SG1 - Merchandise: Comic Images: System Lords Sneak Preview:
From Comic Images:
http://www.stargatetcg.com/news/2007/aug/01/Resilience/
System Lords Sneak Preview: Resilience
On Stargate SG-1, the Russians' attempt to run an active Gate program was short-lived and ultimately ineffective. In the Stargate TCG, you'll now have the chance to succeed where they failed. Or rather, fail where they failed. To understand what that means, you'd best take a look at this card from System Lords [at the site]:
As this event's lore indicates, the Russians put up a stoic front in the face of hardship -- and so you'll find that many of their cards actually improve your situation in the aftermath of a failed mission. Resilience is sort of the "poster child" for this theme, which continues on other cards such as Vallarin and Anatole Konstantinov.
One approach to using Resilience is to play it in much the same way you would use R and R: assign no one to the first mission of your turn, then bust out on a later mission with all four of your Russian team characters ready and boosted in their stats. But you don't necessarily have to completely give up on one mission to get a lot from Resilience at a later mission.
One team character, assisted by the right support characters, can be enough to make a serious run at your first mission. Now Resilience has you in a win-win situation -- if you can pull off the first mission of a turn, great; if not, then you can still keep three team characters ready for Resilience at mission two (or, better still, mission three!).
And for the ultimate in win-win, larger power reserves in the late game let you combine Resilience and Stoicism. You can go all-out on mission one, and still have a great chance of completing mission two if you should fail!
From Comic Images:
http://www.stargatetcg.com/news/2007/aug/01/Resilience/
System Lords Sneak Preview: Resilience
On Stargate SG-1, the Russians' attempt to run an active Gate program was short-lived and ultimately ineffective. In the Stargate TCG, you'll now have the chance to succeed where they failed. Or rather, fail where they failed. To understand what that means, you'd best take a look at this card from System Lords [at the site]:
As this event's lore indicates, the Russians put up a stoic front in the face of hardship -- and so you'll find that many of their cards actually improve your situation in the aftermath of a failed mission. Resilience is sort of the "poster child" for this theme, which continues on other cards such as Vallarin and Anatole Konstantinov.
One approach to using Resilience is to play it in much the same way you would use R and R: assign no one to the first mission of your turn, then bust out on a later mission with all four of your Russian team characters ready and boosted in their stats. But you don't necessarily have to completely give up on one mission to get a lot from Resilience at a later mission.
One team character, assisted by the right support characters, can be enough to make a serious run at your first mission. Now Resilience has you in a win-win situation -- if you can pull off the first mission of a turn, great; if not, then you can still keep three team characters ready for Resilience at mission two (or, better still, mission three!).
And for the ultimate in win-win, larger power reserves in the late game let you combine Resilience and Stoicism. You can go all-out on mission one, and still have a great chance of completing mission two if you should fail!
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