Its fun to speculate, we know that if they had used the WH drive to end SGU it would be **** on a universal scale.
Were just theorising possible ways that COULD happen if the actual created universe of Stargate was reality - how would they go about it, what plans would they come up with.
Anyway, back on topic;
If we go by the power requirements for an Atlantis sized WH jump, then yes, ZPMs need to be pulled up like carrots, but as i suggested they would most likely use a smaller class of ship, maybe not 304 but a Prometheus frigate design or something new, would reduce the power requirements severely, unknowingly ofcourse, but possibly reducing the power needs enough to enable a full galaxy jump on half a ZPM.
This where a subspace tap would come in handy, hooked up to a capacitor outside of the tap itself, so when the capacitor is charged, the tap is shutdown to hopefully prevent any un-foreseen side effects of drawing power from a dimension your about to travel though, capacitor engages and jumps to next galaxy.
Judging by the charging time of the SST (subspace tap) in 'Deadalous Variations' for a half ZPM capacitor load i would say an hour max for each jump. Although that might be optimistic i am just using DV as a base point.
Which would put the expedition ship at Destiny within, say, 1 week, allowing for 2-3 jumps per day to not overtax the drive and maybe drop longer range Stargates on the way for exploration, or probes, or scribble a "we woz ere" sign on the nearest lampost.
Thats how i would go about it anyway.
N.C
Were just theorising possible ways that COULD happen if the actual created universe of Stargate was reality - how would they go about it, what plans would they come up with.
Anyway, back on topic;
If we go by the power requirements for an Atlantis sized WH jump, then yes, ZPMs need to be pulled up like carrots, but as i suggested they would most likely use a smaller class of ship, maybe not 304 but a Prometheus frigate design or something new, would reduce the power requirements severely, unknowingly ofcourse, but possibly reducing the power needs enough to enable a full galaxy jump on half a ZPM.
This where a subspace tap would come in handy, hooked up to a capacitor outside of the tap itself, so when the capacitor is charged, the tap is shutdown to hopefully prevent any un-foreseen side effects of drawing power from a dimension your about to travel though, capacitor engages and jumps to next galaxy.
Judging by the charging time of the SST (subspace tap) in 'Deadalous Variations' for a half ZPM capacitor load i would say an hour max for each jump. Although that might be optimistic i am just using DV as a base point.
Which would put the expedition ship at Destiny within, say, 1 week, allowing for 2-3 jumps per day to not overtax the drive and maybe drop longer range Stargates on the way for exploration, or probes, or scribble a "we woz ere" sign on the nearest lampost.
Thats how i would go about it anyway.
N.C
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