*squeaks rust out of fingers* Okay, well, it's been a while, but here we go!
Honestly, as you may have noticed, I haven't been looking forward to the next two episode recaps. Not my favorite episodes, and each one winds us a leetle closer to my least favorite episode in terms of story--First Strike.
But, that type of thinking is what lets people like me forget that most television series, even the episodes you aren't fond of at first glance, have redeeming qualities. And I can say with some alacrity that I've terribly misjudged The Ark. There are five fabulous qualities about the story that make it an honest-to-goodness good episode, and I'll spell them out here:
T-E-Y-L-A
L-O-R-N-E
M-U-S-I-C
D-R-A-M-A
C-U-P-E-R-U-S
Okay, that last one isn't five letters, but he is the core reason this story, on many levels, works as an episode. Which is not surprising, coming from the scribe of Common Ground. So, without further adieu, let's get to:
The Ark
The Ark begins with a plot device not unfamiliar to television watchers, but unusual for SGA--a cliffhanger forward-flash. We see John, attempting something that looks dangerous, but we don't have the wheres and whys. All we get, after a few seconds of initial curiosity, is a flashback-descriptor: 8 Hours Earlier.
In the flashback, we see John and Rodney (looking like 1960's cosmonauts--what's up with that?) exploring what John calls an antiquated space station built into a moon. Despite John's lack of enthusiasm, Rodney is excited about the potential developments this station may hold. Cuperus manages to give us that feeling of 'no, don't!' with these sequences, since we know what's coming. You sort of want Rodney to heed John's advice and turn around.
Seriously, Rodney's head thing. Seriously.
As a throw out to one of my 'five' listed above, I will say that one of the things that caught me first about The Ark was the music. I don't know what they did differently here, but this soundtrack really stood out throughout the story. It was epic, and in many parts, lovely.
Back to the story--Rodney's curiosity is too much to contain, and he makes the first mistake of the day--powering up the station. Through an unusual beaming technology, a young man suddenly appears in the station. John contacts Elizabeth to let her know the situation, and they agree to check back in one hour later.
Though The Ark only boasts very minor Sparky, we do get something here, with John and Elizabeth finishing each other's sentences.
The young man is a technician named Herick, who explains that the station was built to be an "Ark" for his people, who were under siege from the Wraith. On board the station were supposed to be 2,000 souls trapped in wraith-beam stasis.
One of Cuperus's strongest talents is what I call 'the quiet'. It's the moments that don't really have an active purpose. Just the small parts where characters are just talking and reacting, thinking, observing, or communicating. Not so much plot forwarding as just developing. Cuperus really has this nailed--he did it with Todd in Common Ground, and again with Herick here. Before Herick goes kamikaze on our crew, you really kinda like him.
Herick is puzzled by the lack of a second storage vessel, and beams out one of the civilization's leaders--a fellow called Jamus. If he looks familiar, he should--Kenneth Welsh has been around for years as a character actor.
Jamus, another character Cuperus makes interesting off the bat, explains the unfortunate circumstances--the second 'Ark' never made it off their planet, it was detained when a few members of the group could not get to the launch pad in time. What is sad is that Herick's wife and child were supposed to be on that second ark, and as a result, are dead.
John has a lot of funny 'side' moments in this episode--stuff you wouldn't catch on the first go around, perhaps. Note when Jamus mentions the thousand souls in the Ark John's got his foot on, he gives a little embarrassed look and quickly removes his foot.
The result of this revelation isn't palpable at first--Herick seems set to go about his business restoring the remaining Ark and repopulating his planet.
In a moment I applaud the writer for, we get a token of wisdom from Ronon. Perhaps not eloquent, but certainly understanding of the situation:
The downside to Ronon's casual observation is that, once again, our folks decide to stick around and make sure the situation doesn't go out of control. Which, unfortunately, it does.
Another of my 'top 5' elements to this story begins her slow evolution to importance here. Teyla, on seeing Herick's attitude as he appears to be preparing the shuttle, knows something's wrong. She attempts to soothe him, but to no avail. And with Herick's understated, not overly dramatized response, we begin to pick up on where this story is really going. Again, it's that 'quiet' that the writer eschews so well.
And here begins the third of my 'top 5': Drama. For somehow, despite this story being a stand alone, I found that it features some of the most dramatic scenes in season 3. Which is high praise from me, considering how little of Doctor Weir and Atlantis is in it. The sequence of Herick destroying the shuttle, and our group's race to save themselves, is one of the most well-done dramatic sequences on SGA I've ever seen. Not only were the special effects eye popping, but for some reason, the pacing and music turn this into a seriously fantastic series of breath-catching moments. I particularly love John's slow motion struggle to close the last of the hatch doors before dropping to the floor.
