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  1. #121
    Captain Andrew Joshua Talon's Avatar
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    Default Re: New Ship Thread

    And now, in honor of Kaiphantom's excellent design, I present my interpretation of the Vortex-class destroyer:



    I increased the number of MRLS launchers to give the ship more overall firepower, and to take up the empty spaces. The FELs each use an independent liquid naquadria power source, which reduces the amount of space and support equipment connected to them and lowers the risk of power failure.

    The "swan neck" design grants access to the support craft bay underneath the main cannon. And the "outrigger" pods house the main hyperdrive units.

  2. #122
    Chief Master Sergeant
    Member Since
    Feb 2006
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    104

    Default Re: New Ship Thread

    My ship would have a plasma cannon of some kind (retrofitted from something maybe) with an out-of-phase type cloak like the Sodan used. Along with a way to fire drones out of it. The last part would be of course hyperspace and all that along with an ZPM.

  3. #123
    Captain travis's Avatar
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    Jan 2006
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    1,562

    Default Re: New Ship Thread

    Quote Originally Posted by ancientaction
    if anybodys played the game, "HomeWorld 2"

    i think the Battle Cruser from that game would kick ass
    I agree, loved that game.
    Does any one know a good 3D graphics program that is good to design ships?(has to be PC). I've been inspired by the sci-fi meshes site (must see for ship lovers) and have been designing a lots of concept ships. I would love to show you guys but don't have a scanner. Plus I'm not really good at spec's only good at the aesthetic look and design.

    P.S freyr's mother and deadman love you artistic license even though it's ludicrous and ludicrous is good in my books.

  4. #124
    First Lieutenant deadman's Avatar
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    Mar 2006
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    596

    Default Re: New Ship Thread

    Quote Originally Posted by deadman
    MS-301
    Dimensions
    Decks- 55
    Withd- 265
    Length- 500

    Crew
    Command Deck- 25
    Medical Unit- 10
    Ship Security- 200
    Engineers- 100
    Total- 335

    Ship Capacity
    2,500 people minus crew

    Power
    1 Singularity Reactor (uses an artificial blackhole trapped in electromagnetic field as energy)
    Asgard Class Reactors (backup)

    Propulsion
    Singularity Drive (Stargate speed hyperspace travel)
    Hyperdrive Window Generator
    FTL Drive
    Ionis Sublight Drive
    Anti-Gravity Wave Drive

    Shielding
    Shields- Asgard Shield Generators
    Cloaking Device
    Hull- Triple Titanium-Trinium Alloy Hull

    Weapons
    Gravity Bombs (forms a blackhole that lasts for a few seconds)
    Coil Guns (use magnetic coils instead of rails)
    Naquada Laced Coil Gun Shells
    Charged Particle Cannons
    Missles
    Naquada Nukes

    Other Tech
    Subspace Communications Array
    Asgard Beaming
    Rings
    More info:

    Backround
    Developed shortly after the Daedalus Project as a joint project between the USAF, US Navy, Russian Military, RAF, and the Chinese. It is made to unite the major powers of the world for its defense.

    The ship's outer shell is made of carbon fiber and the ship itself is desinged for radar stealth. The ship is completely black so it can not be seen easily. Finally, the ship is equipped with cloaking technology for surprise attacks.

    The power system, the Singularity Reactor, was created based off of research form the BH incident at the SGC, and the SuperGates. The hole itself is held in place by a powerful magnetic field. The total power output is double that a ZPM is capable of.

  5. #125
    First Lieutenant Kaiphantom's Avatar
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    Mar 2006
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    Default Re: New Ship Thread

    Quote Originally Posted by Andrew Joshua Talon

    I increased the number of MRLS launchers to give the ship more overall firepower, and to take up the empty spaces. The FELs each use an independent liquid naquadria power source, which reduces the amount of space and support equipment connected to them and lowers the risk of power failure.

