How long does it take to mspaint a thing like that?
Here's another one.
Hyperspace torpedo bomber (AKA we have launchbays, lets fill them with something that doesn't suck ass)
I mentioned earlier that I was going to build carrier with FTL bombers. Here are the bombers. These are especially nice because they'll also go a long way toward upgunning the existing ships we already have.
Dimensions
About the size of a Goa'uld cargo ship, the smallest vessel yet seen with a workable hyperdrive.
Armaments
Several racks of internally or externally stored nuclear missiles/torpeados or ideally mass packets if fast enough engines can be produced. I find that likely given that the Prommie can apparently get up to .99 c in a reasonable timeframe. I only really need a quarter of that to do what I want to here, and these are also much smaller ships with less mass to push.
If my engine tech is sufficient for high relative C attack runs then mass packets will be used over nuclear ordnance. Mass packets should weigh roughly a ton or more made of dense metels. It would be nice if I could get them with engines so they could manuver a bit to adjust themselves after they left the ship but it's not absolutely necessary.
Around 2-3 dozen warheads per bomber, so an added 30-60 tons when fully decked out. The ship itself will probably weigh twice that or more.
Other notes
The craft will carry limited reserves of fuel and stores for a small 3-5 man crew as they are not intended as long term operators. Internal volume will be mostly given over to bomb/missile storage capacity and engines (if I decide to go with KK missiles over nukes).
It's going to also be hyperspace capable. That's the whole point
Method of Operation
The craft will be launched from one of the carriers or possibly from planetary bases within range of the combat area.
In either instance the craft will close on the enemy and deploy it's payload of ordnance before returning as quickly as possible to hyperspace.
If it's using mass packets over nukes then it will simply drop out of hyper slightly further away from the target and go full throttle while lining up an attack vector on the enemy ship. This is where the element of pilot skill will come in as they're going to need to get close enough to ensure the bombs hit the enmy ship without it eading but not so close as to get nailed by enemy fire. When the bomber gets close enough the missiles get released and slam into the enemy ship at fractional C speeds releasing lord only knows how many megatons of energy upon impact.
Keep in mind that at these speeds "close enough" is not going to mean "I can see the enemy ship now, drop bombs!". At the ranges most gateverse combat is seen to occur these things could easily drop their bombs ten, twenty or 1000 times further away and still get guranteed multiple hits a fraction of a second later.
Here's another one.
Hyperspace torpedo bomber (AKA we have launchbays, lets fill them with something that doesn't suck ass)
I mentioned earlier that I was going to build carrier with FTL bombers. Here are the bombers. These are especially nice because they'll also go a long way toward upgunning the existing ships we already have.
Dimensions
About the size of a Goa'uld cargo ship, the smallest vessel yet seen with a workable hyperdrive.
Armaments
Several racks of internally or externally stored nuclear missiles/torpeados or ideally mass packets if fast enough engines can be produced. I find that likely given that the Prommie can apparently get up to .99 c in a reasonable timeframe. I only really need a quarter of that to do what I want to here, and these are also much smaller ships with less mass to push.
If my engine tech is sufficient for high relative C attack runs then mass packets will be used over nuclear ordnance. Mass packets should weigh roughly a ton or more made of dense metels. It would be nice if I could get them with engines so they could manuver a bit to adjust themselves after they left the ship but it's not absolutely necessary.
Around 2-3 dozen warheads per bomber, so an added 30-60 tons when fully decked out. The ship itself will probably weigh twice that or more.
Other notes
The craft will carry limited reserves of fuel and stores for a small 3-5 man crew as they are not intended as long term operators. Internal volume will be mostly given over to bomb/missile storage capacity and engines (if I decide to go with KK missiles over nukes).
It's going to also be hyperspace capable. That's the whole point
Method of Operation
The craft will be launched from one of the carriers or possibly from planetary bases within range of the combat area.
In either instance the craft will close on the enemy and deploy it's payload of ordnance before returning as quickly as possible to hyperspace.
If it's using mass packets over nukes then it will simply drop out of hyper slightly further away from the target and go full throttle while lining up an attack vector on the enemy ship. This is where the element of pilot skill will come in as they're going to need to get close enough to ensure the bombs hit the enmy ship without it eading but not so close as to get nailed by enemy fire. When the bomber gets close enough the missiles get released and slam into the enemy ship at fractional C speeds releasing lord only knows how many megatons of energy upon impact.
Keep in mind that at these speeds "close enough" is not going to mean "I can see the enemy ship now, drop bombs!". At the ranges most gateverse combat is seen to occur these things could easily drop their bombs ten, twenty or 1000 times further away and still get guranteed multiple hits a fraction of a second later.
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