Apologies if I got the term wrong, so I'll define Freemium as what I think it is:
Freemium is a player who refuses to pay any money for a game they enjoy, instead preferring to spend hours, days or months grinding ingame resources to get the items that could be easily obtained with a $10-20 purchase.
This topic was motivated by a rather objectionable Star Trek Online player who keeps insisting Cryptic should not get any money from it's players in the form of lifetime subscription purchases.
But it got me thinking, are there players who find paying money so offensive that they get angry or refuse to play games that include ingame purchases?
I've heard that a lot, that many players have avoided games because there is an ingame item store and don't think to consider any other factor.
There is a fairly recent and tragic example of just how badly that way of thinking can go.
Disney Infinity was a game that requires online servers and purchase of separate content (playable characters, expansion packs, level customization items/combat bonus items).
And the only thing those who refused to purchase it (even though they liked the game) had to say was "it costs too much".
For context, Disney Infinity was just closed down (including the online servers) because 60% of projected revenue wasn't enough to justify keeping the game active.
They even had a new expansion and playable characters in planning when the cancellation was issued.
As well as some deluxe figures that would be released later.
I'm thinking because all those gamers were too stingy to pay for this game, they caused it to be closed down.
Freemium is a player who refuses to pay any money for a game they enjoy, instead preferring to spend hours, days or months grinding ingame resources to get the items that could be easily obtained with a $10-20 purchase.
This topic was motivated by a rather objectionable Star Trek Online player who keeps insisting Cryptic should not get any money from it's players in the form of lifetime subscription purchases.
But it got me thinking, are there players who find paying money so offensive that they get angry or refuse to play games that include ingame purchases?
I've heard that a lot, that many players have avoided games because there is an ingame item store and don't think to consider any other factor.
There is a fairly recent and tragic example of just how badly that way of thinking can go.
Disney Infinity was a game that requires online servers and purchase of separate content (playable characters, expansion packs, level customization items/combat bonus items).
And the only thing those who refused to purchase it (even though they liked the game) had to say was "it costs too much".
For context, Disney Infinity was just closed down (including the online servers) because 60% of projected revenue wasn't enough to justify keeping the game active.
They even had a new expansion and playable characters in planning when the cancellation was issued.
As well as some deluxe figures that would be released later.
I'm thinking because all those gamers were too stingy to pay for this game, they caused it to be closed down.
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