    The "swan neck" design grants access to the support craft bay underneath the main cannon. And the "outrigger" pods house the main hyperdrive units.
    Not bad, thanks! I'm a crappy artist, so never would have attempted it. I specialize in seeing what technology is out there, what's possible, and what's needed to achieve it. You'd be surprised what can be done with out any fancy alient tech. ^^

    Only a few changes I'd make.

    #1. Laster Turrets. Lasers don't need barrels. In fact, the ones I was visualizing, were like the simple black domes in "2010". Though I don't believe those were actual lasers, as a laser is just like turning on and off a flashlight.

    #2. You put the support craft bay just about where I had envisioned, although I envisioned launches taking place out the sides. Recovery could be from the front, however.

    #3. # Not quite sure what kind of construction is needed for the hyperdrive, but was trying to stay away from any major "outrigger pods." The idea is for a minimal profile when charging another ship. But if they are required, then they wouldn't stick out as much as they do on Prommie or Dedy. I had assumed Prommies and Dedy's pods were the hanger bays.

    Other than that, looks good. ^^

  6. #126
    Captain Andrew Joshua Talon's Avatar
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    Feb 2006
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    1,126

    Default Re: New Ship Thread

    Quote Originally Posted by Kaiphantom
    Not bad, thanks! I'm a crappy artist, so never would have attempted it. I specialize in seeing what technology is out there, what's possible, and what's needed to achieve it. You'd be surprised what can be done with out any fancy alient tech. ^^

    Only a few changes I'd make.

    #1. Laster Turrets. Lasers don't need barrels. In fact, the ones I was visualizing, were like the simple black domes in "2010". Though I don't believe those were actual lasers, as a laser is just like turning on and off a flashlight.

    #2. You put the support craft bay just about where I had envisioned, although I envisioned launches taking place out the sides. Recovery could be from the front, however.

    #3. # Not quite sure what kind of construction is needed for the hyperdrive, but was trying to stay away from any major "outrigger pods." The idea is for a minimal profile when charging another ship. But if they are required, then they wouldn't stick out as much as they do on Prommie or Dedy. I had assumed Prommies and Dedy's pods were the hanger bays.

    Other than that, looks good. ^^
    I agree: We've come up with some pretty cool stuff on our own. The SR-71 Blackbird, for instance. ^__^ Any thoughts on how to refine the 371 design I created in my Homeworld Defense thread?

    On your suggestions:

    1: Oops! I just like the look of naval gun turrets. They seem more focused and direct, that's all. Good point though. Domes would make more sense.

    2: That's what those doors on the sides are for, actually. The entire bay can be opened to space on three sides.

    3: The outboard pods are from the Prometheus. I felt that it would be easier to lift already developed hyperdrives from a previous program and add them to the Vortex to cut down on R&D costs. Plus, this way there's more room in the main hull for other things, and not taken up by the hyperdrives. The sihoulette increase is very minimal, as the pods are held close to the main hull.

    Any more idea for ships, feel free to post them!

  7. #127

    Default Re: New Ship Thread

    backround: about ten years after the ori were finally defeated, the greatest minds of the asgard tau'ri tokra nox(suprisingly) and tolon got together to form a ship off wich a fleet of super ships would be based off. the tau'ri represented their own technology and anciet technology after mastering atlantis based technologies when the fleet is finished the ships will be used soley for defence of the pegusus milky way and ida galixies


    class:supership (super-battleship/transport ship/lab ship)

    hull: trinium based inner-layer with an outer-layer composed of a substance created by the nox and tolon in order to make a metal capable of containing nuclear fusion. the outer shell was composed of a substance similar to that of the armer used by kull warriors this was created by the tau'ri after seeing how effective the armor was at absorbing energy wepons

    design and size: all five of the races decided to base the design off an experimental warship the ancients planned to use on the wraith found in the atlantis databanks, but made large changes in the design to accomidate for cargo space, living quarters food storage and many other things it is roughly 1 kilometer (that might sound like alot but it really isnt for a ship...but just to clarify i did read that you said not to make it 4 kilometers) in length and at its widest point, 200 meters it is long and narrow for the most part but has wings that come off near the very back and connect to longer segments on each side much like this: (sorry i didnt do anything elaborate)
    000000000
    00
    00000000000000
    00000000000000
    00
    000000000


