Originally posted by AtlantisRules!!!
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It's....still absurd. Completely illogical. And a complete betrayal of the story of ME1.
To summarize the extended Catalyst chat:
- he's an intelligence designed to bring peace between organics and synthetics
- he embodies collective Reaper intelligence
- he was created by people who thought organic/synthetic conflict was inevitable
- he was first created to facilitate communication btwn organic/synthetic
- Reapers a synthetic representation of Catalyst creators
- Catalyst's creators did not approve of Reaper 'solution,' but Catalyst did it anyway
The problems are still exactly the same as they were before the EC DLC:
- it still supposes that synthetics (Reapers) destroying organics is somehow a "solution" to....synthetics destroying organics. Er...
- it still says that organic/synthetic conflict is inevitable -- despite that WE CAN FIX THAT EXACT PROBLEM EARLIER IN THE SAME GAME
- the plot of ME1 makes absolutely no sense at all if the Starchild controls the Reapers and did all along
From a more...narrative cohesiveness point-of-view, it's also still ludicrous. You don't tell a story with a set of villains consistent all the way through and then in the last 5 minutes change gears and say 'HO HO, it was THIS GUY (who you've never met before and was never hinted at until about 10 minutes ago) all along!' That's just lazy, horrible storytelling.
*sigh*
After watching the Destroy ending I was somewhat impressed that they'd cleaned it up. But now that I've seen this...I see that the single most story-destroying part of it is still there and that they didn't fix anything Anybody would be right to point out that this is not unexpected--they did say that they weren't fundamentally changing the ending, so we knew (more or less) that this would happen. But still....ugh.
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