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Star Wars: Battlefront is "DICE's interpretation of what Battlefront should be"
Star Wars: Battlefront, the new Star Wars game announced during EA's E3 press conference earlier this week, is developer DICE's "interpretation" of what the much-loved multiplayer-focused series should be.
That's according to EA Games Label boss Patrick Söderlund, who greenlit the project.
Little is known about the game, save it's in the early stages of development, is built using the Frostbite 3 game engine and will be released for PC, PlayStation 4 and Xbox One. A brief, seconds-long clip showed a snowy scene - the surface of Hoth, on which an Empire Strikes Back-era Snowspeeder suddenly crashes.
The announcement followed EA's deal with Star Wars IP holder Disney and the closure of LucasArts.
"This is DICE's interpretation of what Battlefront should be," Söderlund told Eurogamer. "That's the best description you can have. There are absolutely things in the previous Battlefront games that you'll recognise and remember, but DICE wants to put its own flavour on it. That's the only way we can do it. Hence it's called Star Wars: Battlefront, without a 3 at the end. We want to say it's something new.
"But again, it's going to be very Star Wars and very cool."
Söderlund declined to go into more detail on Battlefront's gameplay, saying: "It's very early days.""A society grows great when old men plant trees, the shade of which they know they will never sit in. Good people do things for other people. That's it, the end." -- Penelope Wilton in Ricky Gervais's After Life
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FWIW, it's being made by DICE (the company that makes the Battlefield games) and is being built in Frostbite3, the next-gen version of the engine that currently powers Battlefield 3."A society grows great when old men plant trees, the shade of which they know they will never sit in. Good people do things for other people. That's it, the end." -- Penelope Wilton in Ricky Gervais's After Life
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EA Executive: DICE 'Begged' To Do New Battlefront Game
In an interview over at ComputerAndVideoGames.com, EA Games executive vice president Patrick Söderlund described how EA's DICE studio asked for the opportunity to develop a new Battlefront game as part of EA's exclusive multi-year Star Wars deal with Disney. According to Söderlund, DICE was adamant about developing the game, which was a surprise coming from a studio with a history of preferring original properties like Battlefield.
Here's the Star Wars part of CVG's interview with Söderlund:
So one of your big surprises was DICE working on the new Star Wars: Battlefront. As you said, that's pretty much a match made in heaven for fans... but those sorts of dream collaborations don't happen often.
I'm glad you say that because it was almost not happening. It was just something as boring as resources and availability. The DICE guys Karl Magnus Troedsson and Patrick Bach were talking and I told them we were in dialogues with Disney over this deal and they just looked at me and said, "Why haven't you spoken to us? What are you doing? We want to make Battlefront."
DICE is a very particular place and they are very proud of what they do and you don't really tell them what to do. I didn't anticipate them wanting to work on a license - they've always been new IP or their own IP. But they were just like, 'we would kill to make this game' and the whole studio started talking about it like, 'please give us this game'.
That's when I called Frank [Gibeau, EA Labels boss] and I realised we had something here. 'If they want it that badly, then the game will be freaking awesome - we have to figure it out'. So we figured it out, we got them the game and it was that simple. They begged to do it, the opportunity was there and that's exactly why you'll see a game that will be what it needs to be.
http://www.theforce.net/story/front/...ame_152770.asp"A society grows great when old men plant trees, the shade of which they know they will never sit in. Good people do things for other people. That's it, the end." -- Penelope Wilton in Ricky Gervais's After Life
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