A dog attacked me, and gnawed a chunk of my right heel off! Oh well. Gives me time to work on the game some more...
A few updates:
1.As per popular demand, the Ha'tak will now feature all of the enhancements in a.i. as the other enemies do. The number of Ha'tak has also been bumped up from 3 to 10, but their shields and integrity have been reduced from 2500 to 2000, and 1000 to 500, respectively.
2.The Jarshja-flagship boss has already been programed, and its shields have been set to a higher value than the Ori Battlecruisers from the first game (values of which were too low to begin with-the Ori shields are probably relative to 800,000 strength)
3.I have added a level where the Illiad actually gets to enter a planet's atmosphere and take out a Baltian facility.
A few updates:
1.As per popular demand, the Ha'tak will now feature all of the enhancements in a.i. as the other enemies do. The number of Ha'tak has also been bumped up from 3 to 10, but their shields and integrity have been reduced from 2500 to 2000, and 1000 to 500, respectively.
2.The Jarshja-flagship boss has already been programed, and its shields have been set to a higher value than the Ori Battlecruisers from the first game (values of which were too low to begin with-the Ori shields are probably relative to 800,000 strength)
3.I have added a level where the Illiad actually gets to enter a planet's atmosphere and take out a Baltian facility.
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