Page 3 of 14 FirstFirst 12345613 ... LastLast
Results 41 to 60 of 272

Thread: Icon (805)

  1. #41
    Probie
    Member Since
    Jul 2004
    Posts
    16

    Default Re: Icon (805)

    One of the things that really bothered me was the different camera that they used during some of the action scenes. It looked like the hurky jerky "action" camera that more and more films and shows are using. It just looked grainy and low budget.

  2. #42
    Staff Sergeant TheKatGoddess's Avatar
    Member Since
    Aug 2004
    Location
    Lovely VA... even though I wish I was in LA
    Posts
    65

    Default Re: Icon (805)

    Nope. It spins all the time. We've seen it on MANY an episode where they open the show with the landscape of a new world... then the gate activates and spins and FWOOSH - flushing sideways and either a MALP, SG-1, another SG team, or a bad guy comes through!
    Urgo: *Wff!*
    Daniel: Woof?

    Daniel: *muffled* Dis ith da beth pae I'b ever had!

    Jack: And Daniel said he wanted you to go with us to make sure this works?
    Daniel: I didn't say that.
    Nick: Yes!
    Jack: Okay!
    Daniel: Nick! You're taking advantage of me!

    Weir: That's the bright side?
    Daniel: More of a slightly less dark side...

  3. #43
    Data ShadowMaat's Avatar
    Member Since
    Apr 2004
    Location
    Doctor Horrible's Lab
    Posts
    17,549

    Default Re: Icon (805)

    I thought offworld, outside gates didn't spin because they can't make a working gate that breaks down into pieces for easy hauling to location shots. The one in the studio is the only one that actually "works".

    Or that was always my understanding of it.

  4. #44
    Staff Sergeant TheKatGoddess's Avatar
    Member Since
    Aug 2004
    Location
    Lovely VA... even though I wish I was in LA
    Posts
    65

    Default Re: Icon (805)

    Naw, I don't think that was it. I mean, I've seen episodes where the gate spins, and some episodes where it doesn't. I mean, I wonder if just has to do with whether or not they want the effect, I guess. I'm not sure, but I should look that up. I mean, the episode Shades of Grey - and I only remember this because I happened to watch it today - when Jack hides from the incoming team, the gate spins before SG-1 comes through. Then it spins when he dials again. I dunno. It's another one of those "Just accept it" things.
    Urgo: *Wff!*
    Daniel: Woof?

    Daniel: *muffled* Dis ith da beth pae I'b ever had!

    Jack: And Daniel said he wanted you to go with us to make sure this works?
    Daniel: I didn't say that.
    Nick: Yes!
    Jack: Okay!
    Daniel: Nick! You're taking advantage of me!

    Weir: That's the bright side?
    Daniel: More of a slightly less dark side...

  5. #45
    Major keshou's Avatar
    Member Since
    Apr 2004
    Posts
    2,231

    Default Re: Icon (805)

    Quote Originally Posted by ShadowMaat
    I thought offworld, outside gates didn't spin because they can't make a working gate that breaks down into pieces for easy hauling to location shots. The one in the studio is the only one that actually "works".

    Or that was always my understanding of it.
    That's my understanding too. Now it could be they insert the spinning element we saw using CGI. The iris closing is CGI as I recall.
    http://i6.photobucket.com/albums/y23...d_smallest.jpgLife is hard...and it's harder if you're stupid

  6. #46
    Lieutenant Colonel Major Fischer's Avatar
    Member Since
    Jul 2004
    Location
    United States
    Posts
    3,457

    Default Re: Icon (805)

    So my comments...

    I actually rather loved this episode, but I'm a Cold War historian by trade and it played to all my personal loves. Could have done without some of the swooning over Daniel thing, but that's a classic element in stories about war and nurses. Could have been worse though.

    So, particular points....

    * Loved the tourists and the MALP, sooner or later they needed to come out in museum, I only wish they'd actually walked out to meet the tourists instead of waiting for dignetaries.

