Originally posted by SF_and_Coffee
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Look at something like WoW, which is sold as a "Massively Multiplayer Online RPG", I play it, but really its just a kill the baddie, nab the loot game, much like (don's flack jacket) the Final Fantasy series of games. You can say it's a RPG all you want, but it really isn't, they are high end "Choose your own adventure" stories at best.
I used to play D&D and Traveller. I know how the games work, and I've never once encountered an RPG that would handle any of the stuff I've mentioned as being important to characterization in my style of writing.
The last time I played any sort of RPG was just as I was getting the ball rolling on All That We Leave Behind, as a matter of fact. If you have a login for Alternatehistory.com, go there and look for "Everyone Goes To Bogie's". Posts by TimeJockey are mine, and begin here.
That game comes a lot closer to what you're probably thinking of, but it still wasn't the gameplay itself that led to my development of my character's personality. I gave her a history and a personality because she wouldn't have been a very effective character without one, and I could just as easily have developed her in the context of a story as in a game.
The gameplay isn't what made her who she was; who she was determined what she did in the game, and I fleshed her out before I really began playing, because that's what I do as a writer. I create characters who are people, and I can do that even more easily in a story than in a game, because in a game I'm dependent on the actions of others, whereas in a story I have a lot more control over what's going on.
I abandoned this game sort of in mid-stride because there are only so many hours in a day and I had to make a choice between spending them playing an RPG and spending them on writing a story that had formed in my head and demanded to be written. The story won, and that's why All That We Leave Behind exists.
And no, there is no analog in roleplay to the sort of thing I do when creating a character and situations in writing fiction. At the very least, there's nothing in roleplaying that I need in order to create such a character. What you're calling roleplaying has nothing to do with the game itself and everything to do with a person's innate creativity. While people can and do create some very intricate characters in RPGs, it isn't the playing of the game that brings this about; it's the creativity of the player, and that kind of creativity can happen quite well in contexts other than gaming.
Trust me, there's no way I could RPG 90% of what's in ATWLB.
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