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  1. #61

    Default Re: Stargate Tabletop RPG by Wyvern Gaming

    The Unas is an Unas. The playable races to start with will be: Human, Jaffa, Tok'ra, Unas, and Aturen. Other races may come in future books, but this is where we are starting. However, the Human race could be played as though they are from any of the planets, not just Earth.

    Also, we are still in development of the class/classless system. We've got a lot of playtesting to do to figure out what direction we want to go.

    Thanks

  2. #62
    General Falcon Horus's Avatar
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    Default Re: Stargate Tabletop RPG by Wyvern Gaming

    Quote Originally Posted by Platschu View Post
    Of course you can name your own character.

    Like. You can play whatever you want.

    : FH is playing a naquadah reactor :

    Okay, you can play whatever can move.

    : FH is playing the MALP of the team :

    You can play any living thing you want.

    : FH is playing the RepliFalconHorus :

    You can play any really living person you want.

    : FH is playing the AscendedFalconHorus :

    GM gives up.

    : FH is playing herself as the AscendedReplicatorFalconHorus with a Wraith-Unas live child host with a Tok'ra symbiote as a Lucian Alliance agent :

    GM cries.

    The End

    Oops...

    That's probably gonna get me banned from playing altogether.
    The Tale of Heightmeyer's Lemming by Falcon Horus

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  3. #63
    Lieutenant Colonel Platschu's Avatar
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    Default Re: Stargate Tabletop RPG by Wyvern Gaming

    Brad : Thanks for the race confirmation. It is very kimd that you are responding to my questions.

    I really loved the Skyrim skill system as all star constellation was about one-one skill. Maybe you should consider something similar with the glyphs, where all 39 would give a different bonus. Or the players could choose randomly seven so it would look like more a Stargate related rule.

    By the way. Will you copy the basic characterization from the D&D (you know the lawful/neutral/evil 3x3 system)?

    Will the races properly introduced? I mean will you write some race related chapters about their tribes, history, culture, religion, history, philosophy? It could be interesting to see different groups within the Jaffa, Unas, Aturen and Tok'Ra too. Even these steps could make so many motivations why they wanted to join or to help the SGC. Same goes with the Systemlords. Will you introduce new ones? Will we hear more about the Underlords and the hostile Jaffa Guards?

    Is there anything how we can help? Don't be shy to ask questions.
    Last edited by Platschu; July 1st, 2019 at 01:34 PM.
    "I was hoping for another day. Looks like we just got a whole lot more than that. Let's not waste it."

    "Never underestimate your audience. They're generally sensitive, intelligent people who respond positively to quality entertainment."

    "Individual science fiction stories may seem as trivial as ever to the blinder critics and philosophers of today, but the core of science fiction, its essence, has become crucial to our salvation, if we are to be saved at all."


    http://picasaweb.google.com/103478402021017098633

  4. #64
    Colonel Gatefan1976's Avatar
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    Default Re: Stargate Tabletop RPG by Wyvern Gaming

    You would have to make those skills pretty broad if you were going to limit it to 39. I've seen it done in games though, some with even less.
    ALL THANKS TO THE WONDERFUL CREATOR OF THIS SIG GO TO R.I.G.
    A lie is just a truth that hasn't gone through conversion therapy yet
    The truth isn't the truth

  5. #65
    Lieutenant Colonel Platschu's Avatar
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    Default Re: Stargate Tabletop RPG by Wyvern Gaming

    I mean there would 39 major skills and there could be still more versions of it (like a mini Skyrim rip-off). Or like it would be grouped up by 6-7-8 like 1-7 weapons, 8-15 technology 16-24 diplomacy 25-32 science 33-39 medical etc.

    Or even the 39 bonuses could be completly independent from race/skill/class just really random extra bonuses what any players could get.

    But anyway I am not a game developer, so I should leave this job for the professional guys.
    "I was hoping for another day. Looks like we just got a whole lot more than that. Let's not waste it."

    "Never underestimate your audience. They're generally sensitive, intelligent people who respond positively to quality entertainment."

