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  1. #21
    Colonel Elite Anubis Guard's Avatar
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    Default Re: Stargate Tabletop RPG by Wyvern Gaming

    Very true!

    Stargate Destiny - Coming Again Soon

  2. #22
    Lieutenant Colonel Platschu's Avatar
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    Default Re: Stargate Tabletop RPG by Wyvern Gaming

    My first RPG was the Fighting Fantasy book series (written by Ian Livingstone and Steve Jackson). It has really inspired my imagination at age 9-10 as it was full of nice pictures as well.

    I have never played AD&D, but I have played with the Eye of the Beholder 1-2 game on my PC. I have read almost all Drizzt books as well, so I was familiar with the Forgotten Realms and later the Dark Sun setting. I have briefly heard about the Middleearth RPG (LOTR based one), but I have not even read the books at that stage.

    My "main" RPG was a Hungarian system and we have played it for years. But then our ways were seperated after the secondary school, so I haven't played live RPG since age of 16.

    My favorite fantasy game series is still the Elder Scrolls (Morriwind, Oblivion, Skyrim). The world is so complex... eras, gods, heroes, lots of quests and npcs, wild range of clans and character opportunities. The Witcher III is still on my list as soon as I buy a better (and working) PC.

    Nowadays they can make such high quality, almost movie quality computer and console games that I am not so sure of the market of the a tabletop RPG is still a growing one. I believe it must have decreased in the last few years as more interactivity can be reached in computer games.
    "I was hoping for another day. Looks like we just got a whole lot more than that. Let's not waste it."

    "Never underestimate your audience. They're generally sensitive, intelligent people who respond positively to quality entertainment."

    "Individual science fiction stories may seem as trivial as ever to the blinder critics and philosophers of today, but the core of science fiction, its essence, has become crucial to our salvation, if we are to be saved at all."


    http://picasaweb.google.com/103478402021017098633

  3. #23
    Colonel Gatefan1976's Avatar
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    Default Re: Stargate Tabletop RPG by Wyvern Gaming

    Quote Originally Posted by Platschu View Post
    My first RPG was the Fighting Fantasy book series (written by Ian Livingstone and Steve Jackson). It has really inspired my imagination at age 9-10 as it was full of nice pictures as well.

    I have never played AD&D, but I have played with the Eye of the Beholder 1-2 game on my PC. I have read almost all Drizzt books as well, so I was familiar with the Forgotten Realms and later the Dark Sun setting.

    My "main" RPG was a Hungarian system and we have played it for years. But then our ways were seperated after the secondary school, so I haven't played live RPG since age of 16.

    My favorite game series is still the Elder Scrolls (Morriwind, Oblivion, Skyrim).
    Warlock of firetop mountain, brings back memories
    ALL THANKS TO THE WONDERFUL CREATOR OF THIS SIG GO TO R.I.G.
    A lie is just a truth that hasn't gone through conversion therapy yet
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  4. #24
    Lieutenant Colonel Platschu's Avatar
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    Default Re: Stargate Tabletop RPG by Wyvern Gaming

    Exactly. They have released one book every month or second month in Hungary in 1988-1992. And even those books could be published behing the Iron Curtaine. In comparsion that we have turned into democracy only in 1989, it was really progressive that they could publish those game books. I loved them. I have arranged them by covers. Really... I was impressed as a little boy since I have been born in 1980, so these books has found me at age 7-12. My mother has brought me the Deathtrap Dungeon after my speech therapy, so while I was waiting for her in the car, I could read that book.

    https://en.wikipedia.org/wiki/Fighting_Fantasy

    I was not really a big fan of the cyberpunk / scifi books of the series. And later I have grown out this book. Then I have managed to "collect" them online in pdf version, so it is lovely to play them occasionally in English, But obviously 30 years have passed so it won't cause the same joy like under 10.
    "I was hoping for another day. Looks like we just got a whole lot more than that. Let's not waste it."

    "Never underestimate your audience. They're generally sensitive, intelligent people who respond positively to quality entertainment."

