I've got an idea about the 'black hole containment field':
Black holes have: mass, charge and spin, nothing more
Black holes with no spin or charge have 1 event horizon. Anything crossing it will be sucked into the singularity and will die
Black holes with charge have two event horizons, an outer and an inner. Between the outer and inner is the area which pulls you in at the speed of light.
The more charge the black hole has, the closer the event horizons are.
If the black hole is charged enough (ie. with a ZPM) the charge is able to counteract the force of gravity and the event horizons merge, leaving an exposed 'naked singularity' - they should glow brightly and emit energy and exotic particles via quantum mechanical effects.
'Naked singularities' are so strange that I wouldn't be surprised if you could manipulate time with one.
Beware: pulling the ZPM and letting the charge leak away will cause the event horizons to form again, trapping the ship within an event horizon (one way: you can't get out but enemy weapons can fire in - and the event horizons will accelerate their shots to near the speed of light) from which it can't escape unless the ZPM is replaced.
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How about that?
Black holes have: mass, charge and spin, nothing more
Black holes with no spin or charge have 1 event horizon. Anything crossing it will be sucked into the singularity and will die
Black holes with charge have two event horizons, an outer and an inner. Between the outer and inner is the area which pulls you in at the speed of light.
The more charge the black hole has, the closer the event horizons are.
If the black hole is charged enough (ie. with a ZPM) the charge is able to counteract the force of gravity and the event horizons merge, leaving an exposed 'naked singularity' - they should glow brightly and emit energy and exotic particles via quantum mechanical effects.
'Naked singularities' are so strange that I wouldn't be surprised if you could manipulate time with one.
Beware: pulling the ZPM and letting the charge leak away will cause the event horizons to form again, trapping the ship within an event horizon (one way: you can't get out but enemy weapons can fire in - and the event horizons will accelerate their shots to near the speed of light) from which it can't escape unless the ZPM is replaced.
**********
How about that?
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