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    #31
    Originally posted by stargater1990 View Post
    we can still take them out. we just target every 3 ships in the chain and their blastwave will take out the rest.

    then, we move onto the other groups and do the same. we will be INVISIBLE and before the missils even hit the hives we will be out of weapons range so opening fire wont help.
    But the blast wave will not affect a ship that is at the edge of sensor range, so they will be able to keep tabs on each other from far enough away to be outside the fight. And once they know that someone invisible is attacking them, you no longer have the element of surprise, they will attack empty space all the time to stop you from sneaking up on them. Once they notice something is wrong with hives elsewhere, you will have a very short time left before they start to react and find ways to organise, they will keep comms open in order to keep track of which fleet was under attack, that way they will notice that a hive has stopped broadcasting.

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      #32
      Originally posted by Splitsecond View Post
      But the blast wave will not affect a ship that is at the edge of sensor range, so they will be able to keep tabs on each other from far enough away to be outside the fight. And once they know that someone invisible is attacking them, you no longer have the element of surprise, they will attack empty space all the time to stop you from sneaking up on them. Once they notice something is wrong with hives elsewhere, you will have a very short time left before they start to react and find ways to organise, they will keep comms open in order to keep track of which fleet was under attack, that way they will notice that a hive has stopped broadcasting.
      but in order for hives to be out of our fireing range to take them out simultaneously, they will be too far away to fire at us when the other hives blow up.

      also, if the hives are too scatterd to attack all at once, then all we have to do is attack as many as we can at once by launching the missils then before the hives even know there are missils on the way jump into hyperspace and after a few minutes jump back to the battle zone out of sensor range and cloak and then repeat process untill all hives have been terminated.
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        #33
        Originally posted by stargater1990 View Post
        but in order for hives to be out of our fireing range to take them out simultaneously, they will be too far away to fire at us when the other hives blow up.

        also, if the hives are too scatterd to attack all at once, then all we have to do is attack as many as we can at once by launching the missils then before the hives even know there are missils on the way jump into hyperspace and after a few minutes jump back to the battle zone out of sensor range and cloak and then repeat process untill all hives have been terminated.
        My point wasn't that they would directly attack you, they don't know where you are, they would create a wall of fire around those that remained, once this happens you have no choice but to walk away from the strategy.

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          #34
          Originally posted by Splitsecond View Post
          My point wasn't that they would directly attack you, they don't know where you are, they would create a wall of fire around those that remained, once this happens you have no choice but to walk away from the strategy.
          but only for a short time untill they stop firing because they cant keep firing forever, and once they stop, we move back in and take out some more.
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            #35
            Originally posted by stargater1990 View Post
            but only for a short time untill they stop firing because they cant keep firing forever, and once they stop, we move back in and take out some more.
            They'll only stop firing if they are going into hyperspace or they run out of ammo, once they run out of ammo you don't need to be invisible.

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              #36
              Originally posted by Splitsecond View Post
              They'll only stop firing if they are going into hyperspace or they run out of ammo, once they run out of ammo you don't need to be invisible.
              but they wont run out of ammo, they have energy weapons.

              and they wouldnt know when we go into hyperspace because we would get out of their sensor range, decloak and enter hyperspace. they cant keep firing forever sooner or later they will have to stop and we can either wait for them to, under the saftey of the cloak, or drop some type of cloaked sensor buoy and go find some other hives to destroy.

              also id like to point out that in order for the hives to be in a position to lay out enough fire to destroy any incoming missile there would have to be multiple hives firing in one direction and no matter what formation their in, their will still be a blind spot where a missil can slip through. its just too hard to cover every square inch of the space around a hive ship.

              not to mention the fact that they cant stay in that one place forever, they still need to feed and to do that they would have to leave and go cull or send fighters through the gate and if theirs a way for the fighters to get out, then theres a way for a missile to get in.
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                #37
                The strategy is perfect., missiles are able to fly through cloaks because they just the same as paddle jumper but with bombs.

                Nuclear weapons are semi effective against the hive. Equip the dam things with ion drives and then put sensors and a bit of AI in their so they can guide themselves to the target and to dodge any darts and aim for the weak spot. You could even have one of the missiles decloak, before hitting hive so the wraith launch darts and have the other one fly into the dart bay.

                The odyssey would put the engines on full power after the weapon launch and make sure the weapons are able to fly around a bit a confirm the odyssey safely out range of wraith weapons and sensors and then blow the hive to tiny little pieces.

                Make sure the weapons does not leave any traces of us behind so not to give the wraith any clues.

                The ancients have proven in the past to have all weapons and technology and knowledge needed to take care of the Wraith easily the reason they lost is purely plot convenience and nothing else.

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                  #38
                  Originally posted by knowles2 View Post
                  The strategy is perfect., missiles are able to fly through cloaks because they just the same as paddle jumper but with bombs.

                  Nuclear weapons are semi effective against the hive. Equip the dam things with ion drives and then put sensors and a bit of AI in their so they can guide themselves to the target and to dodge any darts and aim for the weak spot. You could even have one of the missiles decloak, before hitting hive so the wraith launch darts and have the other one fly into the dart bay.

