a) That's fine. Like I said, it won't appeal to everyone.
b) Wyvern Gaming is not completely new as far as I can see. They have a couple of games already. Granted, they're not RPGs, but the process isn't that different. And it's also based on an existing and proven system, so not build from scratch as other games would be.
c) Nothing wrong with crowdfunding. This way people vote with their wallets and MGM won't have to invest much. They just receive the licensing fees, nothing more. American Mythology did that and succeeded.
d) Maybe bigger companies don't want to invest in Stargate, and MGM doesn't want to spend a fortune to "force" them to.
e) American Mythology did what they set out to do. As mentioned, they crowdfunded a couple of series and finished them. If they want to make more, they have to make the first move. Alliance was canceled because there was a long legal conflict between the devs and publisher about who held the license, and MGM was also starting to have financial trouble.
None of this is done by MGM. They just allow others to license the Stargate IP, and I'm glad they at least do that. And as long as those companies are paying the license fees, I don't think MGM is going to care much about what they do, considering they themselves barely care what their own people do with Stargate. Actually, it's not even MGM that's doing the licensing, they outsourced it to another company called Brandgenuity (whether that's good or bad, I can't tell. Not until some time has passed).
This is exactly what I would've done, if I could make either comics or a video game. Convince MGM to license the IP to me, and then I'll set up a crowdfunding campaign to see if fans would like what I plan. Then use that funding to create everything, sell it, and then use the revenue to pay the licensing fees. Granted, it's not that simple in practice, and it depends on the licensing deal. But this isn't unique to MGM, many companies make a licensing deal, then handle most, if not all the funding and production themselves, and then pay the licensing fees.
b) Wyvern Gaming is not completely new as far as I can see. They have a couple of games already. Granted, they're not RPGs, but the process isn't that different. And it's also based on an existing and proven system, so not build from scratch as other games would be.
c) Nothing wrong with crowdfunding. This way people vote with their wallets and MGM won't have to invest much. They just receive the licensing fees, nothing more. American Mythology did that and succeeded.
d) Maybe bigger companies don't want to invest in Stargate, and MGM doesn't want to spend a fortune to "force" them to.
e) American Mythology did what they set out to do. As mentioned, they crowdfunded a couple of series and finished them. If they want to make more, they have to make the first move. Alliance was canceled because there was a long legal conflict between the devs and publisher about who held the license, and MGM was also starting to have financial trouble.
None of this is done by MGM. They just allow others to license the Stargate IP, and I'm glad they at least do that. And as long as those companies are paying the license fees, I don't think MGM is going to care much about what they do, considering they themselves barely care what their own people do with Stargate. Actually, it's not even MGM that's doing the licensing, they outsourced it to another company called Brandgenuity (whether that's good or bad, I can't tell. Not until some time has passed).
This is exactly what I would've done, if I could make either comics or a video game. Convince MGM to license the IP to me, and then I'll set up a crowdfunding campaign to see if fans would like what I plan. Then use that funding to create everything, sell it, and then use the revenue to pay the licensing fees. Granted, it's not that simple in practice, and it depends on the licensing deal. But this isn't unique to MGM, many companies make a licensing deal, then handle most, if not all the funding and production themselves, and then pay the licensing fees.
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