My suggestion, based on the following post, regarding smaller warships, entirely dedicated to space combat against enemy capship and escorting fleets.
Originally posted by Mister Oragahn
Though this ship (probably already posted here) looks awesome and well equipped for a carrier, Earth should really focus on smaller ships, like frigates, or dreadnoughts, which are not meant to carry fighters at all.
That frigate/dreadnought should just come with:
The two massive coilguns would be enough to attack shielded ships without relying on the "beam the nuke" tip.
Communication globes should be placed both above and underneath the ship.
Remember, we're in space, not floating on the ocean.
The sensors need to be able to scan and communicate on long distances omnidirectionally!
That's a brain bug you'll find even on Star Wars's ships, were many commnication dishes and globes are only located on the upper side of capships.
That is a mistake, as the ship's own body, a mix of metal, magnetic fields and electromagnetic radiations, acts as a barrier.
You can see that mistake on this fan made design.
However, the author was really well inspired when he (or she) thought about placing the turrets both above and underneath the ship.
Again, you're in space, and your enemy will often be located underneath your ship's horizon plate.
Such a ship, be it a frigate or a dreadnought, would only have two small bays, able to recover a very few fighters if necessary, like two or three at best, mainly for emergency purposes. But it wouldn't come with all the logistics that you'd find in a command carrier.
Globally, the ship would look like a giant high tech twin barelled shotgun, with lenghty antenna pointing ahead, smaller ones pointing in many different directions.
When the blueprints are finished, produce that damn ship in masses.
That frigate/dreadnought should just come with:
- Twin giant coilguns (Coilgun Akimbo). These weapons should be as long as the ship itself, and mounted in parallel, either side by side, or one above the other. They would be powered by their own generators. They would fire naqahdah tipped explosive shells at an impressive fraction of c. Explosion on impact. The alliance of sheer kinetic energy and gigaton naqahdah amplified explosions should impale shielded Ha'tak's in just one shot (one single shell would be more than enough).
- 6 heavy energy weapons turret mounted batteries.
- 2 turret mounted arrays of 4x2 missiles launchers. The combination of both arrays should cover both front and rear arcs. Ordinance would be composed of both Mark 3s and Mark 8s (low megaton to low gigaton), but the warheads could easily be modified to accomodate Mark 9 "gatebuster" tacticals if necessary. All of these weapons should be able to detonate on proximity fuse as well as at impact.
- 6 to 10 point defense railguns. These are very useful against enemy unshielded fighters.
- 8 anti-fighter cluster-torpedo launching tubes. These weapons should be able to detonate on proximity fuse as well as at impact. An explosion would release a cloud of explosives shells that would decimate tightly packed enemy fighter formations.
- 1.2 gigatons mines launchers, rear tubes. The ability to lay mine fields would prove succesful, especially for protecting bottlenecks, like a supergate for example.
- Asgard shields.
- Armored hull, made of an alloy of trinium and that fantaisy-like neutronium.
- Asgard hyperdrive.
- Transport rings with high security codes. The transport ring chamber should be sealed.
- Internal shields. These things prove really useful to stop threats which can cut through armored doors in case your ship is invaded.
The two massive coilguns would be enough to attack shielded ships without relying on the "beam the nuke" tip.
Communication globes should be placed both above and underneath the ship.
Remember, we're in space, not floating on the ocean.
The sensors need to be able to scan and communicate on long distances omnidirectionally!
That's a brain bug you'll find even on Star Wars's ships, were many commnication dishes and globes are only located on the upper side of capships.
That is a mistake, as the ship's own body, a mix of metal, magnetic fields and electromagnetic radiations, acts as a barrier.
You can see that mistake on this fan made design.
However, the author was really well inspired when he (or she) thought about placing the turrets both above and underneath the ship.
Again, you're in space, and your enemy will often be located underneath your ship's horizon plate.
Such a ship, be it a frigate or a dreadnought, would only have two small bays, able to recover a very few fighters if necessary, like two or three at best, mainly for emergency purposes. But it wouldn't come with all the logistics that you'd find in a command carrier.
Globally, the ship would look like a giant high tech twin barelled shotgun, with lenghty antenna pointing ahead, smaller ones pointing in many different directions.
When the blueprints are finished, produce that damn ship in masses.
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