                  The odyssey would put the engines on full power after the weapon launch and make sure the weapons are able to fly around a bit a confirm the odyssey safely out range of wraith weapons and sensors and then blow the hive to tiny little pieces.

                  Make sure the weapons does not leave any traces of us behind so not to give the wraith any clues.

                  The ancients have proven in the past to have all weapons and technology and knowledge needed to take care of the Wraith easily the reason they lost is purely plot convenience and nothing else.

                  finally someone agrees with me
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                    #39
                    The perfect strategy would be to let the Wraith fight it out amongst themselves and just attack the winning faction(s) as their numbers will be greatly diminished, whilst that's happening construct a whole bunch of ships using the matter conversion technology with more powerful shields and even more of the beam weapons on each ship, perhaps like I said before virtually build the Tauri's own version of Drones ready for fabrication when needed (shields, sensors, a kind of subspace remote control, a compact omnidirectional propulsion system and a powerful explosive), design and build a sensor network (compact satellites with a cloak which is programmed to activate before Wraith ships get within sensor scanning distance, that can be stored virtually on board a ship ready for production and deployment at various locations throughout the galaxy) capable of mapping Pegasus and monitoring every Hive and Cruiser's position in the galaxy.

                    Once you've built say 20 ships send them to Pegasus, deploy your sensor satellites in orbit of planets that don't have Stargates to reduce the likelihood the Wraith will find them, now you can see exactly where every one of your enemy's vessels are in the galaxy, with no chance (unless the Wraith developed some type of cloaking tech of their own) of the Wraith ambushing your ships.
                    Now you can strike the Wraith and basically win on every occasion as you can group as few or as little ships as is needed together per battle, but as a safety measure say keep at least 2 vessels together at a time, perhaps even 4 coz you'll still have like 4 groups ready to mobilize when needed and able to pair up, without leaving yourself defenseless.
                    If you want still use your strategy every now and then to throw the Wraith off.

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                      #40
                      I've always thought that using cloaked missiles as an offensive weapon in a fight would be a great idea, perhaps as a opening strike sort of thing before moving in for the kill with beam weapons/railguns. However, one problem is:

                      Modern missiles obviously emit a lot of heat out the back, which would be very visible against the near absolute-zero temperatures of space. Thus, any ship with half-decent sensors would be able to track them without much problem. Having said that, perhaps using some of Merlin's phase-shifting technology instead would be perfect, as the entire missile would be out of phase so its exhausts should be the same. The missile would simply un-phase-shift upon contact with the enemy ship, or better yet inside it. One also gets the added benefit of the missile being invulnerable to interception, also this should be possible with our level of tech, as in Unending Carter manages to recreate it onboard the Odyssey.
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                        #41
                        Surely the Tollan could have equiped a missile with some of their Phase Shifting tech when Tannith came to town-Could'nt have they used those shifting weapons against Tannith instead of trying to take out the SGC???????

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                          #42
                          Originally posted by jnadreth View Post
                          Surely the Tollan could have equiped a missile with some of their Phase Shifting tech when Tannith came to town-Could'nt have they used those shifting weapons against Tannith instead of trying to take out the SGC???????
                          Lack of delivery mechanism.

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                            #43
                            They must have teleports of some kind, modify them in to a weapon system..
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                              #44
                              Originally posted by immhotep View Post
                              They must have teleports of some kind, modify them in to a weapon system..
                              I'm not sure they did as it was never shown.
                              We didn't even see the Tollan having anything like a plane, but interstellar ships were mentioned, so perhaps whatever was propelling them could have been miniaturized in a kind of phase shifting missile.

                              I've mentioned it here a couple of times, but what's everyone think about the Tauri having a go at making their own remote controlled Ancient like Drones (shields, sensors, remote subspace link, fast and compact anti-gravity propulsion drive and a small but powerful explosive), maybe controlled via a sophisticated HUD?
                              Think the same color as the O'Neill's hull and the weapon glows a bright white once active, it's shield could even emit a plasma similar the Asgard plasma weapons and cut through the toughest hull or shield.
                              Last edited by Rise Of The Phoenix; 14 December 2008, 07:46 AM.

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                                #45
                                Originally posted by stargater1990 View Post
                                okay, so currently we only have 1 ship that is capable of cloaking but technically all of our ships should be able to cloak since we have the asgard core and the asgard could cloak ships so we should be able to.

                                also, according to the episode "shades of grey" the asgard have personal cloaks that are very small and can be easily put of nuke missils. also since we have the asgard core we should be able to just walk up to the core call up the schematics and have dozens of them in seconds.

                                so, once we equip all of our ships with claoking generators, they would be able to sneak up to ships completely undetected. now, if we combine that with the cloaked nuke missils they would be able to destroy entire fleets single handedly. i mean all they would have to do is jump to a place where there are some enemy ships outside of their sensor range and then cloak and procede to the ships then launch the cloaked nuke missils and destroy all of the ships simultaneously.

                                it would be even better than using the asgard beam weapons because we would be 100% safe and it would be waaaaay faster. we could have the oddessy go to pegasus with an armory full of nukes and destroy the wraith slowly and stealthily without even raising their shields once!!

                                what do you think?
                                why do you say that a clock nuke missile is better then the asgrad beam weapons

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