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Warhammer 40k space marines vs SG

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    #16
    Originally posted by Character View Post
    I'd say SG shields dont overload stay down permanetly either, they are just depleted and need to recharge, but the nature of sg battles (as in lasting no more than a minute or 3) doesnt give enough time for the shields to recharge. Plus most sg armor isnt strong enough for the ship to survive without shields anyway. Correct me if i'm wrong, but wasnt it said somewhere that W40k battles last hours or days?
    I can only vaguely recall mention of days in one of the novels I read a long time ago but I think that was more in the context of a fleet action. I could see a larger battle between two fleets lasting that long, with ups and downs in activity and various attempts to out maneuver the enemy, but individual contests between ships would be shorter. One of the more recent books I read makes it sound more like hours to resolve a fairly small combat between a few cruisers vs a massive battleship. That battle also includes a reference to laser weapons "crawling across the void", or something to that effect, between target and firing ship which would imply it takes them longer than instantly to hit. That would in turn mean multiple lightsecond weapon ranges, as 40k lasers are actual lasers that move at lightspeed.

    I wouldn't normally peg their ranges as being quite that high but these ships might have been of marginally higher tech than "modern" 40k as this battle occurs at the begining of a major civil war and the 10,000 years of technological stagnation and partial regression that follows it.

    The materials, as you describe them, do sound pretty impresive. The weapons, never heard that 600gt figure, but i'll take our word for it. Although i find it odd that torpedos break ships external armor, but internal materials can take several multigt hits (which itself i find rather stupid and rediculesly uber, but then again this is the rediculesly over the top W40k we're talking about, so..). Anyway, thanx for the info, that was very interesting.
    The 600gt comes from old background material for the "space hulk" game. I think it was also marginally higher like 610gt or marginally lower like high 500 something but I don't recall exactly, and like I said plasma warheads are probably more powerful by some degree anyway. The 600gt is a good fixed benchmark though as it gives you at least a ballpark sort of idea of what sort of yields they're working with.

    The torpedoes have some sort of penetration aid on them, probably some offshoot of 40k's "power weapon" technology that lets them cover melee weapons in energy fields that destroy matter. The internals probably don't survive gigaton level explosions it's just that the overall frame of the ship is strong enough to keep it together when this happens and its got enough redundancy and crewmen to keep on trucking even with huge portions of its interior scortched away.

    Originally posted by Buba uognarf View Post
    Warhammer 40k is actually insane, the SG verse would get owned.
    ... and I didn't even talk about all the various exterminatus weapons space marine ships carry as standard equipment and would almost certainly employ in this situation.

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      #17
      Agreed
      im so bored im dead

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        #18
        Originally posted by Ouroboros View Post
        I can only vaguely recall mention of days in one of the novels I read a long time ago but I think that was more in the context of a fleet action. I could see a larger battle between two fleets lasting that long, with ups and downs in activity and various attempts to out maneuver the enemy, but individual contests between ships would be shorter. One of the more recent books I read makes it sound more like hours to resolve a fairly small combat between a few cruisers vs a massive battleship. That battle also includes a reference to laser weapons "crawling across the void", or something to that effect, between target and firing ship which would imply it takes them longer than instantly to hit. That would in turn mean multiple lightsecond weapon ranges, as 40k lasers are actual lasers that move at lightspeed.

        I wouldn't normally peg their ranges as being quite that high but these ships might have been of marginally higher tech than "modern" 40k as this battle occurs at the begining of a major civil war and the 10,000 years of technological stagnation and partial regression that follows it.



        The 600gt comes from old background material for the "space hulk" game. I think it was also marginally higher like 610gt or marginally lower like high 500 something but I don't recall exactly, and like I said plasma warheads are probably more powerful by some degree anyway. The 600gt is a good fixed benchmark though as it gives you at least a ballpark sort of idea of what sort of yields they're working with.

        The torpedoes have some sort of penetration aid on them, probably some offshoot of 40k's "power weapon" technology that lets them cover melee weapons in energy fields that destroy matter. The internals probably don't survive gigaton level explosions it's just that the overall frame of the ship is strong enough to keep it together when this happens and its got enough redundancy and crewmen to keep on trucking even with huge portions of its interior scortched away.



        ... and I didn't even talk about all the various exterminatus weapons space marine ships carry as standard equipment and would almost certainly employ in this situation.
        How would 40K fare against the Andromeda verse in your opinion?
        Robert Jastrow (self-proclaimed agnostic): "For the scientist who has lived by his faith in the power of reason, the story ends like a bad dream. He has scaled the mountains of ignorance; he is about to conquer the highest peak; as he pulls himself over the final rock, he is greeted by a band of theologians who have been sitting there for centuries."

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          #19
          Originally posted by Buba uognarf View Post
          How would 40K fare against the Andromeda verse in your opinion?
          In what kind of scenario? If it's an all out war 40k would still lose as they don't have the sort of FTL speed necessary to cross between the Commonwealth's 3 galaxies and the Commonwealth can bypass most if not all of their defences by just nova bombing their stars with hit and run attacks. In general 40k's slower less reliable FTL method is their major weakness in all out war vs another civilization type scenarios. It'll get better without Chaos there messing it up in the new territory but I don't see them hopping around anywhere near as easily as slipstream drives do.

          An individual 40k ship would be a nasty prospect for an Andromeda one in a duel though, especially if it was a carrier type ship. I don't see Andromeda's normal missiles doing much more than irritating a 40k warship because of them being purely kinetic impactors. The 40k weapons on the other hand will probably blow the Andromeda apart in a single salvo if they can nail her, and they actually have enough range on their weapons and speed on their ships to make that not entirely impossible. This is where the fighters come into play. 40k space fighters are more like large gunships with multiple man crews and the bombers they escort carry weapons capable of damaging 40k hulls. One reference I can recall also has some sort of fighter machinegun weapon that fires at thousands of rounds per second. A carrier ship could likely launch enough fighters and bombers to oversaturate Andromeda's point defence and fighter screens. 40k fighters are used to dealing with defences on Andromeda's level and if they can close in for a shot on her the ordnance they carry is going to be perfectly capable of wrecking her. A lot of them will likely be shot down in the proccess but at the same time I don't see it taking that many hits at all to seriously damage the Andromeda. Once you get past all the stealth and evasion and intercepts it's not nearly the sort of flying armoured brick a 40k ship is.

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