I'd like to put forward my EXCALIBUR (based on Dauntless batch 2) class battleship.
Designation – Heavy Hyperspace capable Battlecruiser
Class name – Excalibur
Technology bass – Terran/ Asgard
Date of the First of the class commissioned - 2037
Length – 750m
Beam (Main Hull) – 130m
Beam (weapon outriggers/ engine pods) – 300m
Height (MMP attachment) - 63m
Height (main hull) – 100m
Height (Island) – 175m
Height ( weapons pod )- 60m
Minimum Crew – 63
Maximum Crew – 1000
Standard Crew complement – 450
Embarked Special Forces – normally 20-40 marines assigned to a ship on 4 week rotations for away missions, boarding and counter- boarding and security
Decks – 34 (2.5 m tall)
Power-plants – 1 mark 6 naquida reactors
2 mark 2 for back up( one in nose, one in tail between thrusters)
Propulsion – 4 main heavy thrusters on the rear of the hull(2 port , 2 starboard of tail)
6 smaller manoeuvring thrusters on rear side of weapon outriggers
18 emergency mass reactive thrusters, 6 on the nose, 3 dorsal mid, 3 ventral mid, 6 tail
Defensives – Asgard built shields
Between 20 and 60 cm of titanium/carbon/naquida armour
Kevlar splash damage armour
Other technology – 2 sets of rings, Asgard transporter, etc
Weapons- Offensive
Heavy (experimental) particle accelerator cannon batteries-
A battery dorsal fore, 2 X 2 barrelled Heavy particle accelerator cannon turrets
Medium railgun batteries – Dorsal
1 battery, port fore, 2 X 1 gun turrets with 125mm/5 inch railguns
2 battery, starboard fore, 2 X 1 gun turrets with 125mm/5 inch railguns
3 battery, weapon outrigger port, 4 X 2 gun turrets with 125mm/5 inch railguns
4 battery, weapon outrigger starboard, 4 X 2 gun turrets with 125mm/5 inch railguns
Medium railgun batteries – Ventral
5 battery, nose, 2 X 1 gun turrets with 125mm/5 inch railguns
6 battery, weapon outrigger port, 4 X 2 gun turrets with 125mm/5 inch railguns
7 battery, weapon outrigger starboard, 4 X 2 gun turrets with 125mm/5 inch railguns
Heavy missile batteries – Dorsal (in single columns flanking the HRG batteries)
1 X 30 missile launch tubes for longbow missiles, port
1 X 30 missile launch tubes for longbow missiles, starboard
Weapons – Defensive
Light railgun batteries -
Zone ND, (Nose dorsal), 6 dual barrelled 35mm railguns
Zone NV, (nose ventral), 3 dual barrelled 35mm railguns
Zone PD/V, (Port dorsal ventral), 9 dual barrelled 35mm railguns
Zone SD/V, (Starboard dorsal ventral), 9 dual barrelled 35mm railguns
Island, 12 dual barrelled railguns
Tail ventral, 3 dual barrelled 35mm railguns
Medium missile batteries –
Port weapon outrigger, dorsal, 3X 16 tube launcher for Sabre missiles
Port weapon outrigger, ventral, 3X 16 tube launcher for Sabre missiles
Starboard weapon outrigger, dorsal, 3X 16 tube launcher for Sabre missiles
Starboard weapon outrigger, ventral, 3X 16 tube launcher for Sabre missiles
Modular mission pod – This pod is attached to the underside of the ship below A battery. The Pod fits in between the nose and start of the weapon outriggers. It has its own life support, crew accommodation, armoury, and command centre (used as a back up to the main bridge) . It is attached to the ship by 12 magnetic locks.
There are 5 types of MMP in use:
Weapons pod mark 1–basically the Dorsal for armament replicated, consists of:
X battery dorsal fore, 2 X 3 gun turrets with 250mm/10inch railguns
2 X30 missile launch tubes for longbow missile
Weapons pod mark 2 – 2 X 2 barrelled particle accelerator with its own mark 3 reactor and fire control room
Flight pod – Hanger bay for up to 60 fighters, 7 Valkire transports, with space for maintenance , machine shops, bomb farms ,etc
Ground assault pod – Barracks for 400 marines, vehicle deck for up to 150 vehicles (depends on type), flight deck for 10 Gould Cargo ships, 26 Valkire transports, 10 fighters.
Cargo pod – has 16 40m X 20m X 40m ( 32,000m cubed) pressurised holds. The bottom holds open directly to space through swing doors, roof of bottom hold retracts to allow top holds to be emptied into bottom holds thus into space /onto ground.
