I've finished my Stargate and DHD models in Unreal Engine 4, for now. Some features are still missing, like manual dialing, but they will be added later. Below is a short demonstration of what it can do currently.
The plan is to develop a short demo, or prototype, of a potential video game, with a small indie team. Once finished, we intend to pitch it to MGM for the opportunity to get it officially licensed. In the very possible event that that won't happen, we will simply strip out all Stargate-related content and continue with our own IP. I do not intend to reveal too much detail about all the things going on in the background, but I will update this when we have been green-lit by MGM or not. But that is still a far ways off.
Let me know what you think!
Additional link to a more detailed and technical post on the Unreal forums, here.
The plan is to develop a short demo, or prototype, of a potential video game, with a small indie team. Once finished, we intend to pitch it to MGM for the opportunity to get it officially licensed. In the very possible event that that won't happen, we will simply strip out all Stargate-related content and continue with our own IP. I do not intend to reveal too much detail about all the things going on in the background, but I will update this when we have been green-lit by MGM or not. But that is still a far ways off.
Let me know what you think!
Additional link to a more detailed and technical post on the Unreal forums, here.
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