    "Individual science fiction stories may seem as trivial as ever to the blinder critics and philosophers of today, but the core of science fiction, its essence, has become crucial to our salvation, if we are to be saved at all."


    http://picasaweb.google.com/103478402021017098633

  5. #25
    Colonel Gatefan1976's Avatar
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    Default Re: Stargate Tabletop RPG by Wyvern Gaming

    Ahh, I'm a RPG'er from a young age. I was playing basic D&D (the red box) with my deputy principal in year 5
    Played at conventions, GM'ed at conventions and played and own more systems than I can remember.
    Some of the systems I own are:
    D&D.
    AD&D, 1st-4th editions
    James Bond
    Chill
    Call of Cthulhu
    Twilight 2000
    Old World of Darkness (Vampire, Werewolf, Mage, Fairie, Demon)
    Pendragon
    MechWarrior
    Bushido (now there is an OLD one)
    Star Trek (original and Last Unicorn)
    Middle Earth Roleplaying (based on the Role-master System)
    A swathe of Paladium games (RIFTS/Beyond the Supernatural/TMNT)
    DC Hero's
    Hero's unlimited
    Lords of creation
    Necroscope
    Torg
    Warhammer Fantasy Roleplay
    SLA Industries
    Star wars (West End and D20 versions)
    Cyberpunk 2020
    Ars Magica
    5th Age Dragonlance
    Dr Who

    Probably more I have forgotten
    ALL THANKS TO THE WONDERFUL CREATOR OF THIS SIG GO TO R.I.G.
    A lie is just a truth that hasn't gone through conversion therapy yet
    The truth isn't the truth

  6. #26
    Lieutenant Colonel Platschu's Avatar
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    Default Re: Stargate Tabletop RPG by Wyvern Gaming

    Oops. It looks you have won then. It is a very impressive list, then you must be really experienced.

    I have just checked the FF series on the Hungarian wikipedia, the first was published in 1989, so I was 9. They were released by different companies. I was lucky I could be part of that magical book experience as that was the first step into my geek/nerd myself.

    I loved the Hercules and Xena tv shows as an RPG fan. Those were the golden years. There was no boys who hadn't a crush on Gabrielle (Renee O'Connor). I have started to appreciate Lucy Lawless more after the BSG and Spartacus. And then Stargate has showe up as well and you all know my loyality has never broken since 1997.

    I loved the Lands of Lore game (maybe from 1994-1995). God knows how many times I have played it. Heroes of Might and Magic III is still one of my favorite fantasy-strategy game too. I loved the Warcraft 1-3, then the Diablo 2 too, but they were released at the end of the '90es or early '00s.

    I still got a set of dices. It still amazes me how can they make D4, D9, D10, D20 dices.

  7. #27
    Colonel Gatefan1976's Avatar
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    Default Re: Stargate Tabletop RPG by Wyvern Gaming

    Quote Originally Posted by Platschu View Post
    Oops. It looks you have won then. It is a very impressive list, then you must be really experienced.
    Ahh, yeah
    Games filled in the role of legal systems, I LIKE knowing how things (mostly people) work, and RPG's tell you everything. Game theory is my passion.
    I have just checked the FF series on the Hungarian wikipedia, the first was published in 1989, so I was 9. They were released by different companies. I was lucky I could be part of that magical book experience as that was the first step into my geek/nerd myself.
    Fighting fantasy and Choose your own adventure books were mine as well.
    I loved the Hercules and Xena tv shows as an RPG fan. Those were the golden years. There was no boys who hadn't a crush on Gabrielle (Renee O'Connor). I have started to appreciate Lucy Lawless more after the BSG and Spartacus. And then Stargate has showe up as well and you all know my loyality has never broken since 1997.
    The 90's were very much the golden age of RPG's.

    I loved the Lands of Lore game (maybe from 1994-1995). God knows how many times I have played it. Heroes of Might and Magic III is still one of my favorite fantasy-strategy game too. I loved the Warcraft 1-3, then the Diablo 2 too, but they were released at the end of the '90es or early '00s.
    I refuse to call Computer games RPG's. They are RPG simulators at best. They are not "bad", or "wrong", they are what they are and a hell of a lot of fun, but they lack the dynamic of other people and a fluid GM, which is at the core of a RPG.
    I still got a set of dices. It still amazes me how can they make D4, D9, D10, D20 dices.
    I have buckets of the things
    One of my mates is an ex-combat medic and he keeps them in old .50 cal boxes
    ALL THANKS TO THE WONDERFUL CREATOR OF THIS SIG GO TO R.I.G.
    A lie is just a truth that hasn't gone through conversion therapy yet
    The truth isn't the truth

  8. #28
    Lieutenant Colonel Platschu's Avatar
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    Default Re: Stargate Tabletop RPG by Wyvern Gaming

    The msin problem was with RPG that if you tell a module for a 4-6 people party then everybody has got less opportunity to shine. Even a simple fight can last for long minutes until everybody made their own turn. Then the motivations were different for a fighter or a wizard or a bard, so sometimes characters have got their own adventures.

