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    #31
    hmmm maybe if we established ship yards on alpha sites or anywhere we can, maybe we can speed up the process of building ships

    as for the X305, the 304 design is like so unique and very agile, which i love about it, as for the 303 its too bulky, so maybe the 305 should be purely a hybrid of mass defense and offense, not science or research, but battle cruiser to take on anything

    additional weapon systems, like more beam weapons, various types of beams, missiles, and of course more nukes. shielding needs to be vastly improved, suggestions of overlapping shields and several power sources put together and having back-ups....etc etc


    XD

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      #32
      Originally posted by Raere View Post
      Indeed. At this rate, they'll have hyperspace-capable toasters in no time.
      I dont want my toast burned
      Carl Sagan on Nuclear self Destruction

      Comment


        #33
        If I had full control over the Tau'ri these are the ship designs I'd be building:

        XC-314/LFS-306 Technical Specifications
        Shape = Aurora/DSC-304
        Length = 635 Metres
        Height/Depth = 235 Metres
        Significant Stations = Bridge, Secondary Bridge, 10 Armouries, 2 Engineering Rooms, AR Drive, Power Room, Asgard Core Room, Stargate Bay, Hangar Bay.
        Countermeasures = Shields, Cloak, Alternat Reality Drive, Thick Hull(Carbon+Trinium+Naquadah).
        Armaments = 16 Asgard Plasma Beam Weapons, 45 Railguns, 20 VLS Missile Tubes, Mark 8/9/10 Nuclear Missiles, Horizon Weapons Platform, 35 Staff Cannons.
        Crew = 500+ People
        Minimum Crew = 35 People
        Passengers = 225 People
        Engines = Manuvering Thrusters, Sublight Drive, Alternate Reality Drive, 8 Jet Propulsion Engines, 5 Rocket Boosters.
        Hyperdrive Systems = Asgard Interstellar/Intergalactic Hyperdrive, Naquadria-Powered Hyperdrive.
        Power Plant = 12 Mark 10 Naquadah Generators, (ZPM), Asgard Power Core.
        Other Systems = Asgard Sensor Array, Computer Navigational Systems, Long-Range Transmitter, Wraith Beaming Tech, Asgard Beaming Tech, Ring Transporters.
        Extras = 20 F308s, 4 X-09s, 6 Puddle Jumpers.
        Description = Heavily armed warship built for extreme conditions amd taking on large fleets of enemy ships.

        MBP-305 Technical Specifications
        Shape = BC-303/DSC-304 Cross
        Length = 315 Metres
        Height/Depth = 145 Metres
        Significant Stations = Bridge, Secondary Bridge, 10 Armouries, 2 Engineering Rooms, Power Room, Asgard Core Room, Hangar Bay.
        Countermeasures = Shields, Cloak, Thick Hull(Carbon+Trinium+Naquadah).
        Armaments = 6 Asgard Plasma Beam Weapons, 40 Railguns, 18 VLS Missile Tubes, Mark 8/9 Nuclear Missiles, Horizon Weapons Platform, 25 Staff Cannons.
        Crew = 325 People
        Minimum Crew = 25 People
        Passengers = 200 People
        Engines = Maneuvering Thrusters, Sublight Drive, 6 Jet Propulsion Engines, 5 Rocket Boosters.
        Hyperdrive System = Asgard Interstellar/Intergalactic Hyperdrive.
        Power Plant = 9 Mark 10 Naquadah Generators, (ZPM), Asgard Power Core
        Other Systems = Ring Transporters, Asgard Beaming Tech, Wraith Beaming Tech.
        Extras = 16 F-304s, 8 F-308s, 4 X-09s, 4 Puddle Jumpers.
        Description = Defensive/Offensive advanced Battle Cruiser.

