Hi, new to the forum but old to the series (and movie)! I just started watching the series from the beginning and hopefully all the way through (etended sick leave, I'm not good at just resting...), and it's been a long time since I did that. I thought to look at the fanbase today and found this forum. The first thread I saw was "What went wrng with SG1?" and it made me a little sad. Yes, the series ended a bit anticlimactically (not the story, but the halt of episodes without some movie path, like Star Trek), but I'd like to think of it differently than "gone wrong". So my question to you: If the series was continued, or given a reboot, hard or soft, what would you like to add to it that it lacked before? Not "what was wrong", but "what would make it even better"?
My immediate thoughts:
More gate strategy: The shows are pretty loose on the overall strategy of the Stargate program. Outworld gates are never really fortified, there is no larger plan to be seen of protecting gates, etc. Having key gates become actual outposts, SGC away from home SGC, could be a cool "Big Picture" feature.
World planets: The gate destinations feel like locations, not worlds, a lot of the time. One gate, one thing around it. I miss the idea of there being a complete world around a gate, like on Earth. This is of course the usual scifi trope of "desert moon, jungle moon, etc."
Ensemble stories: I love the core teams and character personalities. But it feels small. Having teams interchange members, specialists for different missions/gates/worlds/etc. could make it feel bigger. The same goes for equipment. Always the standard military unit gear. Having different gear loadouts could give missions a more different feel, and again hint at a greater scope. Plus, dropping Rodney somewhere with completely wrong gear for the task just tickles me. I like to see him suffer
Anyone else have ideas?
My immediate thoughts:
More gate strategy: The shows are pretty loose on the overall strategy of the Stargate program. Outworld gates are never really fortified, there is no larger plan to be seen of protecting gates, etc. Having key gates become actual outposts, SGC away from home SGC, could be a cool "Big Picture" feature.
World planets: The gate destinations feel like locations, not worlds, a lot of the time. One gate, one thing around it. I miss the idea of there being a complete world around a gate, like on Earth. This is of course the usual scifi trope of "desert moon, jungle moon, etc."
Ensemble stories: I love the core teams and character personalities. But it feels small. Having teams interchange members, specialists for different missions/gates/worlds/etc. could make it feel bigger. The same goes for equipment. Always the standard military unit gear. Having different gear loadouts could give missions a more different feel, and again hint at a greater scope. Plus, dropping Rodney somewhere with completely wrong gear for the task just tickles me. I like to see him suffer
Anyone else have ideas?
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