Well, hello, everyone.
I'm just a modder from France, and Stargate fan, predictably (otherwise I wouldn't be here). For the last two decades or so, I've been tinkering and taking part in various Stargate modding projects whenever one popped up that I felt I could help. I'm also a massive fan of the Fallout games today.
Some people here may possibly know about "Morrowind Stargate", a SG mod on ... The Elder Scrolls III: Morrowind (obviously). That mod was one I contributed to the most back then (but did not lead). Althrough the idea of tacking-on a scifi mod/setting to a fantasy game was highly questionnable, it helped me hone my skills quite a bit on Bethesda's game engine. Sadly, the team who made the Morrow' SG mod pretty much completely disbanded since.
Today, after multiple experiments and practice, I've ended up reconnecting with a few people related to that old project. We all grew up and got more skilled at what we do, and, well, I felt like, back in 2018 or so, that there really still wasn't any good story driven SG mod out there...
(Sure, there's Carter Addon Pack / CAP for Garry's Mod, which is a gold mine in assets/ressources, but it's still a sandbox)
So why am I here?
I've been attempting for a good while to build a SG mod on Fallout: New Vegas, but eventually ended up realizing that the game engine it uses is simply too rigid and hard to work with (model export into an acceptable format in particular), so I migrated to Fallout 4 in the interim. Better engine, better performance/stability, better scripting system, and much more streamlined model conversion pipeline.
To put it simply, I am building a Fallout 4 / Stargate crossover mod. I have been doing so for the last 3 years or so, 4 now, I guess.
The mod has evolved greatly over time, but is still far from complete.
I can show some footage/elements if one wishes to see, but I feel like I'd rather not clutter the opening message too much yet.
Thing is... I have been going through some really rough times as of recently, mostly in the emotional/relationship matter. That kind of matter. My motivation to do anything has dropped to an all time low, and I barely worked on anything anymore for months. Put bluntly: I'm depressed.
I'm not gonna get fancy around it too much: I wished to do this for the fans, for people who wished to have a story driven SG mod/work to play through. I'm more into altruism, pleasing people is my gig. So logically, I guess the only way I can feel like I can kickstart my motivation into motion once again, would be to ask around if there would still be any interest/feedback about this project... I don't really want to present this as an advertisement, more like, should I resume working on this? I hope you see what I mean.
Now I can easily answer some questions related to the plot without revealing too much and all that. I am not writing the mod. Writing good plots is not something I'm good at, so a friend from the old mod is helping dramatically well on that regard.
Still, yeah. I feel like I've stretched out way too much doing nothing. Is this still worth doing? ._.
For a quick summary of some elements though, here's what I have to present: (Folded as a spoiler for brevity)
Again, I'm totally okay to show some content/footage/etc if one asks, but I feel this message is long enough as it is.
I'm just a modder from France, and Stargate fan, predictably (otherwise I wouldn't be here). For the last two decades or so, I've been tinkering and taking part in various Stargate modding projects whenever one popped up that I felt I could help. I'm also a massive fan of the Fallout games today.
Some people here may possibly know about "Morrowind Stargate", a SG mod on ... The Elder Scrolls III: Morrowind (obviously). That mod was one I contributed to the most back then (but did not lead). Althrough the idea of tacking-on a scifi mod/setting to a fantasy game was highly questionnable, it helped me hone my skills quite a bit on Bethesda's game engine. Sadly, the team who made the Morrow' SG mod pretty much completely disbanded since.
Today, after multiple experiments and practice, I've ended up reconnecting with a few people related to that old project. We all grew up and got more skilled at what we do, and, well, I felt like, back in 2018 or so, that there really still wasn't any good story driven SG mod out there...
(Sure, there's Carter Addon Pack / CAP for Garry's Mod, which is a gold mine in assets/ressources, but it's still a sandbox)
So why am I here?
I've been attempting for a good while to build a SG mod on Fallout: New Vegas, but eventually ended up realizing that the game engine it uses is simply too rigid and hard to work with (model export into an acceptable format in particular), so I migrated to Fallout 4 in the interim. Better engine, better performance/stability, better scripting system, and much more streamlined model conversion pipeline.
To put it simply, I am building a Fallout 4 / Stargate crossover mod. I have been doing so for the last 3 years or so, 4 now, I guess.
The mod has evolved greatly over time, but is still far from complete.
I can show some footage/elements if one wishes to see, but I feel like I'd rather not clutter the opening message too much yet.
Thing is... I have been going through some really rough times as of recently, mostly in the emotional/relationship matter. That kind of matter. My motivation to do anything has dropped to an all time low, and I barely worked on anything anymore for months. Put bluntly: I'm depressed.
I'm not gonna get fancy around it too much: I wished to do this for the fans, for people who wished to have a story driven SG mod/work to play through. I'm more into altruism, pleasing people is my gig. So logically, I guess the only way I can feel like I can kickstart my motivation into motion once again, would be to ask around if there would still be any interest/feedback about this project... I don't really want to present this as an advertisement, more like, should I resume working on this? I hope you see what I mean.
Now I can easily answer some questions related to the plot without revealing too much and all that. I am not writing the mod. Writing good plots is not something I'm good at, so a friend from the old mod is helping dramatically well on that regard.
Still, yeah. I feel like I've stretched out way too much doing nothing. Is this still worth doing? ._.
For a quick summary of some elements though, here's what I have to present: (Folded as a spoiler for brevity)
Spoiler:
Again, I'm totally okay to show some content/footage/etc if one asks, but I feel this message is long enough as it is.
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