I'm at peace with the poof incident and am now ready for my BSG rewatch.
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The GateWorld Cantina MKII
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Originally posted by Nolamom View Posthairs are all washed...tried following a photoshop tutorial, but it was for a version of ps I don't have and there were features that my version doesn't contain so I couldn't do it
For instance:
First way:
I can beat jel with a stick.... I get blackish, bluish bruising effect
Second way:
I can shoot jel with the coconut cannon.... I get blackish, bluish bruising effect
See
Originally posted by jelgate View Post*locks SQ in Twilight room*Originally posted by jelgateThis brings much pain but SQ is right
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Originally posted by squirrely1 View Postoh That sucks... but I find those tutorials can be overly complicated anyway.....cuz everyone does it their own way anyway. There is more than one way to get an effect.
For instance:
First way:
I can beat jel with a stick.... I get blackish, bluish bruising effect
Second way:
I can shoot jel with the coconut cannon.... I get blackish, bluish bruising effect
See
*goes through her secret passage way escape route she has gnawed into the floor*Originally posted by aretood2Jelgate is right
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this was a pretty good step-by-step with screen shots of the controls. That's what clued me into the fact that I didn't have the same abilities with my version (it's old). There were additional options that were needed to do beveling for a more realistic 3D effect.
Agreed - beating vs. cannonage = bruising. Both are excellent.sigpic
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Originally posted by jelgate View PostI found your secret escape route and directed it to PH's organ table
Originally posted by Nolamom View Postthis was a pretty good step-by-step with screen shots of the controls. That's what clued me into the fact that I didn't have the same abilities with my version (it's old). There were additional options that were needed to do beveling for a more realistic 3D effect.
Agreed - beating vs. cannonage = bruising. Both are excellent.Originally posted by jelgateThis brings much pain but SQ is right
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