Welcome to GateWorld Forum! If this is your first visit, we hope you'll sign up and join our Stargate community. If you have questions, start with the FAQ. We've been going strong since 2004, are we are glad you are here.
Capacity: Company/Troops 140 soldiers
Crew: 40 (standard)
Two fighter bays-deployment of sixteen F-4XX fighters
Sections: Larboard wing deck (Fighter bay 1), Starboard wing deck (Fighter Bay 2), Forward Stern deck and Bridge Deck; *Special ability* Sectional separation during combat-each section is equipped with their own command bridge. Bridge deck, which maintains all primary systems of the ship, hyperspace drive, and crew quarters stays in defensive position while the three main attack decks follow formation for maximum damage.
Each section has a main battery and a micro ZPM power source.
Main Battery: Consists of two rail guns, limited range 800 meters, and one phase-ion cannon, range 1200-7000 meters. (1.2km-7km or .8 miles to 5 miles)
Main computer core: Daedalus Class (Asgardian Ancient) cross bread technology. Attack deck core: CMD F-5XX fighter cores, with gene-sync technology.
Each deck has a gene keyed emergency transmit (Asgardian beaming technology) tied to all command bridge personnel. The Bridge Deck has a full Asgadian beaming center.
Armor: Quantum Class; a hybrid quasi-phased shield that fully cloaks and phases the ship until such time that it enters battle. The phase-ion cannons are synced to fire with in normal space while the ship remains phased.
Secondary shields: Asgardian shield matrix
*Shield Synchronicity- The shields of each deck are tied into each other, and if a deck is damaged by reconnecting to another deck emitters can supplement each other. Any pairing of decks may reconfigure together, so long as the standard configuration is returned to for hyperspace flight.*
Sub-light engines: Standard SCG engines
Hyperspace Engines: Redesigned Ancient hyperdrives based on Atlantis.
“None are more hopelessly enslaved than those who falsely believe they are free.” (Johann Wolfgang von Goethe)
Ok here are 2 varients of my battle ship. the first one has no hanger bay, the second has a hanger bay, but it also has 4 more turrents.
Spoiler:
Spoiler:
Personally I like the one with only three big turrets.
I have finally realized exactly what the SGC needs to do in order to have a broader reach without spending unwieldy amounts of money on many different types of intergalactic warship. Instead they need to start building a, relatively, small cargo ship with full beaming capabilities, maybe one light weapon, Galactic range, with the option of going intergalactic if it packs an extra energy source and takes a few pit stops on the way.
That way when they need to go and beam an SG team out of harms way they won't have to divert a 304 to do so. It also allows for a lot of missions that were unfeasible with only the large 304 at their beck and call. Cost/benefit favors such a solution, at least it does in my mind.
its a carrier for the modelling chalange. 1500m was max. med weaponary, heavy armour, big engines (haven't done them yet) and needs to be a good surport. specs are coming as soon as i can be bothered.
Personally I like the one with only three big turrets.
I have finally realized exactly what the SGC needs to do in order to have a broader reach without spending unwieldy amounts of money on many different types of intergalactic warship. Instead they need to start building a, relatively, small cargo ship with full beaming capabilities, maybe one light weapon, Galactic range, with the option of going intergalactic if it packs an extra energy source and takes a few pit stops on the way.
That way when they need to go and beam an SG team out of harms way they won't have to divert a 304 to do so. It also allows for a lot of missions that were unfeasible with only the large 304 at their beck and call. Cost/benefit favors such a solution, at least it does in my mind.
Ive been messing around with a transportship idea.
Comment