    computer system: the most advanced computer system ever created encoded in a combination of asgard nox tolon and an ancient form of launguage specifically created for such a thing and the most advance tau'ri uses a complicated hybridized form of control crystals created by ancients and a asgard based tau'ri system for controlling hyperdrives uses a version of holographic communication created by the ancients that allows you to interact with systems of another ship (must be compatible ship) uses a hybrid of sensors created by the asgard nox and tolon and is displayed through advanced holographic imagry created by the tokra and tau'ri sensors are capable of detecting stargates on planets and large ships anywhere within a 500,000 light year radius (is that a good number? dont get mad if it is way too big or way too small not quite sure...)

    power source: a system of 3 zpms that provide power to sheilds and hyperdrive only (along with systems that control them) and a asgard power source for everything else also uses quite a bit of heavy liquid naquadah (provided by the tokra) for some of the secondary wepons

    sheilds/hyperdrives: sheilds are provided by a fusion of nox asgard and ancient sheilding combined with the sheild/energy source that the ori created to erect the supergate the first time. hyperdrives are the most advanced ancient hyperdrives that was improved upon by a combined effort of thor of the asgard samantha carter and rodney mc'kay of the tau'ri and some tokra and nox

    stealth: this was peovided soley from the nox as they have the most advanced stealth technology of any race known

    extras: included asgard beam technology tolon wepon disarming for prisoners a technology created by the tau'ri that could activate a gate from orbit and redirect transport ring beam and send it through the gate and have the gate on the otherside to rematerialize the beam.

    wepons: secondary: tolon ion cannon ancient designed wepon similar to that of the one used to destroy one of the hive ships during season one of atlantis on that satellite tokra and tau'ri designed railguns strategic use of asgard beaming technology, drones (ship carries 500 at one time but in times of peril can get them shiped if near stargates)
    primary: customized drones that have naquadria enhanced nuclear warheads and personal sheilds that allow it to pierce any sheild with ease(not easy to produce so each ship carries only 10)

    crew: a crew consisting of all five of these races with 5 captains abord one from each race these captains include o'neils clone baldur (who knows an extensive amount of ancient technology after traveling to atlantis with the deadulus) and... important people from the tokra nox and tolon too...
    only top commanders get the ancient gene which is required for access to restricted area such as where they keep the drones, engines, sheild generators, control crystals etc. the ancient gene is also required for use of the drones (obviously)

  8. #128
    Lieutenant Colonel aAnubiSs's Avatar
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    May 2004
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    Default Re: New Ship Thread

    fanwank

  9. #129
    Lieutenant Colonel ussrelativity's Avatar
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    Jan 2006
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    Lemuria
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    4,061

    Default Re: New Ship Thread

    Quote Originally Posted by deadman
    More info:

    Backround
    Developed shortly after the Daedalus Project as a joint project between the USAF, US Navy, Russian Military, RAF, and the Chinese. It is made to unite the major powers of the world for its defense.

    The ship's outer shell is made of carbon fiber and the ship itself is desinged for radar stealth. The ship is completely black so it can not be seen easily. Finally, the ship is equipped with cloaking technology for surprise attacks.

    The power system, the Singularity Reactor, was created based off of research form the BH incident at the SGC, and the SuperGates. The hole itself is held in place by a powerful magnetic field. The total power output is double that a ZPM is capable of.
    Quantum Singularities! Yes!

    I was wondering when one would implement a quantum singularity into their power systems.

  10. #130
    First Lieutenant
    Member Since
    Jul 2005
    Posts
    707

    Default Re: New Ship Thread

    Quote Originally Posted by travis
    I agree, loved that game.
    Does any one know a good 3D graphics program that is good to design ships?(has to be PC). I've been inspired by the sci-fi meshes site (must see for ship lovers) and have been designing a lots of concept ships. I would love to show you guys but don't have a scanner. Plus I'm not really good at spec's only good at the aesthetic look and design.
    .

