I have played mostly our Hungarian RPG (M.A.G.U.S.), what is basically a 2D10 system. I have been Dungeon Master, because it was more fun for me when you try to tell a story for 3-4-5 people. But it also depends on the priorities of the players. We have been just teenager young men at that time, so some players wanted to find a partner (to express it nicely....), some of them wanted to kill everyone. And then it is the DM's job to maintain the balance between the NPCs and the players, order vs. chaos, fighting vs. storytelling. It was pure fun most of the time. But even me or my classmates were not "professional" players, so sometimes we have made mistakes too. Party attacks, individual character moments has taken time from others, unnecessary violence etc. It is hard to balance out an adventure or mission to be not too easy, not too hard, not too straightforward, but not too overcomplicated. And sometimes even dice rolls have really caused some unexpected events for both side. Probably now we would play a bit more serious. Once I had a movie idea about RPG gamers, who they sit down after 10-20 years to play together, but they have also grownup much more as persons and then the movie would focus on their change while they are playing.
Lore for me is important. I really appreciate such things when a world is really planned well. Such things happen mostly in novels. When every tiny details are there (the seasons, the name of the months, the people, the enemies, the alliances, the politicial situation, the religious side etc.), but most of the players won't use this informations necessarily while they are playing with a character. So it is amazing when a writer can create a consistent and logical world, but not every readers / players will interact the same way how it was expected. As I have written above, some players are single minded and basically to kill everyone.
While other players who I have observed really developed the speech tone, the background, the motivations, the weakness and strength of their own character and they literally stayed in the role at the table as amateur actors. And I really like such type of role playing when somebody really acts his/her character.
Sometimes it has also caused problems that the whole party has learned such informations what only one character should know. We have tried to make it more realistic, so if there were key informations then the DM and the player has gone out to discuss it quickly.
I have also loved to prepare some studd for my players. Like an ancient pergamen which was a worn out or torn paper. Or I have used Fighting Fantasy illustrations in my own story. Some players have got zero imaginations and they couldn't understand the concept of the whole RPG.
Lore for me is important. I really appreciate such things when a world is really planned well. Such things happen mostly in novels. When every tiny details are there (the seasons, the name of the months, the people, the enemies, the alliances, the politicial situation, the religious side etc.), but most of the players won't use this informations necessarily while they are playing with a character. So it is amazing when a writer can create a consistent and logical world, but not every readers / players will interact the same way how it was expected. As I have written above, some players are single minded and basically to kill everyone.
While other players who I have observed really developed the speech tone, the background, the motivations, the weakness and strength of their own character and they literally stayed in the role at the table as amateur actors. And I really like such type of role playing when somebody really acts his/her character.
Sometimes it has also caused problems that the whole party has learned such informations what only one character should know. We have tried to make it more realistic, so if there were key informations then the DM and the player has gone out to discuss it quickly.
I have also loved to prepare some studd for my players. Like an ancient pergamen which was a worn out or torn paper. Or I have used Fighting Fantasy illustrations in my own story. Some players have got zero imaginations and they couldn't understand the concept of the whole RPG.
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