Does anyone think Ori ships will become part of the fleet now that the Doci is friendly?
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Original Starship Design Thread
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hi guys im a newbie here so cut me some slack if i make some mistakes here is my idea of a new ship
Name: X-01 Dagger
Role: Stealth fighter
Armament: 2 experimental small scale asgard beam weapons
2 pulse energy weapons
defenses: shields & a experimental nanotech based hull
power plant: experimental mark IV naquedah generator
Engines: sublight & small tactical jump system
History: With the ongoing situation at the pegasus galaxy and the present military strength at the disposal of the SGC, the military opted to create a small anti-capital ship fighter to combat the numerical superiority of the wraith but at the same time hold its own against fighter class vessels. Due to the asgard computer core these requirements were met resulting to the creation of the X-01 dagger. The design was created with collaboration with SG-1's Lt.Col. Mitchell with him saying " I always wanted to make my own personal alien ass kicking hot rod".Attached Files
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Okay, I though i would join in the recent trend of small scout ships I've seen the past few weeks. Anyhow, It has no name, its a small Scoutship/Bomber. Maybe able to fit in a 304 bay, probally not.
http://img233.imageshack.us/img233/7576/scout1wga7.jpg
http://img87.imageshack.us/img87/5144/scout2wda8.jpgArtificial intelligence is no match for natural stupidity!
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Originally posted by MichJobert View Posthi guys im a newbie here so cut me some slack if i make some mistakes here is my idea of a new ship
Name: X-01 Dagger
Role: Stealth fighter
Armament: 2 experimental small scale asgard beam weapons
2 pulse energy weapons
defenses: shields & a experimental nanotech based hull
power plant: experimental mark IV naquedah generator
Engines: sublight & small tactical jump system
History: With the ongoing situation at the pegasus galaxy and the present military strength at the disposal of the SGC, the military opted to create a small anti-capital ship fighter to combat the numerical superiority of the wraith but at the same time hold its own against fighter class vessels. Due to the asgard computer core these requirements were met resulting to the creation of the X-01 dagger. The design was created with collaboration with SG-1's Lt.Col. Mitchell with him saying " I always wanted to make my own personal alien ass kicking hot rod".
Originally posted by titan_hq View PostOkay, I though i would join in the recent trend of small scout ships I've seen the past few weeks. Anyhow, It has no name, its a small Scoutship/Bomber. Maybe able to fit in a 304 bay, probally not.
http://img233.imageshack.us/img233/7576/scout1wga7.jpg
http://img87.imageshack.us/img87/5144/scout2wda8.jpgsigpic
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"Space isn't remote at all. It's only an hour's drive away if your car could go straight upwards." - Fred Hoyle
Feel free to visit my Art Work.
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Originally posted by RJB View Post
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Originally posted by boberth2o View PostNice RIB! That must of taken a couple hours to render. Geez
Originally posted by MichJobertwow how do you guys do that kind of detail in ship designs
"Space isn't remote at all. It's only an hour's drive away if your car could go straight upwards." - Fred Hoyle
Feel free to visit my Art Work.
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Originally posted by RJB View PostIt only took 30-35 minutes.
The Phoenix looks good. I like it. As is the bomber, too.
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Originally posted by Semmer View Post30minutes? How do I get an idea here that Lightwave is a slow renderer? MAX surely would have done scene like that quicker. Or is it just me or your computer? Or the settings or.. Idunno.
The Phoenix looks good. I like it. As is the bomber, too.
PS also the textures I use on finished models also add a lot to time.Last edited by RJB; 04 May 2008, 01:29 PM.
"Space isn't remote at all. It's only an hour's drive away if your car could go straight upwards." - Fred Hoyle
Feel free to visit my Art Work.
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Originally posted by Arcturus8 View PostYeah, but jeez what do you use? I tried SketchUp, but i cant figure it out.
A) Make sure the shape of the object is exactly what you want... its harder to go back and make changes later
B) Add small objects like Squares and Cirlces to the face of the object
C) Make sure the object is attached to the face
(ie: if the lines around it are BOLD then its not, if the lines are not bold, then they are attached)
D) Use the push/pull tool to move the square / circle / whatever as far out or in as you want.
This gives you more details to the object - like the last building I posted has all those struts across it... takes a while, but I love the end result.
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Originally posted by RJB View Postsigpic
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