    "Individual science fiction stories may seem as trivial as ever to the blinder critics and philosophers of today, but the core of science fiction, its essence, has become crucial to our salvation, if we are to be saved at all."


    http://picasaweb.google.com/103478402021017098633

  6. #66

    Default Re: Stargate Tabletop RPG by Wyvern Gaming

    Quote Originally Posted by Platschu View Post
    I really loved the Skyrim skill system as all star constellation was about one-one skill. Maybe you should consider something similar with the glyphs, where all 39 would give a different bonus. Or the players could choose randomly seven so it would look like more a Stargate related rule.
    That's a pretty cool idea. Could be something to work into the background system.

    Quote Originally Posted by Platschu View Post
    By the way. Will you copy the basic characterization from the D&D (you know the lawful/neutral/evil 3x3 system)?
    Yes, for sure. It is a really simple way to get one's head into roleplaying a character.

    Quote Originally Posted by Platschu View Post
    Will the races properly introduced? I mean will you write some race related chapters about their tribes, history, culture, religion, history, philosophy? It could be interesting to see different groups within the Jaffa, Unas, Atreus and Tok'Ra too. Even these steps could make so many motivations why they wanted to join or to help the SGC. Same goes with the Systemlords. Will you introduce new ones? Will we hear more about the Underlords and the hostile Jaffa Guards?
    Yes, we'll have good bit of details on all of this. And yes, we'll be introducing new things in all the areas, where it makes sense. We got the okay from MGM to add things as long as it doesn't step on already established canon. It's a tricky thing to navigate.

    Quote Originally Posted by Platschu View Post
    Is there anything how we can help? Don't be shy to ask questions.
    We will be calling for help on writing in the near future. We will need writers for not only filling in the details like what you mention in the core rulebook, but we'll also be looking for folks to help in writing Stargate Missions which will be official "adventure paths" for GMs to use.

    If you haven't already sign up at https://stargatetherpg.com to get news and updates.

  7. #67
    Colonel Gatefan1976's Avatar
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    Default Re: Stargate Tabletop RPG by Wyvern Gaming

    Quote Originally Posted by Platschu View Post
    I mean there would 39 major skills and there could be still more versions of it (like a mini Skyrim rip-off). Or like it would be grouped up by 6-7-8 like 1-7 weapons, 8-15 technology 16-24 diplomacy 25-32 science 33-39 medical etc.

    Or even the 39 bonuses could be completly independent from race/skill/class just really random extra bonuses what any players could get.

    But anyway I am not a game developer, so I should leave this job for the professional guys.
    No, you shouldn't leave it to the professional guys.
    They screw up, ALL the time.
    I've put my foot (leg, half body??) into Games design, and it often suffers from blinkers thinking "my way is right".
    D20 and the OGL (open game licence to use the D20 system) have really, and I mean REALLY hurt games design. (thanks WOTC)
    Don't EVER discount your opinions just because you don't get paid for the job dude. Your idea ABSOLUTELY fits into the feel of stargate, and the Skyrim "star system" progression is a great example of a similar system.

    39 skills can work, so can ignoring classes and letting players choose 7 "majority skills", at least initially.
    The challenge is how you make it work.
    ALL THANKS TO THE WONDERFUL CREATOR OF THIS SIG GO TO R.I.G.
    A lie is just a truth that hasn't gone through conversion therapy yet
    The truth isn't the truth

  8. #68
    Colonel Gatefan1976's Avatar
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    Default Re: Stargate Tabletop RPG by Wyvern Gaming

    Let's dive into this "chevron system" for a bit.
    Characters can choose 7 skills from 39 skills to be the main focus of their character, at least at "level one"

    That requires finding 39 skills that are relevant to a character "in game", and not either "fluff" or "overpowered". It then requires a level based branching system (Patschu's Skyrim model where a certain percent gives access to better materials or abilities)
    It also requires characters to have the ability to learn newer skills, but that almost directly conflicts with the "7 chevron" system if you allow it (something else Skyrim/elder scrolls screws up).
    You CAN make a system where you only need 7 skills to be a character, in fact, most games characters are defined by even fewer skills if you really look at them, but they are -defining- traits.
    Take the D20 system. Warriors have better HP, better physical saves and better attacks, yet they lack skills. Rogues have better skills, worse attacks, better reactive saves and situational massive bonuses in combat.

