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    ...
    5 minute googling.

    Ooooh, that must be very embarassing, right?

    Plus there's another proof that the germans had radars on the ground:

    The Al'kesh is not a warship - Info on Naqahdah & Naqahdria - Firepower of Goa'uld staff weapons - Everything about Hiveships and the Wraith - An idea about what powers Destiny...

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      Originally posted by Mister Oragahn View Post
      ...
      5 minute googling.

      Ooooh, that must be very embarassing, right?

      Plus there's another proof that the germans had radars on the ground:

      Video Games dont count.

      Comment


        Originally posted by Amb. Shepphard(ARC) View Post
        Video Games dont count.
        Who gives?
        We've been asking you to support your claims, since you presented yourself as more knowledgable in that domain than us, and you did not bother.
        Worse, in apparently five minutes worth of googling, one can easily debunk your claim.

        http://www.navweaps.com/Weapons/WRGER_10.htm
        http://en.wikipedia.org/wiki/Freya_radar
        http://en.wikipedia.org/wiki/W%C3%BCrzburg_radar

        So apparently, the radar tech war particularily advanced on the ground, and properly used in advanced coordination with air survey and DCA batteries.

        Even the D model was not accurate enough for direct laying of guns. In order to provide the system with much greater accuracy, the FuG 65 Würzburg-Riese ("Giant Würzburg") was developed. Based on the same basic circuitry as the D model, the new version featured a much larger 7.4 m antenna and a more powerful transmitter with a range of up to 70 kilometers (44 miles). Azimuth accuracy was 0.2 degrees and elevation 0.1 degree, more than enough for direct gun-laying. The system was now too large to be carried on a truck trailer, and was instead adapted for operation from a railway carriage as the Würzburg-Riese-E, of which 1,500 were produced during the war. The Würzburg-Riese Gigant was a very large version with a 160 kW transmitter, which never entered production.
        Very good for direct gun laying, with a range of 70 km, so roughly 69.8 km beyond an Ori fighter's fire range.
        But smaller versions, trackable, were enough for advance warnings, and still had ranges beyond 20 km.
        The Al'kesh is not a warship - Info on Naqahdah & Naqahdria - Firepower of Goa'uld staff weapons - Everything about Hiveships and the Wraith - An idea about what powers Destiny...

        Comment


          Proved me wrong, ok, lets move on.

          Comment


            Originally posted by Mister Oragahn View Post
            They control a whole galaxy, and yet can't manage to level more than 4 ships for a whole galaxy for the initial invasion?

            Ok, 16 ships. Say there's 50,000 men per ship. You have a total of 800,000 men, who can only count on fighters for some support, otherwise they're stuck fighting with weapons fired from the hips, loosing range over 50 m, and unable to pierce a tank.

            What are they supposed to do against various forms of long range ballistics?

            It's just going to be Napoleon all over, with fighters.

            There were a dozen fighters launched from a single mothership over Chulak. That's the fact. Any speculation on how much more they would have is just that, speculation. However, let's pretend that there's like 100 fighters per mothership. You end with 1600 fighters total.

            I'm far from being convinced about the decisive factor regarding the Ori fighters.
            They're better than WWII airplanes, but let's remember that they're big bright spots, and there are tons of flak batteries on the ground, and looking at what it takes to take down a Death Glider, which is a fairly minimal amount of energy, or precisely another or two Death Glider shots, and that a Death Glider can shoot down an Ori fighter in one shot, the outcome for those Ori fighters won't be glorious.

            So, well, the debate has reached a stalemate here. The numbers is principally all the Ori have, plus a few wild cards with the Priors and Adria.

            On equal numbers, the Ori troops would be slaughtered.
            But it's not equal numbers. One village built 10 ships. They only sent 4. It wasn't all their people. 4 ships from Ver Esca. Ver Esca built 10. Ver Eger built 10. Each village built 10. Vala said there were dozens of villages. At least a dozen. That's 120 motherships. thousands of soldiers per each. 120 thousand at least. It's one Ori planet by the way. So, a planet full of villages. At least 2 or 3 dozen villages by Vala's statement, so that's 240 to 360 ships. That's 240- to 360- thousand soldiers per ship minimum. Some one also posted that Vala said there were millions of soldiers. If they make their ships to carry thousands of soldiers, at least one thousand, then we can expect there to be at least 100 villages, so at least 1000 ships. Wow, TPTB didn't make the Ori seem as powerful as they should be!


            Jesus is Lord!

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              All I see, beyond dialogue interpretation, is that their armies were not there, even if they already had tens of ships ready for take off.

              More, I see that it took them a season and a half to bring reinforcements.

              Might army, huh?
              The Al'kesh is not a warship - Info on Naqahdah & Naqahdria - Firepower of Goa'uld staff weapons - Everything about Hiveships and the Wraith - An idea about what powers Destiny...

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