not now, maybe tomorrow.
specs.
specs.
Spoiler:
stealth ship
~Class: Proteus
-Designation: CS-305
-Type: Hyperspace capable stealth ship
-Role: Stealth/retrieval/exploration ship
-Users: Tau’ri
-Size:
~212m long
~83m high
~98m wide
-Hull:
~Trinium/Steel/Naquadah
Capacity
~Crew: 10
~Troops: 20
Powerplant
~1x Subspace Tap (modified, read Notes)
Propulsion
~Intertialess Drive System
FTL:
~Interstellar Hyperdrive
Armament
~4x Beam-Based Missile Launcher (Hafnium Warhead)
~8x Nemesis High-Energy Railgun. (100 000 rounds, mach 12, 5kg projectiles, 360 million joules)
Defences
~Asgard Shields
~Laser-based CIWS
~Cloak.
~Holo-projection armor, which renders the ship invisible to the naked eye in case Cloak fails.
Additional Technology
~Asgard Beaming Node
~Subspace Communications
~Asgard Sensors
~Holograms for friendly First Contact with alien species, aswell as tactical deceiving of the enemy.
History
As the need for an exploration vessel and retrieval vessel became a top priority, the Proteus was developed. instead of the classical ships, the Proteus was more of a carrier ship. it is made of three components: the main body, hyperspace capable and armed. the Sensory and explorational vessel, SEV, a small ship in the "head" of the ship capable of stealth, and equipped with powerfull, sensitive sensor arrays and a secure subspace channel to the main body, making it capable of calling in high-precision artillery strikes.
the third is a Drop ship, capable of rapidly landing troops far behind enemy lines. the doors are large enough to allow F-302's to take off directly from this bay. it carries a complement of missiles aswell.
Notes:
The subspace tap on this ship is human-made, meaning it is not only much bigger than the DV one, but also generates less power. in this case, it was used to generate minimum energy that can give the ship's location away. it has a valve, so the power output can be regulated. capacitor systems allow the ship to remain powered on a low level hours after the thing is shut down.
has Cloak and projection armor, which makes it project the view behind it on its armor, making it invisible to the naked eye.
drop ship
52m wide
59m long
23m high
uses 2 ion engines, single Mark 1 generator for power, sensors and dampening systems aswel as a (weak) shield to take basic enemy fire and resist re-entry. covered in Ceramic Polymer and a layer of Polarized armor on top.
has Cloak.
sensor ship
63m long
28m high
52m wide
has two Ion engines as propulsion, and a powerfull array of high-sensitivity sensors. can pick up even cloaked ships. direct feed back to main ship allows high-precision bombardment.
has Cloak and projection armor, which makes it project the view behind it on its armor, making it invisible to the naked eye.
~Class: Proteus
-Designation: CS-305
-Type: Hyperspace capable stealth ship
-Role: Stealth/retrieval/exploration ship
-Users: Tau’ri
-Size:
~212m long
~83m high
~98m wide
-Hull:
~Trinium/Steel/Naquadah
Capacity
~Crew: 10
~Troops: 20
Powerplant
~1x Subspace Tap (modified, read Notes)
Propulsion
~Intertialess Drive System
FTL:
~Interstellar Hyperdrive
Armament
~4x Beam-Based Missile Launcher (Hafnium Warhead)
~8x Nemesis High-Energy Railgun. (100 000 rounds, mach 12, 5kg projectiles, 360 million joules)
Defences
~Asgard Shields
~Laser-based CIWS
~Cloak.
~Holo-projection armor, which renders the ship invisible to the naked eye in case Cloak fails.
Additional Technology
~Asgard Beaming Node
~Subspace Communications
~Asgard Sensors
~Holograms for friendly First Contact with alien species, aswell as tactical deceiving of the enemy.
History
As the need for an exploration vessel and retrieval vessel became a top priority, the Proteus was developed. instead of the classical ships, the Proteus was more of a carrier ship. it is made of three components: the main body, hyperspace capable and armed. the Sensory and explorational vessel, SEV, a small ship in the "head" of the ship capable of stealth, and equipped with powerfull, sensitive sensor arrays and a secure subspace channel to the main body, making it capable of calling in high-precision artillery strikes.
the third is a Drop ship, capable of rapidly landing troops far behind enemy lines. the doors are large enough to allow F-302's to take off directly from this bay. it carries a complement of missiles aswell.
Notes:
The subspace tap on this ship is human-made, meaning it is not only much bigger than the DV one, but also generates less power. in this case, it was used to generate minimum energy that can give the ship's location away. it has a valve, so the power output can be regulated. capacitor systems allow the ship to remain powered on a low level hours after the thing is shut down.
has Cloak and projection armor, which makes it project the view behind it on its armor, making it invisible to the naked eye.
drop ship
52m wide
59m long
23m high
uses 2 ion engines, single Mark 1 generator for power, sensors and dampening systems aswel as a (weak) shield to take basic enemy fire and resist re-entry. covered in Ceramic Polymer and a layer of Polarized armor on top.
has Cloak.
sensor ship
63m long
28m high
52m wide
has two Ion engines as propulsion, and a powerfull array of high-sensitivity sensors. can pick up even cloaked ships. direct feed back to main ship allows high-precision bombardment.
has Cloak and projection armor, which makes it project the view behind it on its armor, making it invisible to the naked eye.
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