    I think, we are looking for a middle ground, and to dip into my past gaming again, it's something like traveller, or Mega Traveller, where the skills are massively broad but make sense. If "level one" of gun combat allows you to use any ranged firearm, but gave you a path to specialise in certain weapons, or classes of weapons, that's grand.
    Piloting at level one allows someone to fly a modern jet, it would also help with a death glider as they are -similar- control systems.

    It's up to the system to back these kinds of thing up.
    Let's give Sam Carter 7 skills.
    Ranged combat.
    Science.
    Piloting.
    R&D.
    Social interaction.
    Command.
    Medicine.

    Sam displays all of these core skills at different levels over SG-1, yet she is different from anyone else in SG-1 because people like Jack or Daniel have a different core skill set. (Jack leans more to the military, Daniel leans more to the social) and that's where things like levels come into the picture for allowing "out of character" things. S1, Daniel hates guns, S6+ Daniel knows how to use one.

    How do you make it WORK?
    ALL THANKS TO THE WONDERFUL CREATOR OF THIS SIG GO TO R.I.G.
    A lie is just a truth that hasn't gone through conversion therapy yet
    The truth isn't the truth

  9. #69
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    Default Re: Stargate Tabletop RPG by Wyvern Gaming

    So Gencon has come and gone. Any news on the preview from there?

  10. #70
    General Falcon Horus's Avatar
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    Default Re: Stargate Tabletop RPG by Wyvern Gaming

    Quote Originally Posted by GregU View Post
    So Gencon has come and gone. Any news on the preview from there?
    Didn't see anything on twitter...
    The Tale of Heightmeyer's Lemming by Falcon Horus

    icon courtsey by planet_tv || signature by Falcon Horus || The Michael J. Fox Foundation for Parkinson's Research || Pharaoh Hamenthotep @ Patreon
    Proper Stargate Rewatch still happening right now -- season 6 of SG-1

  11. #71
    Colonel Gatefan1976's Avatar
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    Default Re: Stargate Tabletop RPG by Wyvern Gaming

    Dead horse.
    Actual RPG's are pretty much dead.
    ALL THANKS TO THE WONDERFUL CREATOR OF THIS SIG GO TO R.I.G.
    A lie is just a truth that hasn't gone through conversion therapy yet
    The truth isn't the truth

  12. #72
    Colonel Elite Anubis Guard's Avatar
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    Stargate Destiny - Coming Again Soon

  13. #73
    Colonel Elite Anubis Guard's Avatar
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    Default Re: Stargate Tabletop RPG by Wyvern Gaming

    Chelsea (@kaheels
    ) played the new #Stargate game at #GenCon last week and reviews were positive! She got a sneak peek of the original characters and missions! We can’t wait to play!
    https://twitter.com/ChevronsLocked7/...33159914713089

    Stargate Destiny - Coming Again Soon

  14. #74
    Lieutenant Colonel Platschu's Avatar
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    Default Re: Stargate Tabletop RPG by Wyvern Gaming

    So they haven't cancelled it. Great. I was worried this RPG game will follow the curse of the SG merchandise. Hopefully they will share more "official" information here or with the GateWorld, so more people could hear about it.

  15. #75
    General Falcon Horus's Avatar
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    Default Re: Stargate Tabletop RPG by Wyvern Gaming

    Quote Originally Posted by Platschu View Post
    So they haven't cancelled it. Great. I was worried this RPG game will follow the curse of the SG merchandise. Hopefully they will share more "official" information here or with the GateWorld, so more people could hear about it.
    There will be a kickstarter in February 2020 so anything could still happen, and I think they expect you to sign up to their website for updates, even though I'm sure Gateworld will keep us up-to-date as far as one reply of theirs on twitter said.
    The Tale of Heightmeyer's Lemming by Falcon Horus

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    Proper Stargate Rewatch still happening right now -- season 6 of SG-1

  16. #76
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    Default Re: Stargate Tabletop RPG by Wyvern Gaming

    If the game is made, will any of you buy it?
    ALL THANKS TO THE WONDERFUL CREATOR OF THIS SIG GO TO R.I.G.
    A lie is just a truth that hasn't gone through conversion therapy yet
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  17. #77
    Colonel Elite Anubis Guard's Avatar
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    Default Re: Stargate Tabletop RPG by Wyvern Gaming

    Certainly will. Though I imagine I'll be relying on some online groups for this one.