Each MMP has the same dimensions and basic weapons:
Length - 250m
Height – 50m
Beam – 100m
Weapons - 6 X 35 mm railguns
Key for weapons
Particle accelerator – this weapon is the logical step up from the railgun. Along with Asgard scientists, the brain-boxes at area 51 developed the ultra high velocity particle cannon. This weapon uses magnetic fields to contain an unstable mixture of gases and uses an electric field to propel the particles to almost half the speed of light (relative to the speed of the ship. In order to achieve these velocities the scientists looked toward an existing idea. The idea of using laser beams to accelerate the particle even more was not new. However it had never been tried or tested. This method created an afterburning effect to the particles. The first particle cannon in use was built onto the destroyer Antarctica in 2029 and was over 200m in length. It took 10 minutes to charge but was accurate to 4 light seconds and could knock down a Hatak’s shield in 2 shots. This version of the weapon was designed into further Antarctica class destroyers. In 2033 the Asgard were asked to help refining the weapon. The feat they and the human scientists achieved was huge. They cut the weapons length from 200m to 20m and its recharge time from 10 mins to 30 seconds. This new weapon was destined to replace the 250mm railguns on all TSC cruisers and battleships. The weapon were ordered to replace the 250mm railguns on the Excalibur a mere 20 weeks before its commissioning. To date the accelerators have been used over 200 times in 34 engagements and only twice did they fail, they also proved themselves a potent weapon against both the wraith and rouge Hatak’s
Longbow missile – 5 m by 1m, carries 500 megaton naquida enhanced warhead. Propelled by gas until a safe distance away from ship, then main engine ignites. Used in salvo as an Anti-ship missile but can be used singly to take out massed fighter groups. Typically 180 carried in ship, 150 in MMP
Sabre missile - 1.5m by 300mm, carries 500 Kg High explosive warhead or 50 kiloton nuclear warhead. Used as anti – fighter missile, can be used as Anti ship if launched En-mass. Typically 580 carried.
35 mm (150rpm per barrel) and 125 mm (90 rpm per barrel) railguns can fire solid shot or ‘flak’ shot for Taking down fighters. A flak round explodes into 100 smaller hypervelocity slivers or fleches when either, A) the targeting computer detonates all shells to for a wall of shrapnel a set distance from the ship , or B) via proximity fuse.
250 mm railguns fire solid or Naquida/potassium shells a 30 rpm per barrel.
History.
The Dauntless class (batch 2) was built to improve on the remarkable dauntless batch 1 class in the Terran space corps (TSC). It was over 50 m longer than its predecessors and was equipment with new weapons. It kept the majority of its original weapons and of course the MMP pod system. It also had a small built in hanger bay aftbaft of the island for 2 Valkire dropships or 4 vulture transports /PJ’s. As of 2035 all new and in-service TSC ships had to have a system of standardised hard-points and airlocks. These allowed easier transport of men and material between ships and space stations. Also damaged ships could be docked onto undamaged ships to transfer wounded .In extreme situations a ship could dock, lock systems and hyperspace fields and carry the wounded ship away. All hard points were 10m long by 2 m tall and wide and were 50 m apart from each other or the nearest airlock,(mostly) in a straight line along the belly of the ships. Ships also had at least 1 airlock and boarding tube. Each airlock was 7m in diameter and was connected to an air-gate which contained an armoury, de-con/medical bay and control room. Each airlock was made from 20cm thick armour plating, could telescope 5 m away from the ship and was sealed by and twin 50cm thick irises. The boarding tube could extend a total of 30m away from the ship in a 30 degree cone and was made from titanium trusses, carbon fibre and Kevlar. It is stored around the airlock tube and is capped by the airlock itself. Both the airlocks and boarding tubes can be connected to each other via strong mag-locks and titanium locking rods.
Aboard the Excalibur 14 hard-points and 2 airlocks were positioned along the belly, along with an airlock in the nose.
The Excalibur was launcher under command of Colonel Webbs, helm, weapons then commander of the Daedalus and commander of the Destroyer Antarctica .He joined his old commander Lieutenant General Steven Caldwel with the home fleet , 1st capital squadron and was rotated to Atlantis in 2038 under request of Dr Weir, to protect the planet Lantea from the Wraith raiders and remanants. In it first engagement, I scored 2 kills on wraith cruisers and severely damaged a hive ship, so much so it was boarded and captured. However damage accounted for, 1 accelerator was destroyed by a leak in the containment field , 12 crew were wounded, 4 crew were killed by decompression , 4 medium railguns and 2 small railguns were destroyed and 1 VLS received damage to its loading system. Unfortunatley Caldwel was killed on board the destroyer Persus the next day along with all hands in a Wraith ambush.
