some one was discussing how many zpm's you would need to dial destiny or to build a bridge gateway or whatever and this make me thing how the hell is I think its naquadria on these planets that can dial destiny how the hell are these planets more powerful then a bunch of zpm's to dial destiny you would need heaps of zpm's and I doubt one planet of naquadria could even be as powerful as 2 zpm's max. whats up with this?
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how is naquadria more powerful then zpm's?
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Originally posted by tomaso88 View Postsome one was discussing how many zpm's you would need to dial destiny or to build a bridge gateway or whatever and this make me thing how the hell is I think its naquadria on these planets that can dial destiny how the hell are these planets more powerful then a bunch of zpm's to dial destiny you would need heaps of zpm's and I doubt one planet of naquadria could even be as powerful as 2 zpm's max. whats up with this?
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Its probably an issue of size as stated before. You can't really drag a planet around with Atlantis. Per cubic meter ZPMs are probably far more powerful. Its also a matter of availability. There's been more than a handful of ZPMs in the Stargate world already, but only 3 planets meet the 9 chevron requirements.Before this day is done, I will feed on your buttery defiance
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You realize how much naquadria would be in a planet's core, right? Like, how much energy we're talking about here?Click the banner or episode links to visit the virtual continuations of Stargate!Previous Episode: 11x03 "Shore Leave" | Previous Episode: 6x04 "Nightfall" | Now Airing: 3x06 "Eldest"The Continuing Stargate Wiki | Stargate: Avalon l The New "Ark of Truth" | Stargate: Universe Reviews | Banner designs by Alx
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ZPM's are designed to supply large amounts of power over time, a Naquardiah core can supply a great deal more power in very little time.I'VE GONE WIKI-MAD!!!!
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I assumed the naquadria is no where near as powerful as a zpm since Samantha said in the last episode jonas quin was in that if the naquadria exploded their contentent would be destroyed or whatever and their planet would be un habitable since all the ash and what not but if the naquadria is as powerful as they are saying in SGU then a lot more then the whole planet would have been destroyed hell prob 1/6 of the galaxy since some one did calculations saying it would take around 300-700 zpm's to dial destiny using atlantis's zpm as a basis
so how powerful actually is naquadria at one point they are saying it would be enough to destroy a partial part of the planet yet we know for a fact a zpm its self could destroy 1 solar system when fully powered so wouldnt the naquadria be so much more powerfuller
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The problem with ZPM's is they don't last long when you need more power from them. Unfortunately, dramatic effect causes the ZPM to lose large amounts of power.
Do something that requires a constant amount of energy and they can last for thousands of years, as shown when the three used on Atlantis lasted about 3,333 years each protecting the city from the ocean. Not dramatic in any way. However when it comes to weapons fire, explosions and Rodney screaming they are all going to die, that increases the dramatic effect which causes a ZPM capable of lasting 3,333 years on basic power levels to run for about 24 hours.
Naquadria is the opposite. Dramatic effect increases it's power because an exploding [planet] is awesome to watch so Naquadria will beat ZPM every time.
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Originally posted by SaberBlade View PostThe problem with ZPM's is they don't last long when you need more power from them. Unfortunately, dramatic effect causes the ZPM to lose large amounts of power.
Do something that requires a constant amount of energy and they can last for thousands of years, as shown when the three used on Atlantis lasted about 3,333 years each protecting the city from the ocean. Not dramatic in any way. However when it comes to weapons fire, explosions and Rodney screaming they are all going to die, that increases the dramatic effect which causes a ZPM capable of lasting 3,333 years on basic power levels to run for about 24 hours.
Naquadria is the opposite. Dramatic effect increases it's power because an exploding is awesome to watch so Naquadria will beat ZPM every time.
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Originally posted by actuallyliam View PostThis, although Rodney never had a full ZPM to work with. So it was dying like once a season. Under gun fire, activating star drives etc. He only had 1 or 2 partially full ones.
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Originally posted by tomaso88 View Postsome one was discussing how many zpm's you would need to dial destiny or to build a bridge gateway or whatever and this make me thing how the hell is I think its naquadria on these planets that can dial destiny how the hell are these planets more powerful then a bunch of zpm's to dial destiny you would need heaps of zpm's and I doubt one planet of naquadria could even be as powerful as 2 zpm's max. whats up with this?
An O'neill Device can boost the power on a gate enough for galaxy-to-galaxy wormhole travel. Its powered by a single staff weapon. What would happen with 10 staff weapons? Then there is Naquida generators, how are they not more powerful than a staff weapon? Once SG1 had those, why would they need an O'Neill device anymore?
At various times Atlantis had a ZPM, they were able to dial Earth at regular intervals to check in. Is it a simple multiplier? Does dialing the distance to earth twice mean you could have dialed a galaxy twice the distance from earth-pegasus once? If that is the case, if you count how many times they dialed Earth, just how far out there could they have dialed?
Thor was able to open a wormhole back to his home planet (galaxy) with a tiny hand held (stone?) device.
An Asgard ship was able to get from its home galaxy to earth in what? 2-10 minutes?
Somehow, pre-supergate, the priors of the Ori were able to dial the gates from their home galaxy presumably ridiculously far away and end up in the Milky Way. Earth should ask them about that...
We are meant to believe that the combined energy storing capacity of (a partially charged) Destiny and Seeder ship can generate as much power as needed, but that 1,2,3 ZPMs can't? A fully powered Destiny requires more power than Atlantis? Destiny that could probably dock on Atlantis? If that is the case then they are going about things all wrong on the show. There should be Earth based scientists constantly "stoned" into Destiny trying to reverse engineer its energy storing capabilities (capacitors?)...
