Originally posted by Womble
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The reason I ask is because you mentioned things like suppressing rebellions and planetary defenses and well as what sounds like a lot of border patrol/peacekeeping type missions.
A very large carrier type craft fits this role much better than a battleship type design because it can effectively "cover" and monitor much more space much more effectively. The type of threats you encounter in a patrol or peacekeeping type scenario are unlikely to ever require the attention of an enormous giant gunned dreadnought style killing machine. They'll be much better dealt with by flights of smaller fighters, gunships and destroyers that could be potentially housed, repaired and rearmed inside their enormous mothership.
In that sense you could think of the carrier less as a ship and more of a mobile base. Even giving it onboard factories for producing new ships, ammo, parts and fuel out of raw materials gathered by mining/gathering ships it carries inside it would be reasonable.
Edit: Just read your second post about how your mains guys didn't build this thing. Excellent. Make this process automated. Give the super carrier thing a sort of AI that automatically dispatches resource gathering drones and the like to fetch raw materials to covert into the various things the ship needs to continue to survive. You could even do a plot tie in that much of your societies "modern" technology came as a result of reverse engineering how the mothership/carrier/dreadnought AI built things like FTL capable drones after they discovered the first one of these automated super ships just wandering the void on it's own. It's boarded and what they find is a sort of ghost ship still filled with weapons, small ships and various bits of tech all in pristene condition and neatly laid out in rows prepared and awaiting use by beings who'd mysteriously all vanished eons ago.
Anyway back to the general capabilities. If you need to invade a planet to put down a small uprising or rebellion you've also got a very large number of landing craft to do it with as well as fighters and bombers to escort and protect them as well as take out ground targets without taking out potential friendly or neutral targets in the vacinity as large scale orbital strikes might. They can also supply direct close in air support for landed troops. If the carrier's big enough you could have ti basically constantly tow around it's own small planetary assault army, complete with drop ships troops and vehicles. This doesn't even compromise it's role very much because the launch bays are already there and the troops can also be used to defend it from boarding and capture/inspect suspicious ships the fighter patrols run across in their daily policing activities.
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