    * Loved seeing Carter in charge, and being in charge as a soldier. She looked more comfortable this time than in the brief scene in Zero Hour. They did the military tactics in the take over of the base really well. It seemed quite belieable to me.

    * As a general point of interest I saw the following weapons. Kalashnikov AK 47 (early model, looked like a milled reciever), PPSch-41 (Soviet made submachine gun, famous for looking like a farm implement), PPS-43 (Soviet made submachine gun, famous for it's role in the Siege of Leningrad), M1 Garand (US made self loading rifle, standard infantry weapon in WWII and Korea). Based on this, and the fact that the two nations had missile technology, but not nuclear weapons I'd be willing to place their tech at about 1947.

    I don't have a particular issue with the use of earth guns as props, it gave a nice feel to the episode to me. My only comment was the actors must have been dying from holding the Garand that way. I used to competition shoot that rifle and I'd have NEVER tried to fire or move that way, but than again, it's hardly a close combat sort of weapon.

    In general, not a great episode, not a horrible one. Wasn't a waste of my video tape.



  7. #47
    Staff Sergeant TheKatGoddess's Avatar
    Member Since
    Aug 2004
    Location
    Lovely VA... even though I wish I was in LA
    Posts
    65

    Default Re: Icon (805)

    That's quite viable, and probably what they do. I just noticed that the Gate in the show spins in the episode. Personally, I don't care how they do it, so long as it looks cool and gets done.
    Urgo: *Wff!*
    Daniel: Woof?

    Daniel: *muffled* Dis ith da beth pae I'b ever had!

    Jack: And Daniel said he wanted you to go with us to make sure this works?
    Daniel: I didn't say that.
    Nick: Yes!
    Jack: Okay!
    Daniel: Nick! You're taking advantage of me!

    Weir: That's the bright side?
    Daniel: More of a slightly less dark side...

  8. #48
    Chief Master Sergeant Animalian's Avatar
    Member Since
    Jun 2004
    Location
    California
    Posts
    128

    Default Re: Icon (805)

    Ok everytime I heard the name Saron (sp?) and all that I was like...suddenly expecting a litle Hobbit to pop out with a Ring. I swear, i could not get that out of my head!


    Other than that, and the fact that I missed the first 20 minutes, i liked it.
    "Sometimes I think the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us." -Bill Watterson
    http://img.photobucket.com/albums/v2.../DanBanner.jpg

  9. #49
    Staff Sergeant
    Member Since
    May 2004
    Posts
    62

    Default Re: Icon (805)

    If the tech level is around 1947, does that mean that the Goauld took humans from around that time to colonize that planet? or is it just a parallel development pattern?

  10. #50
    Chief Master Sergeant Yu Huang Shang Ti's Avatar
    Member Since
    Jul 2004
    Posts
    106

    Default Re: Icon (805)

    Has to be parallel development, since they mentioned the legends of their gods were thousands of years old in the teaser.

    Also, just a few days ago, a rerun of "2001" showed a spinning offworld gate -- not uncoincidentally, a CGI one. (It even did the SGC's modified dialing sequence, since the Aschen didn't have a DHD.)

  11. #51
    Lieutenant Colonel Major Fischer's Avatar
    Member Since
    Jul 2004
    Location
    United States
    Posts
    3,457

    Default Re: Icon (805)

    Humans on lots of planets developed long past the level they were at when the Goa'uld took them. PD was done better here than it was in some other SciFi series I shall not mention where it equaled identical developement. Essentially, there are logical steps from one technological developement to the next.

    Without a world war to drive the need for the massive expenditure of a nuclear program than I can see why they might, say, have a ton of A4/V2 type rockets with high explosive.

    Submachine guns follow logically from Self Loading rifles, and Assault Rifles follow from Submachine guns.



  12. #52
    Staff Sergeant
    Member Since
    May 2004
    Posts
    62

    Default Re: Icon (805)

    While the gun technology follows a logical sequence, I don't think the design would be an exact replica of earth weapons right?