        X-04 Technical Specifications
        Shape = Small DSC-304
        Length = 200 Metres
        Height = 60 Metres
        Significant Stations = Bridge, 6 Armouries, 2 Engineering Rooms, Power Room, Asgard Core Room, Hangar Bay.
        Countermeasures = Shields, Cloak, Easy Maneuverability.
        Armaments = 8 Asgard Plasma Beam Weapons, 16 Staff Cannons, 10 VSL Missile Tubes, 20 Railguns, Horizon Weapons Platform, PWARW, Mark 8/9/10 Nuclear Missiles, Aspeherian Energy Weapons.
        Crew = 135 People
        Minimum Crew = 15 People
        Passengers = 85 People
        Engines = Maneuvering Thrusters, Sublight Drive, 6 Jet Propulsion Engines, 4 Rocket Boosters.
        Hyperdrive System = Asgard Interstellar/Intergalactic Hyperdrive.
        Power Plant = 8 Mark 9 Naquadah Generators, (ZPM), Asgard Power Core.
        Other Systems = Ring Transporters, Asgard Beaming Tech, Wraith Beaming Tech.
        Extras = 14 F-304s, 2 X-09s, 4 Puddle Jumpers.
        Description = Deep space carrier and support ship for 305/6.


        X-09 Technical Specifications
        Shape = Similar To Al'kesh.
        Length = 25 metres
        Height/Depth = 12 metres
        Significant Stations = Bridge, Power Room, Ring Room, Engineering Room.
        Countermeasures = Shields, Cloaking Device, Easy Manuvurability.
        Armaments = 2 Staff Cannons, 3 Plasma Weapons, 8 Naquadria-Enhanced Missiles, 2 Turrets, 1 Railgun
        Crew = 5/6 People
        Minimum Crew = 3/4 People
        Passengers = 4/5 People
        Engines = 4 Jet propulsion Engines, 2 Rocket Booster.
        Hyperdrive System = Naquadria-Powered Hyperspace Window Generator.
        Power Plant = 4 Mark 12 Naquadah Generators.
        Other Systems = Ring Transporters, Wraith Beaming Tech, Asgard Beaming Tech.
        Description = For recon missions, large fighter capable of hyperspace travel.

        F-304 Technical Specifications
        Shape= Modified F-302
        Length = 3 Metres
        Height/Depth = 5 Metres
        Countermeasures = Easy Maneuvrability.
        Armaments = 4 Naquadria-Enhanced Missiles, 2 Railguns, 1 Staff Cannon.
        Crew = 2 People
        Minimum Crew = 1 Person
        Passengers = None.
        Engines = 2 Jet Propulsion Engines, 2 Modified Aerospiked Engines, 1 Rocket Booster.
        Other Systems = Wraith Beaming Tech.
        Description= Small, light, attack fighter.

        F-308 Technical Specifications
        Shape = Chunky F-302
        Length = 10 metres
        Height/Depth = 5 metres
        Countermeasures = Thick Hull, Easy Manuvurability.
        Armaments = 4 Missiles, 2 Staff Cannons, 1 Plasma Weapon.
        Crew = 2/3 People
        Minimum Crew= 2 People
        Passenger(s) = 0/1 Person
        Engines = 2 Jet Propulsion Engines, 2 Aerospiked Engines, 1 Rocket Booster.
        Hyperdrive System = Basic Naquadria-Powered Hyperspace Window Generator.
        Other Systems = Wraith Beaming Tech.
        Description = Attack fighter capable of brief hyperspace travel.




        1)LFS-306 = Warship
        2)MBP-305 = Battle Cruiser
        3)X-04 = Deep Space Carriers/Support Ships
        4)X-09 = Recon Vessels
        5)F-304 = Fighter Craft
        6)F-308 = Fighter Craft

        1 LFS-306 will be accomponied by 2 MBP-305 and 3 X-04.

        I know it's a bit over the top but if you think about it, it is a good fleet.
        Last edited by Talus; 02 January 2009, 03:54 AM.

