allow the rounds to be used to their full potential.
2 1/3rd ship length variable rotation 15 degree (in all directions except towards eachother. In that case the degree rotation is only 9 degrees) 100mm coil guns with Naquada passive fission rounds.
The round is designed that on kinetic impact with a shield or hull, the forward section of the round is forced back and the round goes into nuclear fission causing a massive explosion. The coilguns sit at about 1/6th from the end of the ship.
Defenses:
A single Asgard shield generator/projector net, creates a standard Asgard shield bubble around the ship. Like the previous run, the ships are equipped with trinium alloy armour.
Craft:
The ship can hold 8 F-302 fighters in disassembled storage. Or 3 in flight ready mode.
The ship can allow 4 to land when none are in the bay. The bay is designated as the main cargo bay and is usually filed with supplies that have to be beamed to other sections of the ship in case the bay needs to be used for flights. The ship can hold one Tel’tak shuttle, or three Puddle Jumpers.
Other:
The ship is equipped with ring transporters,
Standard Asgard beaming technology.
Standard retro-engineered Goa’uld crystalline computers.
Ancient inspired ZPM superconducting power conduits, these essentially turn most of the ship into a super conductor. These have been included to allow for quick upgrading to the ability to use a ZPM somewhat effectively. These conduits, like on the first run, are far inferior to Ancient power distribution systems.
Improvements over the initial run:
A more efficient power control systems.
The hyperdrive is faster do to more power (when the other is not using the ZPM).
New Ion engine design makes the ship more maneuverable.
The new Ion engines are slightly more resilient under fire.
Standardized rail gun round allows more ammunition, and less confusion. The rounds are now all able to be stored in consolidated internal ammunition dumps and feeding rooms.
Standardized rail guns allow easier and standardized maintenance.
New full-length coil gun designs allow use of standard rounds. These are fired at a faster speed and are far more effective against the target as long as the target doesn’t have shields.
Slightly more efficiently designed armor plating creates a slightly sleeker hull, and allows for a very slightly reduced time of construction and also a somewhat tougher ship in battle.
Standard systems have been redesigned allowing for a less likely occurrence of systems failures under indirect fire.
Do to the extra room provided without the Ancient shield, a third power core was added which operates on continuous power generation in case the other two are not able to continue operating.
History and details:
The Theseus Class ship was designed when the US Government assigned Naval and Army engineers to work on a recently discovered Ancient construction depot in the Pegasus Galaxy. The second run is designed to allow the design to be used more fully. Since ZPMs and the Atlantian shields were limited in number, these were designed to be a continued use version of the design.
Like its predecessor, the ship has a limited crew and more can now be made then crewed. Fortunately things are looking up in that native Pegasus residents are actually volunteering to help the Atlantis Expedition by volunteering their services as personnel. This will not allow more important positions to be filled, but after intensive training, they should allow security and combat teams to be assembled without having to pull from Earths limited personnel resources.
These ships will allow the hand of Earth to extend against the Wraith more fully.
As of yet, none have been constructed. The team plans on using the facilities to build the ships to be ready when a crew will be ready. As of yet, the first new crew for one of these ships won’t be ready for five months. Construction on the first vessel will begin in slightly under a month.
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