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Original Starship Design Thread
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Originally posted by Naquadah_nut View PostHe says 1000 per minute not second thats easily doable with current tech, just not in a rail gun
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The Navy had intended to build their newest class of destroyers with an all-electric propulsion and weapons suite. The technology that is required for that is still being developed, and has many bugs to be worked out, and the ships have been canceled. In addition to the power generation, railguns have some serious problems as well, many of which would not be applicable to coilguns, which is why I chose them as the projectile weapons of the FQ-352. (I believe that tere is a thread somewhere with the argument between coil and rail guns, but I can't find it again. )
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They probably throw some trinium in to reduce the flexing of the rails that the tremendous electromagnetic forces produce.
Here is the section of the wikipedia article on railgun problems
The power supply must be able to deliver large currents, sustained and controlled over a useful amount of time. The most important gauge of power supply effectiveness is the energy it can deliver. As of December 2010, the greatest known energy used to propel a projectile from a railgun was 33 megajoules.[6] The most common forms of power supplies used in railguns are capacitors and compulsators which are slowly charged from other continuous energy sources.
The rails need to withstand enormous repulsive forces during shooting, and these forces will tend to push them apart and away from the projectile. As rail/projectile clearances increase, arcing develops, which causes rapid vaporization and extensive damage to the rail surfaces and the insulator surfaces. This limited some early research railguns to one shot per service interval.
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