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          #34
          ~Design Specifications~
          -Users: Tauri

          -Designation: BC-305

          -Role: Galactic Heavy Warship

          -Technology base: Tau'ri/Ancient/Asgard

          -Build time: 1 per year

          -Length:800m

          -Powerplant:
          ~4x NIG [1 teraton total per second]

          -Armament:
          ~12x Asgard Plasma Beam Weapon
          ~12x Ancient Particle Beam Cannon
          ~20x ELS tubes
          ~BPL warheads
          ~Naquahdriah warheads
          ~10x naquahdriah hyperdrive missiles [using hyperdrive as warhead]

          -Defences:
          ~ Asgard/Ancient mckay-upgraded hybrid shield generator
          ~12 Shield Emitters [forming the shield like a second hull]

          -Propulsion:
          ~6x VASIMIR Fusion Drive
          ~IDS

          -FTL
          ~asgard Dual hyperdrive

          ~History and Technical Notes~
          the 305 is the newest addition to the fleet, larger and more powerfull than the 304. it houses 4 NIG generators, each capable of 1x10^21 watts, giving the vessel the power of a 304 with a ZPM. its shield is significantly stronger, uses a smart emitter system to allow longer shield bombardment, stronger engines, better hyperdrive, more and more varied weapons, and turns it into a true warship. meant to take on hives, its particle beams slice through armor like a hot knife through butter, its BPL missiles do devastating damage, and it can blow up massive areas with its nukes. interesting sidenote is the lack of hangars, replaced by more room for NIG's, and the addition of docking bays, specialized for jumpers. newest are its hypermissiles, to create a first strike advantage

          Comment


            #35
            Originally posted by Rise Of The Phoenix View Post
            You don't necessarily need NIGs, subspace taps may be more powerful and they certainly take up a lot less space on a ship.
            You could have dozens of STs on a 304 if you really wanted (obviously that would be overkill) and the problems the one in Daedalus Variations had can be easily overcome with a few additions to the technology.
            but there are problems with subspace taps like the fact that they dont provide energy at a steady rate and you have to let it buffer and then theres the problem of controlling the flow of it.

            subspace taps are unstable and you have to buffer the energy whereas with a NIG its reliable and we can actually build these but we dont even know how to build subspace taps and then theres tackling the problem of controling the flow of power. its far too problematic as far as im concerned.
            STARGATE ROCKS

            THERE IS NO BETTER SHOW

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              #36
              but there are problems with subspace taps like the fact that they dont provide energy at a steady rate and you have to let it buffer and then theres the problem of controlling the flow of it.
              incorrect, the buffer was there to power the DD

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                #37
                Originally posted by thekillman View Post
                incorrect, the buffer was there to power the DD
                but in order to have a lot of power you have to let it build up and then send it to the place you want to power otherwise you would be sending small amounts of power thaa wouldnt help all that much.


                and theres still the problem of controlling the flow otherwise once you turn them on they wont turn off which could lead to disaster.
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                THERE IS NO BETTER SHOW

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                  #38
                  well it creates ZPM levels of energy in no-time. so it does send considerable amounts of power. buffer systems and a kind of energetic exhaust would work help alot

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                    #39
                    Originally posted by thekillman View Post
                    well it creates ZPM levels of energy in no-time. so it does send considerable amounts of power. buffer systems and a kind of energetic exhaust would work help alot
                    did it actually say in the episode that it creates zpm levels of energy? its been a while since ive seen it.
                    STARGATE ROCKS

                    THERE IS NO BETTER SHOW

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                      #40
                      Originally posted by stargater1990 View Post
                      but there are problems with subspace taps like the fact that they dont provide energy at a steady rate and you have to let it buffer and then theres the problem of controlling the flow of it.

                      subspace taps are unstable and you have to buffer the energy whereas with a NIG its reliable and we can actually build these but we dont even know how to build subspace taps and then theres tackling the problem of controling the flow of power. its far too problematic as far as im concerned.
                      Like thekillman said power is sent from the ST to a buffer, which then routes power to the systems that need it.
                      If you had multiple buffers that had already charged up then you'd have masses more power then an NIG or Naqueda reactor could generate IMO.
                      As far as I'm aware an NIG requires a fuel, where as an ST doesn't and no mention of the tech being unstable was made in DV, neither has it been said that we can actually fabricate an NIG.
                      Obviously we have the Asgard knowledge, but if an NIG was powerful enough for the reality drive then surely they would have made one for the job.