    I loved being a GM. I have made some photocopies of the FF illustrations, so my stories were told by showed pictures occasionally. Or when I have made some puzzle in the dungeos, they have cursed me for ages. ????

    If you have seen "Stranger things" season 1, the boys also play RPG.

    I like computer games as they really give interactivity, a bigger adrenaline rush. Nothing is wrong with them. Okay, they are visually more stunning and then the own imagination is less, but it can still give more reward than a day or half-day is spent with an hours long RPG on Saturdays.

  9. #29
    Colonel Gatefan1976's Avatar
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    Default Re: Stargate Tabletop RPG by Wyvern Gaming

    Quote Originally Posted by Platschu View Post
    The msin problem was with RPG that if you tell a module for a 4-6 people party then everybody has got less opportunity to shine. Even a simple fight can last for long minutes until everybody made their own turn. Then the motivations were different for a fighter or a wizard or a bard, so sometimes characters have got their own adventures.
    I never found that. Yes people take time, but the other players would chat, or plan their turn based on what other players were doing. When characters were -really- doing their own thing that would take chunks of time, I would just run a single session for them on another day, or before everyone else turned up.
    RPG's are SOCIAL by nature, which is why I don't consider Computer games RPG's (unless they are MMOLRPG's like Warcraft or Old Republic, but even they are touch and go)
    I loved being a GM. I have made some photocopies of the FF illustrations, so my stories were told by showed pictures occasionally. Or when I have made some puzzle in the dungeos, they have cursed me for ages. ????
    Good way to go.
    If you have seen "Stranger things" season 1, the boys also play RPG.
    Haven't got to it to be honest.
    I like computer games as they really give interactivity, a bigger adrenaline rush. Nothing is wrong with them. Okay, they are visually more stunning and then the own imagination is less, but it can still give more reward than a day or half-day is spent with an hours long RPG on Saturdays.
    Nothing wrong with them at all, but I don't consider single player games "RPG's". There is none of the social interactivity between PEOPLE. You craft your own story, and that's cool, just not a RPG IMHO.
    ALL THANKS TO THE WONDERFUL CREATOR OF THIS SIG GO TO R.I.G.
    A lie is just a truth that hasn't gone through conversion therapy yet
    The truth isn't the truth

  10. #30
    General Falcon Horus's Avatar
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    Default Re: Stargate Tabletop RPG by Wyvern Gaming

    I own the basic D&D box (the red one) but I haven't the foggiest how to play that since I literally don't know anyone who RPG's, so we're left to figure it out on our own which has clearly not worked since we've opened the box ones and then never again. It's a nice looking box though.
    The Tale of Heightmeyer's Lemming by Falcon Horus

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    Proper Stargate Rewatch still happening right now -- season 6 of SG-1

  11. #31
    Lieutenant Colonel Platschu's Avatar
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    Default Re: Stargate Tabletop RPG by Wyvern Gaming

    The list of AD&D campaings and setting is shocking :
    https://en.wikipedia.org/wiki/Dungeo...paign_settings

    * * *

    But back to the Stargate. it can be challenging to tell such stories if everything is concentrated around the portal. I mean if the team is visiting a new world, then in spite of every actions, adventure, escape, outbreak, so basically whatever they will end up that they can leave (hopefully alive... ) the world only through the Stargate. I know the device is literally a plot device to bring a team from A to B, so the main events will happen on the planet and not necessarily around the gate.

    For example a war scenario in the galaxy. You know the hostile groups were fighting for every corner in the space, like there would be a real 3D battlefield. But in the world of Stargate, can we talk about "real" domains? They have tried to introduce different Systemlord controlled territories, but basically everybody can dial everyone in the system if they know the planets' coordinates. So this information would be essential for any major galactic player. SGC was lucky as they could get their hands on Goa'uld, Asgard and Ancient databases, while their lack of DHD made them an unique part of the network too.

    So my question is, whether the new SG RPG will introduce space ships? Or every season will be a different "setting"? A good GM can tell an exciting story without spaceships, so the usage of the Stargate won't be repetative in the stories as long as they are told well.
    Last edited by Platschu; June 22nd, 2019 at 12:53 PM.
    "I was hoping for another day. Looks like we just got a whole lot more than that. Let's not waste it."

    "Never underestimate your audience. They're generally sensitive, intelligent people who respond positively to quality entertainment."

