Originally posted by Peoples_General
Here’s my gripe. If the hyperdrive is always the first thing to break, then why is a critical system like the Artificial Gravity System (which I’ll call AGS) always the LAST to break?
Yes, I know the special effects cost would be way up there. And with SFX getting better and better, perhaps it will be done someday. But still, I have yet to see a SciFi ship on TV that looks like it takes into account a possible failure in the AGS. You know, things like handholds in the hallways (floor, walls and ceiling), or ceiling lights with protective grills to prevent them from being kicked while the AGS is out.
If you want to render the crew helpless, knock out the AGS, since crews obviously have little training or practice in a zero-G environment, and no seatbelts to keep them at their workstations, still able to do their work during an AGS failure.
I can only think of two exceptions to the AGS “never fails” rule.
1. The Ancient satellite in SG-A season 1 used to destroy a Wraith Ship.
2. In Babylon 5, the Nova class dreadnought had no gravity at all (no rotating section, no artificial grativy), workstations at odd angles to each other, and seatbelts!
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