Minor gripe: once atmosphere gets vented into space, isn't your brain supposed to get sucked out of your nose or something, because of the vacuum pressure? One of those science moments gone horribly awry here?
The writer here chooses to go down the path of splitting the group up, but his version doesn't bother me too much. Generally, I'm used to seeing one group rescue everyone else, but here, each character here has his or her own drama and his or her own role to play. We get rare Ronon and John bonding; we also get John trying to keep everyone calm and situated--as a commander should. We see Rodney assessing the situation from the control room--laying out how many ways they're going to die, in typical Rodney fashion, but his tone is tempered and doesn't (at least IMO) become spastic. And Teyla, of course, soothing Jamus, who lies mortally injured.
As Rodney counts down the possible ways to die, John makes a very important point, one which I sincerely applaud Cuperus for.
I can honestly say this is the first time, off the top of my head, I can think of John tying his 'mantra' to Elizabeth and her role on Atlantis. It's always been implied, but here, he forcefully asserts it more than once to both Rodney and Ronon.
What's even more brilliant? Cuperus actually has her deliver.
Minor Gripe 2--When you dislocated your shoulder, you don't pop it back in by turning it sideways, which is what Ronon does with the door. Second, there IS bruising and it looks weird. Ronon's biceps are just too pretty.
Coming Up: Elizabeth sends a rescue team that actually rescues! More (believable) drama. And, we play around with the shippers a bit.
Honestly, as you may have noticed, I haven't been looking forward to the next two episode recaps. Not my favorite episodes, and each one winds us a leetle closer to my least favorite episode in terms of story--First Strike.
But, that type of thinking is what lets people like me forget that most television series, even the episodes you aren't fond of at first glance, have redeeming qualities. And I can say with some alacrity that I've terribly misjudged The Ark. There are five fabulous qualities about the story that make it an honest-to-goodness good episode, and I'll spell them out here:
T-E-Y-L-A
L-O-R-N-E
M-U-S-I-C
D-R-A-M-A
C-U-P-E-R-U-S
Okay, that last one isn't five letters, but he is the core reason this story, on many levels, works as an episode. Which is not surprising, coming from the scribe of Common Ground. So, without further adieu, let's get to:
The Ark
The Ark begins with a plot device not unfamiliar to television watchers, but unusual for SGA--a cliffhanger forward-flash. We see John, attempting something that looks dangerous, but we don't have the wheres and whys. All we get, after a few seconds of initial curiosity, is a flashback-descriptor: 8 Hours Earlier.
In the flashback, we see John and Rodney (looking like 1960's cosmonauts--what's up with that?) exploring what John calls an antiquated space station built into a moon. Despite John's lack of enthusiasm, Rodney is excited about the potential developments this station may hold. Cuperus manages to give us that feeling of 'no, don't!' with these sequences, since we know what's coming. You sort of want Rodney to heed John's advice and turn around.
Seriously, Rodney's head thing. Seriously.
As a throw out to one of my 'five' listed above, I will say that one of the things that caught me first about The Ark was the music. I don't know what they did differently here, but this soundtrack really stood out throughout the story. It was epic, and in many parts, lovely.
Back to the story--Rodney's curiosity is too much to contain, and he makes the first mistake of the day--powering up the station. Through an unusual beaming technology, a young man suddenly appears in the station. John contacts Elizabeth to let her know the situation, and they agree to check back in one hour later.
Though The Ark only boasts very minor Sparky, we do get something here, with John and Elizabeth finishing each other's sentences.
The young man is a technician named Herick, who explains that the station was built to be an "Ark" for his people, who were under siege from the Wraith. On board the station were supposed to be 2,000 souls trapped in wraith-beam stasis.
One of Cuperus's strongest talents is what I call 'the quiet'. It's the moments that don't really have an active purpose. Just the small parts where characters are just talking and reacting, thinking, observing, or communicating. Not so much plot forwarding as just developing. Cuperus really has this nailed--he did it with Todd in Common Ground, and again with Herick here. Before Herick goes kamikaze on our crew, you really kinda like him.
Herick is puzzled by the lack of a second storage vessel, and beams out one of the civilization's leaders--a fellow called Jamus. If he looks familiar, he should--Kenneth Welsh has been around for years as a character actor.
Jamus, another character Cuperus makes interesting off the bat, explains the unfortunate circumstances--the second 'Ark' never made it off their planet, it was detained when a few members of the group could not get to the launch pad in time. What is sad is that Herick's wife and child were supposed to be on that second ark, and as a result, are dead.
John has a lot of funny 'side' moments in this episode--stuff you wouldn't catch on the first go around, perhaps. Note when Jamus mentions the thousand souls in the Ark John's got his foot on, he gives a little embarrassed look and quickly removes his foot.
The result of this revelation isn't palpable at first--Herick seems set to go about his business restoring the remaining Ark and repopulating his planet.
In a moment I applaud the writer for, we get a token of wisdom from Ronon. Perhaps not eloquent, but certainly understanding of the situation:
SHEPPARD (to Jamus): We'll leave you folks to it. (Jamus nods. The other three start to leave the room.)
DEX: Look, Sheppard. I wouldn't leave this guy with that guy right
now – not unless you want this guy dead.
SHEPPARD: You really think he would, uh ...?
DEX: *I* would. (The three of them stop in the doorway and look back at Jamus, who is now working on the transfer device. John thinks about it for a
moment.)
SHEPPARD: Jamus, we're gonna stick around for a while – make sure
everyone gets safely back to the planet. Happy to give you a ride if
you need one.
DEX: Look, Sheppard. I wouldn't leave this guy with that guy right
now – not unless you want this guy dead.
SHEPPARD: You really think he would, uh ...?
DEX: *I* would. (The three of them stop in the doorway and look back at Jamus, who is now working on the transfer device. John thinks about it for a
moment.)
SHEPPARD: Jamus, we're gonna stick around for a while – make sure
everyone gets safely back to the planet. Happy to give you a ride if
you need one.
The downside to Ronon's casual observation is that, once again, our folks decide to stick around and make sure the situation doesn't go out of control. Which, unfortunately, it does.
Another of my 'top 5' elements to this story begins her slow evolution to importance here. Teyla, on seeing Herick's attitude as he appears to be preparing the shuttle, knows something's wrong. She attempts to soothe him, but to no avail. And with Herick's understated, not overly dramatized response, we begin to pick up on where this story is really going. Again, it's that 'quiet' that the writer eschews so well.
And here begins the third of my 'top 5': Drama. For somehow, despite this story being a stand alone, I found that it features some of the most dramatic scenes in season 3. Which is high praise from me, considering how little of Doctor Weir and Atlantis is in it. The sequence of Herick destroying the shuttle, and our group's race to save themselves, is one of the most well-done dramatic sequences on SGA I've ever seen. Not only were the special effects eye popping, but for some reason, the pacing and music turn this into a seriously fantastic series of breath-catching moments. I particularly love John's slow motion struggle to close the last of the hatch doors before dropping to the floor.
Minor gripe: once atmosphere gets vented into space, isn't your brain supposed to get sucked out of your nose or something, because of the vacuum pressure? One of those science moments gone horribly awry here?
The writer here chooses to go down the path of splitting the group up, but his version doesn't bother me too much. Generally, I'm used to seeing one group rescue everyone else, but here, each character here has his or her own drama and his or her own role to play. We get rare Ronon and John bonding; we also get John trying to keep everyone calm and situated--as a commander should. We see Rodney assessing the situation from the control room--laying out how many ways they're going to die, in typical Rodney fashion, but his tone is tempered and doesn't (at least IMO) become spastic. And Teyla, of course, soothing Jamus, who lies mortally injured.
As Rodney counts down the possible ways to die, John makes a very important point, one which I sincerely applaud Cuperus for.
SHEPPARD: Well, Weir will send a rescue team.
McKAY: We don't have much time left. The moon was already in a low
orbit to start with. We're beginning to skim the outer atmosphere. We're gonna slow down exponentially.
SHEPPARD: Think of a brilliant plan, Rodney! That's what you do
best. Using as little oxygen as possible. (The base shakes. Ronon groans as the vibration hurts his shoulder.)
McKAY: Should I just repeat everything I just told you?
SHEPPARD: We don't leave our people behind – did you forget that?
McKAY: No.
SHEPPARD: Good! They'll show up, and they'll get us out of here. Clear?
McKAY (not totally convinced): Yes. That's clear. McKay out.
McKAY: We don't have much time left. The moon was already in a low
orbit to start with. We're beginning to skim the outer atmosphere. We're gonna slow down exponentially.
SHEPPARD: Think of a brilliant plan, Rodney! That's what you do
best. Using as little oxygen as possible. (The base shakes. Ronon groans as the vibration hurts his shoulder.)
McKAY: Should I just repeat everything I just told you?
SHEPPARD: We don't leave our people behind – did you forget that?
McKAY: No.
SHEPPARD: Good! They'll show up, and they'll get us out of here. Clear?
McKAY (not totally convinced): Yes. That's clear. McKay out.
What's even more brilliant? Cuperus actually has her deliver.
Minor Gripe 2--When you dislocated your shoulder, you don't pop it back in by turning it sideways, which is what Ronon does with the door. Second, there IS bruising and it looks weird. Ronon's biceps are just too pretty.
Coming Up: Elizabeth sends a rescue team that actually rescues! More (believable) drama. And, we play around with the shippers a bit.
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