    Stargate Destiny - Coming Again Soon

  18. #78
    General Falcon Horus's Avatar
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    Default Re: Stargate Tabletop RPG by Wyvern Gaming

    Quote Originally Posted by Gatefan1976 View Post
    If the game is made, will any of you buy it?
    I don't have any friends who RPG's so probably not... (and even less friends -- read: none -- who know Stargate).
    I've never played roleplay games either. They don't really appeal to me -- probably because I don't know anyone who plays. I prefer my games on PC (online gaming to a minimum) or console (no online gaming here), or boardgames.

    Maybe the artwork is noteworthy, and the price right.

    Basically, I'm not in the target audience of roleplay games, stargate or otherwise.
    Last edited by Falcon Horus; August 9th, 2019 at 04:56 AM.
    The Tale of Heightmeyer's Lemming by Falcon Horus

    icon courtsey by planet_tv || signature by Falcon Horus || The Michael J. Fox Foundation for Parkinson's Research || Pharaoh Hamenthotep @ Patreon
    Proper Stargate Rewatch still happening right now -- season 6 of SG-1

  19. #79
    Lieutenant Colonel Platschu's Avatar
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    Default Re: Stargate Tabletop RPG by Wyvern Gaming

    There are lots of good RPGs on PC or consoles with rich lore, but there is fun in the live-action RPG games too. I also haven't played any in the last 20 years, but I know a few middle-aged people who still prefer this entertainment.

    When I was a game master I have used to make xerox copies of such pages of Fighting Fantasy books which had some kind of relevant picture to the story. It was visually entertaining as our own imagination was combined with those professional fant art works. Maybe they should add something similar in the SG RPG too : like a little bunch of art gallery of different planets (to see environments, buildings, animals, monsters etc.)

    What could work for an SG RPG if they could add some kind of planet / event / enemy / quest generator which could be decided by dice rolls. Then the whole adventure module could be based on these steps. I am sure this could help any beginner game master.

    https://stargatetherpg.com/news/
    There is nothing on it about the con.
    Last edited by Platschu; August 11th, 2019 at 08:44 AM.
    "I was hoping for another day. Looks like we just got a whole lot more than that. Let's not waste it."

    "Never underestimate your audience. They're generally sensitive, intelligent people who respond positively to quality entertainment."

    "Individual science fiction stories may seem as trivial as ever to the blinder critics and philosophers of today, but the core of science fiction, its essence, has become crucial to our salvation, if we are to be saved at all."


    http://picasaweb.google.com/103478402021017098633

  20. #80
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    Default Re: Stargate Tabletop RPG by Wyvern Gaming

    Whoops. Didn't even know there was a thread, and with responses by the devs no less .

    I don't really play RPGs (because I could never find people to play with, let alone people that would like to play the same kinds of games I do). But just because it's Stargate I'll definitely buy it. I'm currently trying to play "solo" (mostly to help with my writing, and to play like I did with LEGO when I was a kid), as an alternative.

    I'm currently learning and planning to extend the Foundry VTT (Virtual Tabletop). It's a tool, like Roll20 and Fantasy Grounds if people know those, that helps with running tabletop RPGs online (so you don't need to be physically present in a group).

    On top of that, I also backed a project called "Deios", which is an online tool for creating beautiful maps of any scale ("battlemaps" of small areas where you organize encounters, to region/planetary maps, and galaxy maps).

    And for worldbuilding itself I use World Anvil, which is a wiki tool designed specifically for worldbuilding (either for RPGs or just in general for writers).

    I plan to use all these tools for my own world, and for Stargate and Star Trek Adventures. That is for maps, assets, and stories.

    I'm not at all that experienced with TTRPGs, but am diving into it and learning it as I go, so if anyone wants to know more, then can also ask me.

    EDIT: And if anyone's interested, we can also set up a Discord server to stay together, maybe have the devs there as well for question (if they're willing). This is me being very optimistic though. I trust the devs for now, but obviously not MGM who can ruin everything quite easily.
    Stargatepedia: The Unofficial Repository of Knowledge
    (Under construction, PM if you want to contribute)

    The Multiverse - Discord server dedicated to (Tabletop) Roleplaying, primarily Stargate, Star Trek, and a collaborative world.

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