I'm sure that ZPM's could dial Destiny when they were first introduced, but like the Ancients, they had to dumb them down to fit the plot.
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Thor was able to open a wormhole back to his home planet (galaxy) with a tiny hand held (stone?) device.
I'm sure that ZPM's could dial Destiny when they were first introduced, but like the Ancients, they had to dumb them down to fit the plot.
i think that the real reason is this :with Atlantis' 3 Zpms severely depleted, they need all their ZPM's and they simply don't WANT to sacrifice them for ca. 80 people.
i think that at the very least, per dial you need to deplete 1 ZPM.
oh and as to why naquahdriah is more powerful: it's not. it's just that a planet is ridiculously big and an icarus planet has a ridiculously large amount of naquahdriah on it.
technically, naquahdah can do the trick, but it's not radioactive so you can't do anything fancy with it like steering planetary reactions.
but yea, Icarus blew up with the force of a nova (10^40 joules) whereas a ZPM gets around 10^33, 10^35 joules.
that means 5 orders of magnitude higher than a ZPM, give or take an order of magnitude.
it should be an obvious conclusion that an Icarus base can only draw so much power.
Somehow, pre-supergate, the priors of the Ori were able to dial the gates from their home galaxy presumably ridiculously far away and end up in the Milky Way. Earth should ask them about that...
An Asgard ship was able to get from its home galaxy to earth in what? 2-10 minutes?
An O'neill Device can boost the power on a gate enough for galaxy-to-galaxy wormhole travel. Its powered by a single staff weapon. What would happen with 10 staff weapons? Then there is Naquida generators, how are they not more powerful than a staff weapon? Once SG1 had those, why would they need an O'Neill device anymore?
power is energy per unit of time. a Staffweapon's liquid core can not draw energy quickly (tornment of tantalus). however, the O'neill device seemed to draw far, far more energy from it in a far, far shorter time. it would burn out faster, but it gives you the power you need.
on the other hand, a naquahdah generator works like a regular staffweapon, namely it has a good balance between output and lifetime.
The problem with ZPM's is they don't last long when you need more power from them. Unfortunately, dramatic effect causes the ZPM to lose large amounts of power.
Do something that requires a constant amount of energy and they can last for thousands of years, as shown when the three used on Atlantis lasted about 3,333 years each protecting the city from the ocean. Not dramatic in any way. However when it comes to weapons fire, explosions and Rodney screaming they are all going to die, that increases the dramatic effect which causes a ZPM capable of lasting 3,333 years on basic power levels to run for about 24 hours.
Naquadria is the opposite. Dramatic effect increases it's power because an exploding [planet] is awesome to watch so Naquadria will beat ZPM every time.
a ZPM holding back the ocean requires 10^27 joules of energy *don't ask for the calcs, it's buried in a humongous thread*
however a ZPM blowing up a planet requires 10^33 joules of energy.
so in reality, the ZPM's doing the long constant drain actually weren't full.
the only real case of uber bull is the Progeny case where the Asuras cityship blows up and they need all 3 ZPM's, but it can be presumed that the atlantis class has proper failsafes to prevent uber explosions with ZPM's
oh and in case you need some convincing:
the anubis asteroid could blow up in a small nova. and it was a 137 kilometer if memory serves asteroid.
naquahdah is pretty damn powerful. naquahdriah even more so. and when you have planet-scale amounts of them, you outdo ZPM's.
in fact, with plain uranium i could generate ZPM levels of energy. you'd just need a jupiter sized planet or greater
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Originally posted by The_Asgard_live View PostI agree with you. The only explanation seems to be bad writing.
An O'neill Device can boost the power on a gate enough for galaxy-to-galaxy wormhole travel. Its powered by a single staff weapon. What would happen with 10 staff weapons? Then there is Naquida generators, how are they not more powerful than a staff weapon? Once SG1 had those, why would they need an O'Neill device anymore?
At various times Atlantis had a ZPM, they were able to dial Earth at regular intervals to check in. Is it a simple multiplier? Does dialing the distance to earth twice mean you could have dialed a galaxy twice the distance from earth-pegasus once? If that is the case, if you count how many times they dialed Earth, just how far out there could they have dialed?
Destiny was launched over 50 million years ago (the Antarctic gate was at least that old) so assuming Destiny stopped only for refuels and travels at the speed of light, it's at least over 50 million light years away. So that just shows how much power is needed.
[Thor was able to open a wormhole back to his home planet (galaxy) with a tiny hand held (stone?) device.
An Asgard ship was able to get from its home galaxy to earth in what? 2-10 minutes?
Somehow, pre-supergate, the priors of the Ori were able to dial the gates from their home galaxy presumably ridiculously far away and end up in the Milky Way. Earth should ask them about that...
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Originally posted by tomaso88 View PostI assumed the naquadria is no where near as powerful as a zpm since Samantha said in the last episode jonas quin was in that if the naquadria exploded their contentent would be destroyed or whatever and their planet would be un habitable since all the ash and what not but if the naquadria is as powerful as they are saying in SGU then a lot more then the whole planet would have been destroyed hell prob 1/6 of the galaxy since some one did calculations saying it would take around 300-700 zpm's to dial destiny using atlantis's zpm as a basis
so how powerful actually is naquadria at one point they are saying it would be enough to destroy a partial part of the planet yet we know for a fact a zpm its self could destroy 1 solar system when fully powered so wouldnt the naquadria be so much more powerfullerDaniel to Thor: Wait, you're actually saying you need someone dumber then you are?
Jack: You may have come to the right place.
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