So it seems that this season is taking a turn for the better, we have a new place with interesting possibilities, we have a new adversary with tons of backstory and we even have better usage of the characters. But despite the show getting better, it still has baby steps to take. "Ghosts
" is an example of this.
The episode does good
with one thing, showcasing the relationships between the characters. It was nice to see how these characters operate from Rachel trying to bond with Charlie to Miles trying to convince a longtime old friend to join the cause to even Randal himself; mainly because it helps to develop the characters. With every word, with every action, with every sentence, you can see that they're trying to better themselves for the good of the show and there's no moment where the character development doesn't disappoint. I personally found Rachel to be the best character here mainly because of the way she handles that awkward emotive side with that badass fighter side, in one scene you can see the way and stumbles her words and in another you get to see the resourceful side that made her one of the better characters in the first half of Season 1. Even though she was paired up with Charlie for most of the episode, I found her entertaining
The action has somewhat improved and it isn't just mindless fighting; for most of the episode you get to see the characters become the hunted, try to avoid the ruthless powers of Randal and his army. This actually rectifies a flaw that's consistent with Revolution and that is the sheer stupidity of the actions; this show with it's premise could of had the potential to be intelligent and actually utilize logical strategy but instead they just do actions which I don't think are even possible just so they can serve the purpose of the plot. When you're watching them try to evade the forces of Monroe, you're seeing the sheer power of their forces, what they would do to accomplish the mission, even the lengths they would go to to accomplish the mission. It really does well in establishing them as a bonafied threat, one that'll definitely influence the events that'd come in this season.
However, there are times where the action seems forced; it seems like Revolution hasn't learned it's lesson in convincing action as many of the scenes are flash with very few substance in them. Take for instance the fight between Miles and his fight, this fight is designed to show how cool they are with their swords and nothing more. Every swing they manage to hit somebody and they don't seem to be bothered by forces that should be considered ruthless
and endeering; same goes for the scenes with Rachel, it seems like all has been done and bam, they defeat his forces as if it was sliced butter. I'm not a fan of these fight scenes and if they could just learn to take a bit of substance and include it into these fight scenes then maybe, maybe
it could come out better than it was.
There are some downsides to this episode and surprisingly, it relates to the character part of it. We're seeing Randal for the first time, the flashbacks of which are pretty good (what with the character motivation and all) but he doesn't manage to sell the urgency of the flashbacks in his performance which makes him seem like he's just a crazy guy who just happens to have all of the power in the world, neglecting the military experience that he claims to have; additionally his backstory doesn't feel really unique; while most of us could feel for his plight, most of us have seen that plight elsewhere.
Additionally, the new combatant in crime doesn't have an interesting story; while placing him inside Miles backstory makes him interesting (and he does all that he can to sell the interesting aspect of it.) His story about settling down has been done a thousand times before, worst is that the story seems to be predictable in that the ending is obviously designed to make him a part of the main story, using a plot device known since the dawn of time.
Which brings up another issue.
Everything seems designed to the getgo, there is absolutely no time where the actions feel genuine; well they do feel genuine when we see new places or new friends but everything is always designed to make sure they follow the plot of the story. They just have to do this or that in order to progress or they just have to find a way to make what should be an impossible situation a possible one; this really effects the believability of the world and forces me to strip alot of my logic and belief in order to get immersed in the world; nobody should have to shut off much of their functions just to get immersed in the show. Writers, people love it when their people are in impossible predicaments, it makes them think about how they're going to get out, how these people are going to react to the situation; it isn't fun when they manage to defeat guys easily, there should be a challenge
to this, a challenge that they can't face easily.
Aside from that. "Ghosts" prove that it's slowly improving, though not as quickly as you'd expect. The character exploration is good as well as the progress being made in the plot department but you'd have to sit through flashy action (slightly good action) and inconsistent logic just to get to the good parts. Still, I have to hand it to Revolution for trying to engage people in the action, these things just might up being Revolution's saving graces.