Welcome to GateWorld Forum! If this is your first visit, we hope you'll sign up and join our Stargate community. If you have questions, start with the FAQ. We've been going strong since 2004, are we are glad you are here.
This week is a Tutorial Week. For the first week every month, we don’t issue a challenge, but instead want to encourage thread participants to share their expertise and try something new, using tutorials.
This is how it works:
1. Share a tutorial: Write a tutorial for a piece of art you have made recently, or post a piece of art you have made with the link to the tutorial you followed when you made it.
2. Follow a tutorial: Use one (or more) of the tutorials that other thread members have shared during the week to make a piece of art of your own.
The idea is that we should both teach something and learn something throughout the week It’s not obligatory to do both, if you’re limited for time, but we’d like to encourage you to please both share and follow at least one tutorial if at all possible.
At the end of the week we will post all the tutorials along with any art made following each tutorial, so that we can see all the different interpretations all together.
Please PM your entries (both your original tutorial and any art you make following a tutorial this week) to Jumble
I love how her hair isn't sleek and polished but looks layered and with different highlights I hear that hair aand water are extremely hard to simulate.
I love how her hair isn't sleek and polished but looks layered and with different highlights I hear that hair aand water are extremely hard to simulate.
And I have hair and water in the same scene
The hair is made of lots of layers.. Took a long time to get it looking like that.. it still looks a bit weird from the front.. But up until now all my characters have been bald.. so, it's progress
Water can be done a few different ways now.. In this animation I just need to make a splash, and that can be done without using the fluid sim.. It can be done with the new Blender Paint sim.. it allows one mesh to affect another, in this case a displacement effect.. which looks a lot like water but without the long calculating process. Which really saves a lot of time.
Comment