    Might want to give www.blender.org a spin, its powerfull and opensource, will costs you only time.
    But 3d graphic is a very time consuming art, don't be frustrated if you don'y get anything done in the first weeks, that is 100% total normal and happens to everyone.

  11. #131
    Captain travis's Avatar
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    Jan 2006
    Posts
    1,562

    Default Re: New Ship Thread

    Quote Originally Posted by Auralis
    Might want to give www.blender.org a spin, its powerfull and opensource, will costs you only time.
    But 3d graphic is a very time consuming art, don't be frustrated if you don'y get anything done in the first weeks, that is 100% total normal and happens to everyone.
    Thanks you, but do you think it's user friendly. I do not have any graphic design knowledge or background, as I'm only good at drawing by the old fashion way.

  12. #132
    First Lieutenant
    Member Since
    Jul 2005
    Posts
    707

    Default Re: New Ship Thread

    To be real honest.
    There is NO userfirendly 3d software at all.
    However, everyone is different and might find a particular software easyer to work with then another software.
    It all comes down to sit and try, follow a few tutorials and play around. And then try to give form to an idea you have. Start simple and for the first year or so, it doesn't realy even matters what software you use, since you don't have any skills needed to use any of the better ones to even a tiny bit of its potential. 3d graphocs is one of the most complex things to do with a computer, especialy if you want photorealistic or otherwise perfection.
    Just pick a software and experiment.

  13. #133
    Chief Master Sergeant satnamboll28's Avatar
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    Mar 2005
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    UK
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    Default Re: New Ship Thread

    Quote Originally Posted by Andrew Joshua Talon
    And now, in honor of Kaiphantom's excellent design, I present my interpretation of the Vortex-class destroyer:



    I increased the number of MRLS launchers to give the ship more overall firepower, and to take up the empty spaces. The FELs each use an independent liquid naquadria power source, which reduces the amount of space and support equipment connected to them and lowers the risk of power failure.

    The "swan neck" design grants access to the support craft bay underneath the main cannon. And the "outrigger" pods house the main hyperdrive units.
    Nice ship.
    I also have some sketches for some ships that I have put together for some fan fiction that I am currently writing. Sketching is easy for me, but drawing in 3d? You'd have better luck at winning the lottery.
    I'm trying Vue, although it takes getting used to. So I might be trying Blender.
    I have designed bombers, cruisers, destroyers, a carrier and also a battleship, and alternate reality ships as well, which will be in my fan fiction. But like I said, I can sketch, but not really draw properly in 3d.
    I'll scan some in, and try and post it. Although this is really my first time that I am posting.
    Apols if I have gone on a bit, but I had a lot of time on my hands before. Shame I've got writers block at the moment, otherwise I would have finished the story.

  14. #134
    Second Lieutenant Milleniumlance's Avatar
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    Oct 2005
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    Cleveland, OH, USA
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    Default Re: New Ship Thread

    This my first fanmade ship so go easy on me..

    DDX-306 /Unity-class Advanced Destroyer

    Type: Small medium-range hyperspace capable warship
    Technology base: Earth/Asgard
    Nations: United States Navy, United States Air Force, Royal Navy/Air Force, Russian Space Service, Canadian Air Force
    Naval Classification: Advanced Destroyer /Light Cruiser
    Hull: Titanium/Steel, Carbon composites, Trinium in areas of importance[bridge,engineering etc]
    Decks: Nine
    Dimensions:
    ~Length: 150m
    ~Width: 45m
    ~Height: 50m
    Displacement: 2,800 tons
    Crew: 35
    ~SG Teams: 1
    ~Troops: 40
    ~Craft: Six Tel'tac cargo ships, Puddlejumpers or F-302As
    ~Vehicles: 4 Humvees, 8 UGV mobile defense platforms
    Powerplant: Mk. III Naquadah Reactor/ Mk. II Naquadah Generator backup
    Engines:
    ~Five ion-based sublight drives
    ~Two hyperspace window generators
    ~Antigravity Wave Generator
    Weapons:
    ~Ten Mk. II 15mm Point Defense Railguns/ 6000 rounds each
    ~One 40 round retractable turreted MRM Pod/ Reloadable Naquidah enhanced missiles
    ~Three triple barrel 180mm Heavy railguns/ Experimental Potassium/Naquidah Explosive rounds
    ~One VLS/ Firing 4 Mk. IX Gatebuster/Anti-Ori Nuclear Missiles-/can be transported outside enemy shields
    Defenses:
    ~Asgard shields/ remodulated for directed energy weapons-Unity can take two direct hits before failure
    ~Reactive Armor
    Other Technology:
    ~Asgard transporters
    ~Asgard sensors
    ~Gou'ald Rings/ New security protocol to prevent unauthorized transports