    "Individual science fiction stories may seem as trivial as ever to the blinder critics and philosophers of today, but the core of science fiction, its essence, has become crucial to our salvation, if we are to be saved at all."


    http://picasaweb.google.com/103478402021017098633

  12. #32
    Colonel Gatefan1976's Avatar
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    Default Re: Stargate Tabletop RPG by Wyvern Gaming

    Spaceships are now an inherent part of SG, you cannot escape them.
    What matters is how you deal with them.
    Is it just the Daedulus?
    Or are there more?
    ALL THANKS TO THE WONDERFUL CREATOR OF THIS SIG GO TO R.I.G.
    A lie is just a truth that hasn't gone through conversion therapy yet
    The truth isn't the truth

  13. #33

    Default Re: Stargate Tabletop RPG by Wyvern Gaming

    Hi all! Found you guys talking about Stargate Roleplaying Game and thought I'd shed some light on your discussion.

    Quote Originally Posted by Platschu View Post
    My only problem is that they are following the MALP without hesitation while Chevron 8 and 9 are glowing as well, but they can be hardly noticed.
    mooseman and Elite Anubis Guard are right... its a F.R.E.D.

    Platschu, you caught something we totally missed... Chevron 8 and 9 certainly should not be on unless we're going somewhere crazy! I'm having our artist correct this. GREAT CATCH!

    Quote Originally Posted by Platschu View Post
    Will the new RPG accept the "stories" from the Alderac RPG? Or will they re-write everything? So what if they name the races or planets differently? Will they make other Goa'uld dynasties etc.?
    We are going to do our very best to preserve "stories" from the the Alderac RPG. We want as much continutity as we can while still making it fit in what we're doing. So far we haven't run across anything we can't just build on top.

    Quote Originally Posted by Platschu View Post
    I like the cover art, but why would a Nox join the SGC? It is a bit weird, but not impossible in an RPG / fan fiction.
    It's not a Nox.
    We didn't want use any of the great races as playable characters, as this would be OP. The second character walking into the gate is a new race we've been working in conjunction with MGM to create just for this game. More about them later...

    We also have a good story as to why we have SG teams with non-humans that makes the RPG fit in the same timeline as SG-1. We're not creating an Alternate Universe from the SG-1 TV series. You will be playing along the same events that occur in the show. I don't want to say exactly where the story starts in our RPG, but it is after the final death of Apophis, but before Atlantis.

    Quote Originally Posted by Platschu View Post
    So my question is, whether the new SG RPG will introduce space ships? Or every season will be a different "setting"? A good GM can tell an exciting story without spaceships, so the usage of the Stargate won't be repetative in the stories as long as they are told well.
    Our intial core rulebook won't have true spaceships. We'll address Death Gliders, but we'll be saving the big ships for a later book. We will also be releasing official SGC Missions that will tell the overall story for the setting, but of course you can also run the game in a homebrew where you take the story anywhere you like.

    Hope this answered some of your questions. If you have others, feel free to ask. We are still in development so, I'll share what I can.

    Thanks!

  14. #34
    Colonel Gatefan1976's Avatar
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    Default Re: Stargate Tabletop RPG by Wyvern Gaming

    A dev is as probie??
    ROFLMAO!!

    Congrat's, you found the fans, treat us well and we will give you all you want.
    Be kind, we are a bit beaten up right now.
    ALL THANKS TO THE WONDERFUL CREATOR OF THIS SIG GO TO R.I.G.
    A lie is just a truth that hasn't gone through conversion therapy yet
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  15. #35
    General Falcon Horus's Avatar
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    Default Re: Stargate Tabletop RPG by Wyvern Gaming

    Quote Originally Posted by WyvernGaming View Post
    ...it is after the final death of Apophis...
    Are you sure it's final?

    I mean, even O'Neill says he's only 99.99% sure.

    ****

    Look forward to seeing more artwork... not so much a RPG gamer.
    The Tale of Heightmeyer's Lemming by Falcon Horus

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    Proper Stargate Rewatch still happening right now -- season 6 of SG-1

  16. #36
    Lieutenant Colonel Platschu's Avatar
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    Default Re: Stargate Tabletop RPG by Wyvern Gaming

    Wow. Welcome and thank you for joining us. It is a nice surprise to see someone here from the official developers. I believe I can say in everyone's name that we can help you with fresh ideas, honest criticism if you need any feedback from us directly.

