Don't get me wrong. I don't like the revolving door of cast members any more than most folks, but there are a few things (in my opinion) that keep SGA from being all that it can be. Most of these things stem from one big problem. Too many bad guys of too many types.
One of the great things about SG-1 was the element of exploration; the discovery of new worlds and civilizations, their cultures and knowledge. This is almost entirely absent from SGA. Is there even anyone there who knows about that sort of thing on Atlantis?
The Wraith are so numerous and omnipresent that almost every world is populated by the same type of rag-tag subsistance level farming culture. Sure, culling will do that to you, but it's not all that interesting. Were the Ancients the only advanced race in the galaxy? Surely there is a ruin or two to be explored that doesn't have Wraith in it! Daniel Jackson couldn't throw a stone without finding something cool....
These guys can't go anywhere without it turning into a massive, life and death battle with Replicators,Wraith or Michael. No wonder there is no time for character development! They are just too darn busy for chitchat! (wouldn't hurt is more of the characters showed a sense of humor, either-Sheppard can't keep up the banter all by his lonesome) In SG-1, the bad guys were introduced over a much longer time frame, with the exception of the Goa'uld, who were in it from day one.
By the time the baddies started getting knee deep, they had met many cultures who could be called on as allies and had all kinds of character building encounters with those who couldn't! Not to mention all of the knowledge that they had added to their arsenal. The gang at SGA don't have much more time for acquiring new knowledge than they do for chitchat! If MacKay can't do it already, it's just not gonna get done!
Something needs to take down the number of bad guys and give them someplace to go besides tiny villages. It's a big galaxy! Let's see some of it!
Let's see some stories about characters, strange cultures and exploration. C'mon, kids! Let's use those gates!
One of the great things about SG-1 was the element of exploration; the discovery of new worlds and civilizations, their cultures and knowledge. This is almost entirely absent from SGA. Is there even anyone there who knows about that sort of thing on Atlantis?
The Wraith are so numerous and omnipresent that almost every world is populated by the same type of rag-tag subsistance level farming culture. Sure, culling will do that to you, but it's not all that interesting. Were the Ancients the only advanced race in the galaxy? Surely there is a ruin or two to be explored that doesn't have Wraith in it! Daniel Jackson couldn't throw a stone without finding something cool....
These guys can't go anywhere without it turning into a massive, life and death battle with Replicators,Wraith or Michael. No wonder there is no time for character development! They are just too darn busy for chitchat! (wouldn't hurt is more of the characters showed a sense of humor, either-Sheppard can't keep up the banter all by his lonesome) In SG-1, the bad guys were introduced over a much longer time frame, with the exception of the Goa'uld, who were in it from day one.
By the time the baddies started getting knee deep, they had met many cultures who could be called on as allies and had all kinds of character building encounters with those who couldn't! Not to mention all of the knowledge that they had added to their arsenal. The gang at SGA don't have much more time for acquiring new knowledge than they do for chitchat! If MacKay can't do it already, it's just not gonna get done!
Something needs to take down the number of bad guys and give them someplace to go besides tiny villages. It's a big galaxy! Let's see some of it!
Let's see some stories about characters, strange cultures and exploration. C'mon, kids! Let's use those gates!
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