    The Unity Class Advanced Destroyer is designed to be a low cost, hard hitting escort for the more expensive and difficult to produce BC-304 Daedalus class. The ship class name Unity was chosen because this would be the first Earth vessel to be untilized by all members of the Stargate Treaty. Its small size and use of earth made alloys and composite materials makes it ideal for large scale production globally. Six vessels are expected to be ready by the end of 2007 and Nine by the end of 2008. At a pricetag of roughly 4 billion dollars the Unity class is far more affordable than the venerable Daedalus Class...

    After the failure to stop the Ori's second beachhead and the destruction of several Free Jaffa Nation and Tauri capital ships by the Ori's Directed Energy Beams it was sermised that a smaller, faster vessel that could stay out of the main weapons firing arc would be able to "overwhelm" the Ori vessels shields with heavy volleys of fire. The tactic for fighting is hit and run move in against firing arcs and firing heavy guns and MRMs while the 304s fight the enemy head on.
    Last edited by Milleniumlance; March 10th, 2006 at 10:18 AM.

  15. #135
    Captain Andrew Joshua Talon's Avatar
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    Feb 2006
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    Earth
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    Default Re: New Ship Thread

    Nice design!

    However, now that the Ori have shown just how our ships measure up against theirs (not very well), I think we need to focus more on putting up as many big, powerful ships as possible. Destroyer-class vessels will have to be cut down 304s-Smaller hulls, no fighter bays, same armament. Or, uprated versions of the Prometheus.

    Anyone want to take a stab at it?

  16. #136
    Second Lieutenant Milleniumlance's Avatar
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    Oct 2005
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    Cleveland, OH, USA
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    Default Re: New Ship Thread

    I will work on one, I made the armaments and tactics before lastnights finale I need to seriously make changes ...I thought they would atleast destroy one..

  17. #137
    Staff Sergeant caskin's Avatar
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    Sep 2005
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    Colorado, USA
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    Default Re: New Ship Thread

    I am lovin' this thread! I say artwork is the best way to show off your design for a ship, visual stuff helps greatly, for me at least.

    I've never been much for massive spec sheets and intricate details, but I do have eye candy! I'm more for alien and non-earth ships, so no newer earth vessels here. I bet I could conjure up one if I tried hard enough.

    Currently Unnamed Cludo class Yylter vessel.




    This ship can travel in and out of atomospheres, and in and out of water. On top of that it is capable of opening a hyspace window as well. Built primarily as a transport, this vessel can move people from place to place quickly, and accomodate several travelers for a long amount of time as well. It has no weapons but is highly maneuverable and can blink away from trouble very quickly if need be.
    The first pic was actually an experiment in mettallic reflections, or an experiment in chrome, whatever you want to call it. The ship does have a very sleek, smooth, and shiny hull. (that pic isn't finished yet, still got some detailing to do)

