I think I might have just realized the angle Fallout 3 and Vegas might have been trying to take with their creature design
Now fallout 1 and 2 had campy creature design. But it had a believable nature you know? And fallout 4's creature design is more realistic but in a way fits more with the original creature design
3 and Vegas.
Have creature design like a campy movie And. It. Works.
I mean it could just be graphical limitations. But if you think about it in the sense of campy 60s monster movies. It works perfectly.
I think Fallout is intended to be kind of Campy. But as Bethesda continues they're trying to kinda take it in a more serious direction. 1,2, and 3 feel like you're playing a campy apocalypse movie from the 60s, Especially Vegas.
4 feels more like a modern apocalypse movie, it's not as campy. More dreary. There's a more "weight of the world". It puts more focus on people dying, people struggling.
Now fallout 1 and 2 had campy creature design. But it had a believable nature you know? And fallout 4's creature design is more realistic but in a way fits more with the original creature design
3 and Vegas.
Have creature design like a campy movie And. It. Works.
I mean it could just be graphical limitations. But if you think about it in the sense of campy 60s monster movies. It works perfectly.
I think Fallout is intended to be kind of Campy. But as Bethesda continues they're trying to kinda take it in a more serious direction. 1,2, and 3 feel like you're playing a campy apocalypse movie from the 60s, Especially Vegas.
4 feels more like a modern apocalypse movie, it's not as campy. More dreary. There's a more "weight of the world". It puts more focus on people dying, people struggling.
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