    Here are a few questions:
    1. How many people are working on the devopment team? Have they studied the Alderan SG RPG system to learn what was and wasn't working? How much have they digged themselves into the official lore? Is there any creative limitation what MGM can or can't authorize for the writers? Are you in connection any of the original writers of the show?
    2. Are you planning to include some events of the extended (uncanon) Stargate merchanide products? So is there any chance to see races, planets from the Stargate : Infinity or the SG-1 novels or the unfinished SG games? I know these belong to different companies, so probably it will never happen, but a GM can easily involve them "unofficially". An RPG game would be a great way to combine the fragments of the franchise.
    3. Will your RPG cover SG-1 from season 1-6 until the introduction of the Prometheus? Can we expect later settings (Replicator war, Ori crusade, Atlantis exploration, Destiny, Wraith civil war expansion)?
    4. Can we expect race centric books? Lots of us would be happy to see maybe a Wraith or an Unas book... But I am guessing it depends whether the Stargate:Atlantis will be part of your rulebook or not.
    5. What type of system are you developing for the new SG RPG? Which current sytem is the closest to your plans?
    6. Will the system support such adventurers who are on the opposite, non-SGC side (like a Goa'uld, a Jaffa or any off-world citizen)?

    Sorry for the lots of questions, I hope you can answer a few for us.
    Last edited by Platschu; June 25th, 2019 at 06:18 AM.
    "I was hoping for another day. Looks like we just got a whole lot more than that. Let's not waste it."

    "Never underestimate your audience. They're generally sensitive, intelligent people who respond positively to quality entertainment."

    "Individual science fiction stories may seem as trivial as ever to the blinder critics and philosophers of today, but the core of science fiction, its essence, has become crucial to our salvation, if we are to be saved at all."


    http://picasaweb.google.com/103478402021017098633

  17. #37

    Default Re: Stargate Tabletop RPG by Wyvern Gaming

    Quote Originally Posted by Platschu View Post
    Wow. Welcome and thank you for joining us. It is a nice surprise to see someone here from the official developers. I believe I can say in everyone's name that we can help you with fresh ideas, honest criticism if you need any feedback from us directly.
    It is our pleasure! It is very important to us to get the community input for the project. We were at Gateway this past weekend and we got to meet a ton of fans. Everyone was great!

    Quote Originally Posted by Platschu View Post
    1. How many people are working on the devopment team? Have they studied the Alderan SG RPG system to learn what was and wasn't working? How much have they digged themselves into the official lore? Is there any creative limitation what MGM can or can't authorize for the writers? Are you in connection any of the original writers of the show?
    The number on our development team is growing on a regular basis. Once we announced we got flooded with folks wanting to help. We also have some "head honchos" in the official lore consulting on the project. If I said who they are, you'd know immediately we were in good hands.

    We have certainly gone through the AEG version of the RPG pretty in deepth, but I'd like to hear from this group what they liked and didn't like about that system. Please let us know!

    Quote Originally Posted by Platschu View Post
    2. Are you planning to include some events of the extended (uncanon) Stargate merchanide products? So is there any chance to see races, planets from the Stargate : Infinity or the SG-1 novels or the unfinished SG games? I know these belong to different companies, so probably it will never happen, but a GM can easily involve them "unofficially". An RPG game would be a great way to combine the fragments of the franchise.
    3. Will your RPG cover SG-1 from season 1-6 until the introduction of the Prometheus? Can we expect later settings (Replicator war, Ori crusade, Atlantis exploration, Destiny, Wraith civil war expansion)?
    Our license with MGM is currently for the SG-1 TV Series. So the content will be focusing there. However, assuming success we'll very certainly look to expand into the other properities as soon as possible.

    Quote Originally Posted by Platschu View Post
    4. Can we expect race centric books? Lots of us would be happy to see maybe a Wraith or an Unas book... But I am guessing it depends whether the Stargate:Atlantis will be part of your rulebook or not.
    It is entirely possible, but again it will depend on the success of the core rulebook how many expansions we will do.

    Quote Originally Posted by Platschu View Post
    5. What type of system are you developing for the new SG RPG? Which current sytem is the closest to your plans?
    We started the project building off the D&D 5th Edition Open Gaming License, but we've stripped out the fantasy and added what is needed for modern warfare. We are also playing around with a class-less character build. This is all heavy in the playtest stage at the momment. We hope to coalesce on the system by October.

    Quote Originally Posted by Platschu View Post
    6. Will the system support such adventurers who are on the opposite, non-SGC side (like a Goa'uld, a Jaffa or any off-world citizen)?
    We don't have the Goa'uld as a playable race, but there is no reason why you couldn't adapt a Tok'ra pretty easily. Jaffa and Humans are playable races, so in a home campaign, I don't see why not. We will have an official Stargate Missions campaign path, but it will focus on being the heroes rather than villians.

    Let me ask you guys a question...
    What elements of a Stargate RPG do you feel are critical in making it to your table to play with your friends?

    Thanks
    Brad
    stargatetherpg.com

  18. #38
    Lieutenant Colonel Platschu's Avatar
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    Default Re: Stargate Tabletop RPG by Wyvern Gaming

    Thanks for the quick responses. It feels like I was doign an interview with you, Brad. You are almost Brad Wright.

    I have never played the AEG version as I haven't played live action RPG for years. I have enjoyed that book as it has really given informations regarding season 1 and 2 and the Goa'uld. So I hope you will continue their efforts as I have always considered the AEG like a collection of fan fiction. I have never liked when a race or a planet was not named in the tv show, so these new half-official informations were the biggest adventage of the RPG books. I know that they are not "canon", but at least we could refer to events and races with something.

    Will you have an army consultant in your team? It is an interesting question as the world of Stargate is heavily focused on the US Army. So the characters should know their limitations, maybe some rules what they can or can't do. Are you planning to involve non-human races? What will happen with other nations (Russians, Chinese)? NID agents? FBI agents? Etc.

    How many playeable races can we expect? Can you tell us anything about the classes (like medic, scientist etc.)? Will technology replace the "magic" part of the classis wizards and priests?

    The combat system is also challenging in an RPG since the characters use weapons. So how can you balance a pistol, a PG90, a zat or a staff weapon? How can you describe accurance, the firepower, the damage? Will the objects, weather, distance, eyesight, the number of opponents or anything else influence the effectiveness? The fight conditions will be really critical in the SG RPG and I hope you will establish a good and a believable system for it.
    Last edited by Platschu; June 25th, 2019 at 12:19 PM.
    "I was hoping for another day. Looks like we just got a whole lot more than that. Let's not waste it."

    "Never underestimate your audience. They're generally sensitive, intelligent people who respond positively to quality entertainment."

    "Individual science fiction stories may seem as trivial as ever to the blinder critics and philosophers of today, but the core of science fiction, its essence, has become crucial to our salvation, if we are to be saved at all."


    http://picasaweb.google.com/103478402021017098633

  19. #39

    Default Re: Stargate Tabletop RPG by Wyvern Gaming

    Quote Originally Posted by Platschu View Post
    Will you have an army consultant in your team? It is an interesting question as the world of Stargate is heavily focused on the US Army. So the characters should know their limitations, maybe some rules what they can or can't do. Are you planning to involve non-human races? What will happen with other nations (Russians, Chinese)? NID agents? FBI agents? Etc.
    We don't have any US Airforce consultants on our team, but we'll just follow the lead of the show in that regard.

    Quote Originally Posted by Platschu View Post
    How many playeable races can we expect? Can you tell us anything about the classes (like medic, scientist etc.)? Will technology replace the "magic" part of the classis wizards and priests?
    We're still in development on the races, so this is subject to change, but currently we have: Soldier, Diplomat, Medic, Scout, Engineer, and Scientist. Also, as I mentioned earlier we're also playing with the mechanic of a classless system, but even then we'd have "talent" trees that would resemble the classes as stated.

    Quote Originally Posted by Platschu View Post
    The combat system is also challenging in an RPG since the characters use weapons. So how can you balance a pistol, a PG90, a zat or a staff weapon? How can you describe accurance, the firepower, the damage? Will the objects, weather, distance, eyesight, the number of opponents or anything else influence the effectiveness? The fight conditions will be really critical in the SG RPG and I hope you will establish a good and a believable system for it.
    I can't say too much on this at this time. Weapons are the hardest part about a modern RPG. You want them to feel realistic but at the same time you don't want insta-death for the characters. It is a tricky balance.

    Thanks
    Brad
    stargateTheRPG.com

  20. #40
    General Falcon Horus's Avatar
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    Default Re: Stargate Tabletop RPG by Wyvern Gaming

    Quote Originally Posted by WyvernGaming View Post
    Let me ask you guys a question...
    What elements of a Stargate RPG do you feel are critical in making it to your table to play with your friends?
    Friends ... who know Stargate...

    I have the first (would be sad if I didn't) but not the latter.
    The Tale of Heightmeyer's Lemming by Falcon Horus

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    Proper Stargate Rewatch still happening right now -- season 6 of SG-1

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