    Ship number 2
    The CCS Predya II



    Again, an unfished picture, but I love it so much so far, and it's such a facinating ship.
    The Predya II is a massively larger remake to the first design for the vessel which is known simply as the Preyda. This ship is for salvage and repair, and a voyager class vessel as well since it can accomodate a massive amount of people. When cruising normally the rings that line the major section of the hull are retracted, that also includes the major rings on the front. But when it comes across a ship worth salvaging, or one of it's own vessels needs some repair, the extend outwards and hold the ship inside. Then an energy field is created around the rings and a pressure dock is established to more efficiently work on the ship inside.
    The front part of the ship is what accomodates the people, the middle section is entirely open for storage of salvaged or non-salvaged parts. This ship is insanely large, it was very close to being classified as a mobile community or station when being built, but due to the nature of it's work which would be extensive voyages and the containment of salvaged ships, it remained as a Salvage and Repair vessel.
    Something I failed to mention and/or point out is the mechanical "arms" upon the front section of the Preyda II, these can unfold to nearly twice their length and have a magnetic claw which grabs ships and reels them in to the pressure dock.

    And I think that is it for those two, I have another design working in my head and currently being sketched out in photoshop, keep and eye out!

    And too all you other people with awesome imaginations, keep up the good work! I will most definitely keep an eye on this thread.

  18. #138
    Second Lieutenant Milleniumlance's Avatar
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    Oct 2005
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    Cleveland, OH, USA
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    444

    Default Re: New Ship Thread

    ok here is my new vessel it is in reaction to the finales bloodbath..
    it still has some point defense weapons because of the Lucian Alliance threat[Alkesh and Gliders] and there are no fighter bays...


    DDX-307 /Excaliber-class Advanced Destroyer

    Type: Large Long-Range Hyperspace capable Destroyer
    Technology base: Earth/Asgard
    Nations: United States Navy, United States Air Force, Royal Navy/Air Force, Russian Space Service, Canadian Air Force
    Naval Classification: Advanced Destroyer
    Hull: Titanium/Steel, Carbon composites, Trinium/Naquidah/Carbon Armor
    Decks: 12
    Dimensions:
    ~Length: 225m
    ~Width: 70m
    ~Height: 75m
    Displacement: 1,150,000 tons
    Crew: 45
    ~SG Teams: 2
    ~Troops: 50-cramped 3 level high bunk beds
    ~Vehicles: 10 Humvees, 15 UGV mobile defense platforms
    Powerplant: Two Mk. III Naquadah Reactors/ Four Mk. II Naquadah Generators-powering weapons and shields
    Engines:
    ~Two Heavy ion-based sublight drives
    ~Two hyperspace window generators
    ~Antigravity Wave Generator
    Weapons:
    ~Ten Mk. II 15mm Point Defense Railguns/ 6000 rounds each
    ~One 40 round retractable turreted LRM Pod/ Reloadable Naquidah enhanced missiles
    ~Eight 180mm Heavy railguns/ Experimental Potassium/Naquidah Explosive rounds.
    ~TwoVLS/ Firing 20 Mk. IX Gatebuster Nuclear Missiles-/can be transported outside enemy shields.
    ~Three Turreted Asgard Designed Directed Energy Weapons-/monitored by Asgard Engineers.
    Defenses:
    ~Asgard shields/ remodulated for directed energy beam weapons-Excaliber can take five direct hits before failure.
    ~Reactive Armor
    ~Trinium/Naquidah Armor-deployed in critical areas of the hull.
    Other Technology:
    ~Asgard transporters
    ~Asgard sensors
    ~Gou'ald Rings/ New security protocol to prevent unauthorized transports

    The Excaliber Class Advanced Battleship is designed to be able to combat Ori ships in fleet engagements. The Excaliber class will operated jointly by all members of the Stargate Treaty. Seven vessel is expected to be ready by the end of 2007 and Ten by the end of 2008. At a pricetag of roughly 5 billion dollars the Excaliber class is far less expensive than the venerable Daedalus Class, but its role is not that of a Carrier instead it is a mobile weapons platform. It has nickname by many SGC personal as a "pocket Battleship"

    After the failure to stop the Ori's second beachhead and the destruction of several Free Jaffa and Tauri capital ships by the Ori's Directed Energy Beams it was agreed apon by the Alliance(Tauri,Jaffa,Tokra and Asgard) that Alliance ships would receive Asgard level offensive/defensive weapons to combat the new threat. The new turreted Energy weapon are less powerful than that of the O'Neill class because of power limits and recharge time but are somewhat effective against Ori shield in sufficient concentration. The Shields will have their own dedicated power core to be able to dissipate Ori Beams. The tactic for fighting is hit and run move in against firing arcs and firing salvos.
    Last edited by Milleniumlance; March 11th, 2006 at 06:47 PM.

