This is completely insane and would never ever happen in stargate. I posted this last year and thought o what the hell, ill post it again.
The Samantha Carter Super-BattleCarrier
Dimensions: Body – 8 mi long, 3.5 mi wide, 1 level= 20m high
Production Run: 2
Weight: 300 Million Metric Tons
Arm length – ½ mi long, ¼ mi wide
Power: The Samantha Carter is powered by 6 zero point modules, as well as several dozen Mark II Naquadah generators for backup. There are also 6 spare ZPM’s.
Hyperdrive: Ancient Intergalactic Hyperdrive Powered by two Zero Point Modules and can reach speeds equivalent to 500,000c
Shields: ancient much like Atlantis’ shield, with a backup asgard shield
10 Sub-light engines: Ancient Sub-light system capable of reaching 185,999 miles/second
Docking clamps: can dock 2 Daedalus Class Battle Cruisers.
Escape Pods – one escape pod can hold 400 people, P-90’s and enough ammo and explosives to wage a small war. Will not leave ship until it is 95% occupied everyone is buckled. If so, escape pod will move to the side for jettisoning through a parallel tube.
Quarters- One quarters room on one floor is capable of holding up to 400 people.
Bridge – There are four sections to the bridge, the Primary Control, Defensive Control, Ground Control and the Briefing room.
There are several asgard sensors on board to allow the beaming of multiple objects at a time.
Hull - The hull is composed of Kull warrior armor, Carbon, Naquadah, Trinium, and Neutronium.
All positions have double the number of personnel to allow for half of each position to be on duty at any given time and half off duty. The exceptions are the pilots, Armored Divisions and Marines.
The Stargate on board has a universal point of origin and SG teams that go on missions through the Stargate have a special receiver that plugs into the DHD and automatically dials The Samantha Carter
Chair Weapons Platform: 240,000 drones are capable of being called upon, 10,000 are stationed at each vent and there are 120,000 in storage
Cargo Bay- Split into two sections with a large door that separates the two. Both sections contain tractor beams One section is able to house 1,000 M1 Abrams Battle Tanks and the other section can hold something near the size of a goa’uld mother ship.
Fighters bays house: The four fighter bays hold a grand total of 450 Puddle jumpers, 400 F-302’s w/VTOL capabilities, 125 Alkesh and 100 cargo ships. There are shelves in the fighter bays that stack the ships above each other. Two M1 Abrams tanks can be attached to one Cargo Ship for deployment along with 200 Marines plus the tank crews inside. Energy shields are placed at the exits of the fighter bays, so no depressurization is necessary.
Weapons Control – All weapons control consoles are manned by one person per weapon emplacement, all friendly vessels are programmed into the computer and cannot be locked onto.
Armories can be found throughout the ship but are locked under normal conditions with the exception of the Master Armory which is only accessible to SG teams and security officers.
This ship kicks so much ass that it doesnt need a cloak.
Officers on BC-4000: Responsibilities
Lieutenant Generals –2 Commander BC-4000
Major Generals – 2 Off-ship Personnel (All Aircraft, Tanks, SGC Personnel and Marines)
Brigadier Generals – 2 Defensive weapons, Technicians, Security, Mess, and Doctors
Bridge Personnel – Commander, Radar officer, Helmsman, Primary Weapons officer, Key Systems Operator, Communications officer.
- 10,000 Battle Ready Marines
- 6,000 Tank Personnel
- 250 Alkesh Pilots
- 900 Puddle Jumper Pilots
- 800 F-302 Pilots
- 200 Cargo Ship Pilots
Defensive Weapons Crew:
- 54 Rail gun personnelParts/Technical Crew:
- 20 Ion Cannon personnel
- 8 Missile bay personnel
- 2 Chair Weapons Platform Personnel
- 2 Satellite Beam Weapon Personnel
- 20 hyperdrive techniciansOther Crew:
- 40 sub light engine technicians
- 30 Shield Generator technicians
- 30 Power control technicians
- 180 Scientists
- 1600 Maintenance/Repair Mechanics
- 3000 Cooks
- 60 Medical Doctors
- 2 Gate Technicians
- 4000 Security Personnel
- SG Teams on Board
-SG-1 -SG-10 -SG-19
-SG-2 -SG-11 -SG-20
-SG-3 -SG-12 -SG-21
-SG-4 -SG-13 -SG-22
-SG-5 -SG-14 -SG-23
-SG-6 -SG-15 -SG-24
-SG-7 -SG-16 -SG-25
Grand Total Number of People: 27,422 People
- Satellite Beam Weapon
- Chair Weapons Platform
- Missile Batteries
- Nuclear Guided Rail guns
- Mark IX Naquadria Enriched Gate Buster
- Mark VIII Tactical Naquadah Enhanced Nuclear Warheads
- Mark VII, VI, V, IV, III, II
- Rail guns
- Ion Cannons
- Drone Weapons
- Sub-light Engines
- Primary Weapons Systems
- Transport Chambers
- Bridge Systems
- Docking Clamps
- Fighter Bay Shields
- Asgard transport array
H – Hyperdrive
S – Stargate
Su – sub light engines
IC – Ion Cannon
G – Rail Gun
R – Ring room
Br – Bridge
SG – Shield Generator
F – Fighter bay
C – Chair weapons platform
MD – Medical station
M – Missile Battery
V – Drone Vents
MA – Master Armory
D – Docking clamp
A – Armory
CB – Cargo Bay
Z – Zero Point Module
P – Power distribution room
Q – Quarters
t – Transport Chamber
Me – Mess hall
Bm – Briefing Room
SL – Science Lab
O– Escape Pod
St – Storage room
Pr – Brig
Sa – Satellite Beam weapon
G - Gym
W – Weapons room
STC – Space Traffic Control
Gc – Ground command