                      Originally posted by stargater1990 View Post
                      but in order to have a lot of power you have to let it build up and then send it to the place you want to power otherwise you would be sending small amounts of power thaa wouldnt help all that much.


                      and theres still the problem of controlling the flow otherwise once you turn them on they wont turn off which could lead to disaster.
                      Ships will always need power, plus the tech on the alternate reality Daedalus was experimental, I'm not sure but I think that either the off switch was damaged or it didn't have one, in which case you just make multiple backups and like thekillman said some kind of way to vent the power, like a system that uses up the energy.
                      If I recall correctly though once the buffer was full it didn't say that it was dangerous in that episode so safety measures could be made to stop the tap from tapping power once the buffer's full, or have multiple buffers to charge once the initial one is full, these could then be extracted for use on earth.

                      Originally posted by stargater1990 View Post
                      did it actually say in the episode that it creates zpm levels of energy? its been a while since ive seen it.
                      Yes it did, while that could mean when the buffer is full it us equal to a fully charged ZPM, even if it doesn't the Tauri obviously can't make another piece of power generating tech that even compares to an ST otherwise why use one to power the reality drive over other types of devices available?

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                        #41
                        Originally posted by Rise Of The Phoenix View Post
                        Like thekillman said power is sent from the ST to a buffer, which then routes power to the systems that need it.
                        If you had multiple buffers that had already charged up then you'd have masses more power then an NIG or Naqueda reactor could generate IMO.
                        As far as I'm aware an NIG requires a fuel, where as an ST doesn't and no mention of the tech being unstable was made in DV, neither has it been said that we can actually fabricate an NIG.
                        Obviously we have the Asgard knowledge, but if an NIG was powerful enough for the reality drive then surely they would have made one for the job.



                        Ships will always need power, plus the tech on the alternate reality Daedalus was experimental, I'm not sure but I think that either the off switch was damaged or it didn't have one, in which case you just make multiple backups and like thekillman said some kind of way to vent the power, like a system that uses up the energy.
                        If I recall correctly though once the buffer was full it didn't say that it was dangerous in that episode so safety measures could be made to stop the tap from tapping power once the buffer's full, or have multiple buffers to charge once the initial one is full, these could then be extracted for use on earth.



                        Yes it did, while that could mean when the buffer is full it us equal to a fully charged ZPM, even if it doesn't the Tauri obviously can't make another piece of power generating tech that even compares to an ST otherwise why use one to power the reality drive over other types of devices available?



                        i still think theres just too many unanswered questions for the subspace tap to be a reliable source of power when other forms will be more available by the time we even create a x305 which will proboly be in the next 10 or 20 years.

                        while i agree the subspace tap has potential it still needs work to become a reliable power source and im guessing that if it was so great then other races might of thought of it as well like say the asgard and maybe they did and found it too problematic and shut the whole thing down. theres just too many unanswered questions like what effect will drawing power constantly and directly from subspace cause? or what happens when you cant stop the tap from drawing power and cant discharge enough will it be like arcturas and explode?
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                          #42
                          ehhh alternate reality drive...iffy and ehh dont like it much...

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                            #43
                            Originally posted by Major V1125 View Post
                            ehhh alternate reality drive...iffy and ehh dont like it much...
                            I dont see that it would have a point.

                            Now what the 305 needs is a big.......something. i dont care what it is just a big thing that dose something totaly awsome.
                            Carl Sagan on Nuclear self Destruction

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                              #44
                              a tap is reliable, its just that you cant switch it off. drink or drown

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                                #45
                                anyway, there has to be a reason niether the asgard nor the ancients used the technology, at least for ship power supply. NIGs are probably safer.
                                sigpic

                                Spoiler:
                                Originally posted by IMDB
                                Revealing mistakes: Throughout the series, the IDC is received by the SGC before the wormhole has been established.
                                Hehe

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