  13. #53
    Lieutenant Colonel Major Fischer's Avatar
    Member Since
    Jul 2004
    Location
    United States
    Posts
    3,457

    Default Re: Icon (805)

    No, but gun tech of that level is harder to make props for than "fake future weapons." Suspend your disbelief. IT's called a budget.



  14. #54
    Chief Master Sergeant VixyOwl (~~Ani)'s Avatar
    Member Since
    May 2004
    Location
    Saint Louis
    Posts
    134

    Default Re: Icon (805)

    Other than the pre-stated issues with the "woman defined by her libido instead of her reason" cliche...

    I have one big question. Anyone want to verify why it's called "Icon"?

    I'm assuming it's because the gate's an icon for them just as the cross is for Christians, but I have a nagging feeling that I'm overlooking something...
    "Frankly, we're not surprised when she starts pulling large bombs from skin-tight catsuits..."
    "Not only can Josette Simon really, really act, she gets the show's best introduction - she rescues Avon, announces he's the most beautiful man she's ever seen, then explains the only other man she's seen is her father, whose surname is, blissfully, Mellonby."
    "This is a future where the women are beautiful, the men are ugly, and the only drink is creme de menthe."
    --BBC CultTV's web review of Blake's 7 season 3 DVD (21.06.05)

  15. #55
    Lieutenant Colonel Elwe Singollo's Avatar
    Member Since
    May 2004
    Location
    Menegroth, Doriath
    Posts
    4,444

    Default Re: Icon (805)

    Quote Originally Posted by MadJaffa
    I don't remember ever seeing it spin before.
    If i can remember, they did show in the S7 premiere the gate on Kelowna, but i'm not 100 percent sure about the whole spinning.

  16. #56

    Default Re: Icon (805)

    Quote Originally Posted by littlemigueljr
    If i can remember, they did show in the S7 premiere the gate on Kelowna, but i'm not 100 percent sure about the whole spinning.
    I don't think it spun on Kelowna (or Langara, whatever you prefer), because they have a DHD. Which means an "Icon," it didn't spin because they didn't have a DHD (or at least I didn't see one.

  17. #57

    Default Re: Icon (805)

    Quote Originally Posted by ShadowMaat
    I thought offworld, outside gates didn't spin because they can't make a working gate that breaks down into pieces for easy hauling to location shots. The one in the studio is the only one that actually "works".

    Or that was always my understanding of it.
    I'm thinking CGI.

  18. #58
    Lieutenant Colonel Elwe Singollo's Avatar
    Member Since
    May 2004
    Location
    Menegroth, Doriath
    Posts
    4,444

    Default Re: Icon (805)

    Quote Originally Posted by rocket4477
    I don't think it spun on Kelowna (or Langara, whatever you prefer), because they have a DHD. Which means an "Icon," it didn't spin because they didn't have a DHD (or at least I didn't see one.
    Oo- i misunderstood what the person was talking about, i understand now

  19. #59

    Default Re: Icon (805)

    Quote Originally Posted by littlemigueljr
    Oo- i misunderstood what the person was talking about, i understand now
    I'm happy you understand now (nice avatar by the way, though Camulus was MUCH more original than Jonas).

  20. #60
    Lieutenant Colonel Elwe Singollo's Avatar
    Member Since
    May 2004
    Location
    Menegroth, Doriath
    Posts
    4,444

    Default Re: Icon (805)

    Another thing i wanted to see in this episode was the other country, not just the religous evil dude and the country he was taking over.

    I like my 4 people, Jonas, Camulus, Daniel, and Amaterasu, many many more

Page 3 of 14 FirstFirst 12345613 ... LastLast

Similar Threads

  1. Icon - Pre-eps talk SPOILERS
    By GateGipsy in forum Stargate SG-1
    Replies: 38
    Last Post: August 6th, 2004, 06:19 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •