I have read thatyou are going to try and keep the game up to date with the show...now here’s the problem in Aus we have not yet got s9 of stargate or s2 of Atlantis and we have always been a season or 2 behind the US and this isn’t going to change before the game comes out so if you are going to try this synergy between the TV show and the game will they be that major they ‘’spoil’’ the story of the show?
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Originally posted by IcemancmdI dont think they care about the .00001% of people like you who dont have an OS.
So, all in all, it's a thread aimed at the developers, I'm not asking your opinion, I don't even know why you're reacting since it doesn't affect you and it's not your problem at all, but that's a pretty common behavior (which I saw on many MMO forums) when someone dares, ho what heresy!, to ask for the support of an OS which is much more used than you think. Of course, the Linux desktop usage in the US is, afaik, very low. But luckily, there are other countries, and most people I know with computers are running Linux almost exclusively (and I do), here. Even my mother runs Debian.
Back to the thread for Cheyenne Entertainment developers, I'd just like to point out that even if it requires a bit more work at the beginning, using a compatible layer which abstracts either D3D and OpenGL would allow Mac Users (OpenGL only, just like Linux, and Macs market share is going to boost thanks to the switch to Intel) *and* Linux users (and Linux *is* making serious in-roads in the customers market everywhere. Don't forget the asian market, they are the biggest MMO players, with South Korea at the top, and they may switch massively to Linux following their conflicts with Microsoft) to play Stargate: Worlds. The goal for a product is to reach the most people, isn't it?
All-in-all, it would not be much more work to have the same client build on different target OSes (Windows, OSX, Linux): it would "just" require an accelerated 3D abstraction library. Or go 100% OpenGL, I don't know... Anyway, I am well aware of the matter (being myself in the computer science field), it is definetly feasable, and it would really be nice.
And oh, true Stargate fans don't run Windows. Do you think the SGC or the Odyssey run Windows?
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Originally posted by MagnetEasy one: will you provide a native Linux client? That would be great. (and it's the only way for many of us who don't buy operating systems to play, playing through WINE is a hustle). Thanks
For BigWorld's FAQ: "Currently Windows 98/ME/2000/XP, DirectX 8.1. No OpenGL or software rendering support. Hardware T&L is supported on video cards where available."
Which leads to my question. BigWorld says DirectX 8.1. Now, That's a little dated. Will the engine be getting a few upgrades for DirectX 9, or is there any chance of supporting the newer, even more advanced features of DirectX 10? That would limit it to Vista, but make huge leaps in graphics quality.sigpic
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Originally posted by MioI remember reading something about DirectX on the website of BigWorld Technology, where they are licensing stuff from.
For BigWorld's FAQ: "Currently Windows 98/ME/2000/XP, DirectX 8.1. No OpenGL or software rendering support. Hardware T&L is supported on video cards where available."
Which leads to my question. BigWorld says DirectX 8.1. Now, That's a little dated. Will the engine be getting a few upgrades for DirectX 9, or is there any chance of supporting the newer, even more advanced features of DirectX 10? That would limit it to Vista, but make huge leaps in graphics quality.
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I havent played an MMORPG but from what I can ascertain most or all servers are run by the developers (can someone correct me on this?). Will we able to host our own servers? and if so can we also have offline servers on a LAN?.
How many SG teams can visit a newly obtained gate adress at a time? It's just not the same if you are exploring a world, supposedly making first contact and there are already 20 teams there.
Can we choose to play the game on the same timeline as the show?
Can you play as a replicater? The ability to consume the environment to create more blocks to substitute into yourself in order to become larger and more complex would very cool.
Will control of tokra characters be shared between two players? This would certainly make playing tokra interesting.
Will scientists beable to conduct research on obtained technology and develop new technologies of thier own design? If not what will thier role be?
Will you beable to hack or manipulate the function of ships/computers in covert missions?
Will time travel be implented and how so?
Will we be able to change servers under the guise of travelling between alternate realities?
What earth nations will be included? Paticularily will Australia be playable?
Will any planets have an Iris? if so can we be killed by failing to integrate?
