Originally posted by NickEast
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I'm trying to understand your thinking here Nick, not have a dig. What about a 2D20 system actually interests you?
I'll give you a comparison. D100 systems REALLY annoy the heck out of me because the probability at some point becomes either you are annoyingly pathetic at something (which annoys the player) or annoyingly good at something (which makes the life of a GM hard). The James Bond system by Victory Games handled this well by using "Quality values" where you could succeed in most things, but how well you succeeded was determined by a separate metric to just "pass/fail"
2D20 just gives too much randomness to a system.
What is your base DC for things?
What do you do when someone rolls a 20 and a 1?
How are you rating skills?
Do you have levels?
How are you determining your base stats, and what even are they?
Again, I'm not trying to be a douche here, I just want to know what in this system actually inspires you.
Some systems strike me by their complexity, some by their simplicity. Traveller, MegaTraveller and Bushido really interested me on how complex rules systems can be. D&D interested me because how simple it was. Bond interested me because it was a hybrid system. Warhammer Fantasy (first edition by GW, not the semi current one by Fantasy Flight) bored me because it was a pass/fail D100 system (which also BTW annoyed my in Call of Cthulhu 2nd/3rd ed edition, no matter how much of a Lovecraft fan I am)
I think there is enough brain wattage here to make something new, something unique, and I'd really love to do it.
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