  19. #139
    Captain Andrew Joshua Talon's Avatar
    Member Since
    Feb 2006
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    Earth
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    1,126

    Default Re: New Ship Thread

    Quote Originally Posted by caskin
    I am lovin' this thread! I say artwork is the best way to show off your design for a ship, visual stuff helps greatly, for me at least.

    I've never been much for massive spec sheets and intricate details, but I do have eye candy! I'm more for alien and non-earth ships, so no newer earth vessels here. I bet I could conjure up one if I tried hard enough.

    Currently Unnamed Cludo class Yylter vessel.




    This ship can travel in and out of atomospheres, and in and out of water. On top of that it is capable of opening a hyspace window as well. Built primarily as a transport, this vessel can move people from place to place quickly, and accomodate several travelers for a long amount of time as well. It has no weapons but is highly maneuverable and can blink away from trouble very quickly if need be.
    The first pic was actually an experiment in mettallic reflections, or an experiment in chrome, whatever you want to call it. The ship does have a very sleek, smooth, and shiny hull. (that pic isn't finished yet, still got some detailing to do)

    Ship number 2
    The CCS Predya II



    Again, an unfished picture, but I love it so much so far, and it's such a facinating ship.
    The Predya II is a massively larger remake to the first design for the vessel which is known simply as the Preyda. This ship is for salvage and repair, and a voyager class vessel as well since it can accomodate a massive amount of people. When cruising normally the rings that line the major section of the hull are retracted, that also includes the major rings on the front. But when it comes across a ship worth salvaging, or one of it's own vessels needs some repair, the extend outwards and hold the ship inside. Then an energy field is created around the rings and a pressure dock is established to more efficiently work on the ship inside.
    The front part of the ship is what accomodates the people, the middle section is entirely open for storage of salvaged or non-salvaged parts. This ship is insanely large, it was very close to being classified as a mobile community or station when being built, but due to the nature of it's work which would be extensive voyages and the containment of salvaged ships, it remained as a Salvage and Repair vessel.
    Something I failed to mention and/or point out is the mechanical "arms" upon the front section of the Preyda II, these can unfold to nearly twice their length and have a magnetic claw which grabs ships and reels them in to the pressure dock.

    And I think that is it for those two, I have another design working in my head and currently being sketched out in photoshop, keep and eye out!

    And too all you other people with awesome imaginations, keep up the good work! I will most definitely keep an eye on this thread.

    Nice! You certianly have artistic talent caskin! Very cool!

    Lance, that is a very good, practical design of combat ship. Very nice, and something we could put together in a hurry. Me, I think it would be better to get the Asgard to give us scaled-down versions of their energy weapons, and mount them on our BC-304s. An entirely new starship class is much harder to build than an already established one, and we want to get as many weapons platforms out there as we can.

  20. #140
    Major Daryl Froggy's Avatar
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    Feb 2006
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    Between life and loving it. Still there.
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    2,509

    McKay Re: New Ship Thread

    Quote Originally Posted by Andrew Joshua Talon
    Nice design!

    However, now that the Ori have shown just how our ships measure up against theirs (not very well), I think we need to focus more on putting up as many big, powerful ships as possible. Destroyer-class vessels will have to be cut down 304s-Smaller hulls, no fighter bays, same armament. Or, uprated versions of the Prometheus.

    Anyone want to take a stab at it?
    I kind of liked your original design for the SDD-305 I was wondering if I could use that as a base for a newer slightly more unreasonable destroyer design.

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