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My question is as follows? Will the game capture the essence of 9 years of adventures and open the universe to the gamers? It's is one of the most beloved and true Sci-Fi adventures ever concieved. Your task as game designers will be to give me (us) the feeling of actually being a part of an SG team. So will you be able to make a persistant universe that meets and exceeds the Stargate universe? Just a suggestion. I would not make SG-1 playable as charactors. instead I would make them Advanced NPC's that your SGC/SG charactor is capable of interacting with. making the whole experience more real.
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Originally posted by GlugoryYou probably won't answer this, but for every decent TV show to video game conversion there are about 20 really crappy conversions. I don't think a good TV to MMORPG even exists yet. Similarly, we've seen how terrible Movie to MMORPG's can be (I'm looking at YOU Star Wars Galaxies).
So are you guys going to ACTUALLY try, or is this going to end up like Star Wars Galaxies (awesome idea, crappy execution)?
Note: The fact that you guys even acknowledge what Gateworld is, let alone answer questions from people on their forums is a big plus in my "hmm, will this game suck, or will it actually be good"-o-meter.
I can answer this one! Not only do we plan to try to achieve what no other MMORPG has done, but we intend to succeed. The team inside the Mountain realize that there are many MMORPGs out there but the most successful are currently based on fantasy or lands that did not originate in a movie or TV Series. We want to give the Stargate fans what they want, that is, a place to LIVE inside the Stargate universe. We don't just want to create a game environment set against familiar backdrops using the indiginous lingo. We want you to feel that you ARE THERE. Stargate is one of the best SciFi shows of all time for a REASON - it resonates with all the humans watching it and we'd like to take that next step and give you the chance to participate as well.
One of the smartest things the Dev Team has done, in my opinion, is to get the incredible talent of Chris Klug as our Creative Director. The man cares about Stargate, players, and games like no other I've met before. He not only "gets it" but he wants to develop the game the same way he's appreciating the series - with tons of self-deprecating humour, honour, and integrity. We care about Stargate because we deeply care about the characters, we can relate to them and their dilemmas and their side-dramas and their sacrifice.
Not only are the majority of CME staff Stargate fans, but they are constantly comparing impressions and ideas about the show. I just spent a week on a business trip with a dozen of the design team at the GDC and the topic of conversation invariably wound up on some aspect of Stargate. Not the game. The show.
The show is what brought you here, and may well be what brings you to enter Stargate Worlds. What keeps you there needs to be the same.
We get it.
And we LOVE it.
~ Katie Postma
Lead Community Manager
Stargate Worlds
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Originally posted by MagnetEasy one: will you provide a native Linux client? That would be great. (and it's the only way for many of us who don't buy operating systems to play, playing through WINE is a hustle). ThanksOriginally posted by IcemancmdI dont think they care about the .00001% of people like you who dont have an OS.
Easy answer is, we intend to develop Stargate Worlds for as many platforms and OS's as possible. Intermediate answer is, we'll have to wait and see.
We understand that no two Stargate or MMO fans are alike. Neither are their gaming systems of choice. So ultimately, we would like to give accessibility to the game to as many fans as we can! To do this, however, may take time.
The Stargate Worlds game is currently being developed for PCs with Windows OS. Intentions, however, are to get as many OS and platforms into Stargate Worlds as possible.
Don't count out Linux too soon. Many of the devs <3 Linux.
~ Katie Postma
Lead Community Manager
Stargate Worlds
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Originally posted by Steel JesterI think I know the answer, but I am going to ask anyway.
Will there be a monthly fee or will it be free?
Thanks for your time.
STEEL
We do want the game to be as accessible to as many Stargate fans as possible... to that end we will do everything we can to feed our kids while we open the Gate for you.
~ Katie Postma
Lead Community Manager
Stargate Worlds
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Originally posted by tofuchefHi, as noted that its not only a shooting game but expedition as well. will there be major discoveries?
"The short answer is that we intend to have the problem solving nature of discovery, research and experimentation to be an important part in play."
~ Chris Klug,
Creative Director
Stargate Worlds
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Originally posted by White KnightWhat kind of gameplay features does Stargate World have that other MMORPGs don't have, aside from use of the Stargate lisence? e.g. Do you have a unique combat system? A unique style of economy?
~ Jason Bucher,
Senior Game Engineer
Stargate Worlds
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