Designation – Heavy Hyperspace capable Battlecruiser
Class name – Excalibur
Technology bass – Terran/ Asgard
Date of the First of the class commissioned - 2037
Length – 750m
Beam (Main Hull) – 130m
Beam (weapon outriggers/ engine pods) – 300m
Height (MMP attachment) - 63m
Height (main hull) – 100m
Height (Island) – 175m
Height ( weapons pod )- 60m
Minimum Crew – 63
Maximum Crew – 1000
Standard Crew complement – 450
Embarked Special Forces – normally 20-40 marines assigned to a ship on 4 week rotations for away missions, boarding and counter- boarding and security
Decks – 34 (2.5 m tall)
Power-plants – 1 mark 6 naquida reactors
2 mark 2 for back up( one in nose, one in tail between thrusters)
Propulsion – 4 main heavy thrusters on the rear of the hull(2 port , 2 starboard of tail)
6 smaller manoeuvring thrusters on rear side of weapon outriggers
18 emergency mass reactive thrusters, 6 on the nose, 3 dorsal mid, 3 ventral mid, 6 tail
Defensives – Asgard built shields
Between 20 and 60 cm of titanium/carbon/naquida armour
Kevlar splash damage armour
Other technology – 2 sets of rings, Asgard transporter, etc
Weapons- Offensive
Heavy (experimental) particle accelerator cannon batteries-
A battery dorsal fore, 2 X 2 barrelled Heavy particle accelerator cannon turrets
Medium railgun batteries – Dorsal
1 battery, port fore, 2 X 1 gun turrets with 125mm/5 inch railguns
2 battery, starboard fore, 2 X 1 gun turrets with 125mm/5 inch railguns
3 battery, weapon outrigger port, 4 X 2 gun turrets with 125mm/5 inch railguns
4 battery, weapon outrigger starboard, 4 X 2 gun turrets with 125mm/5 inch railguns
Medium railgun batteries – Ventral
5 battery, nose, 2 X 1 gun turrets with 125mm/5 inch railguns
6 battery, weapon outrigger port, 4 X 2 gun turrets with 125mm/5 inch railguns
7 battery, weapon outrigger starboard, 4 X 2 gun turrets with 125mm/5 inch railguns
Heavy missile batteries – Dorsal (in single columns flanking the HRG batteries)
1 X 30 missile launch tubes for longbow missiles, port
1 X 30 missile launch tubes for longbow missiles, starboard
Weapons – Defensive
Light railgun batteries -
Zone ND, (Nose dorsal), 6 dual barrelled 35mm railguns
Zone NV, (nose ventral), 3 dual barrelled 35mm railguns
Zone PD/V, (Port dorsal ventral), 9 dual barrelled 35mm railguns
Zone SD/V, (Starboard dorsal ventral), 9 dual barrelled 35mm railguns
Island, 12 dual barrelled railguns
Tail ventral, 3 dual barrelled 35mm railguns
Medium missile batteries –
Port weapon outrigger, dorsal, 3X 16 tube launcher for Sabre missiles
Port weapon outrigger, ventral, 3X 16 tube launcher for Sabre missiles
Starboard weapon outrigger, dorsal, 3X 16 tube launcher for Sabre missiles
Starboard weapon outrigger, ventral, 3X 16 tube launcher for Sabre missiles
Modular mission pod – This pod is attached to the underside of the ship below A battery. The Pod fits in between the nose and start of the weapon outriggers. It has its own life support, crew accommodation, armoury, and command centre (used as a back up to the main bridge) . It is attached to the ship by 12 magnetic locks.
There are 5 types of MMP in use:
Weapons pod mark 1–basically the Dorsal for armament replicated, consists of:
X battery dorsal fore, 2 X 3 gun turrets with 250mm/10inch railguns
2 X30 missile launch tubes for longbow missile
Weapons pod mark 2 – 2 X 2 barrelled particle accelerator with its own mark 3 reactor and fire control room
Flight pod – Hanger bay for up to 60 fighters, 7 Valkire transports, with space for maintenance , machine shops, bomb farms ,etc
Ground assault pod – Barracks for 400 marines, vehicle deck for up to 150 vehicles (depends on type), flight deck for 10 Gould Cargo ships, 26 Valkire transports, 10 fighters.
Cargo pod – has 16 40m X 20m X 40m ( 32,000m cubed) pressurised holds. The bottom holds open directly to space through swing doors, roof of bottom hold retracts to allow top holds to be emptied into bottom holds thus into space /onto ground.
Each MMP has the same dimensions and basic weapons:
Length - 250m
Height – 50m
Beam – 100m
Weapons - 6 X 35 mm railguns
Key for weapons
Particle accelerator – this weapon is the logical step up from the railgun. Along with Asgard scientists, the brain-boxes at area 51 developed the ultra high velocity particle cannon. This weapon uses magnetic fields to contain an unstable mixture of gases and uses an electric field to propel the particles to almost half the speed of light (relative to the speed of the ship. In order to achieve these velocities the scientists looked toward an existing idea. The idea of using laser beams to accelerate the particle even more was not new. However it had never been tried or tested. This method created an afterburning effect to the particles. The first particle cannon in use was built onto the destroyer Antarctica in 2029 and was over 200m in length. It took 10 minutes to charge but was accurate to 4 light seconds and could knock down a Hatak’s shield in 2 shots. This version of the weapon was designed into further Antarctica class destroyers. In 2033 the Asgard were asked to help refining the weapon. The feat they and the human scientists achieved was huge. They cut the weapons length from 200m to 20m and its recharge time from 10 mins to 30 seconds. This new weapon was destined to replace the 250mm railguns on all TSC cruisers and battleships. The weapon were ordered to replace the 250mm railguns on the Excalibur a mere 20 weeks before its commissioning. To date the accelerators have been used over 200 times in 34 engagements and only twice did they fail, they also proved themselves a potent weapon against both the wraith and rouge Hatak’s
Longbow missile – 5 m by 1m, carries 500 megaton naquida enhanced warhead. Propelled by gas until a safe distance away from ship, then main engine ignites. Used in salvo as an Anti-ship missile but can be used singly to take out massed fighter groups. Typically 180 carried in ship, 150 in MMP
Sabre missile - 1.5m by 300mm, carries 500 Kg High explosive warhead or 50 kiloton nuclear warhead. Used as anti – fighter missile, can be used as Anti ship if launched En-mass. Typically 580 carried.
35 mm (150rpm per barrel) and 125 mm (90 rpm per barrel) railguns can fire solid shot or ‘flak’ shot for Taking down fighters. A flak round explodes into 100 smaller hypervelocity slivers or fleches when either, A) the targeting computer detonates all shells to for a wall of shrapnel a set distance from the ship , or B) via proximity fuse.
250 mm railguns fire solid or Naquida/potassium shells a 30 rpm per barrel.
History.
The Dauntless class (batch 2) was built to improve on the remarkable dauntless batch 1 class in the Terran space corps (TSC). It was over 50 m longer than its predecessors and was equipment with new weapons. It kept the majority of its original weapons and of course the MMP pod system. It also had a small built in hanger bay aftbaft of the island for 2 Valkire dropships or 4 vulture transports /PJ’s. As of 2035 all new and in-service TSC ships had to have a system of standardised hard-points and airlocks. These allowed easier transport of men and material between ships and space stations. Also damaged ships could be docked onto undamaged ships to transfer wounded .In extreme situations a ship could dock, lock systems and hyperspace fields and carry the wounded ship away. All hard points were 10m long by 2 m tall and wide and were 50 m apart from each other or the nearest airlock,(mostly) in a straight line along the belly of the ships. Ships also had at least 1 airlock and boarding tube. Each airlock was 7m in diameter and was connected to an air-gate which contained an armoury, de-con/medical bay and control room. Each airlock was made from 20cm thick armour plating, could telescope 5 m away from the ship and was sealed by and twin 50cm thick irises. The boarding tube could extend a total of 30m away from the ship in a 30 degree cone and was made from titanium trusses, carbon fibre and Kevlar. It is stored around the airlock tube and is capped by the airlock itself. Both the airlocks and boarding tubes can be connected to each other via strong mag-locks and titanium locking rods.
Aboard the Excalibur 14 hard-points and 2 airlocks were positioned along the belly, along with an airlock in the nose.
The Excalibur was launcher under command of Colonel Webbs, helm, weapons then commander of the Daedalus and commander of the Destroyer Antarctica .He joined his old commander Lieutenant General Steven Caldwel with the home fleet , 1st capital squadron and was rotated to Atlantis in 2038 under request of Dr Weir, to protect the planet Lantea from the Wraith raiders and remanants. In it first engagement, I scored 2 kills on wraith cruisers and severely damaged a hive ship, so much so it was boarded and captured. However damage accounted for, 1 accelerator was destroyed by a leak in the containment field , 12 crew were wounded, 4 crew were killed by decompression , 4 medium railguns and 2 small railguns were destroyed and 1 VLS received damage to its loading system. Unfortunatley Caldwel was killed on board the destroyer Persus the next day along with all hands in a Wraith ambush.
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