Looks good semmer
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Original Starship Design Thread
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Well the ship is 472m long so she might fit into battlecruiser, or destroyer role. But the ship is practically an all role ship. Since she has plenty of firepower, unloading ramp for ground forces and a hangar for Assault Jumpers she does indeed have all the roles from carrier to battlecruiser and dropship. A real workhorse.sigpic
You are the fifth race, your role is clear, if there is any hope in preserving the future it lies with you and your people ~ 8years for those words
Stargate : Genesis | Original Starship DesignThread Sanctuary for all | http://virtualfleet.vze.com/
11000! green me
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Originally posted by Dr Lee View PostSweet ships RJB and Semmer.
Done a bit more work on the 'Upgraded 303' idea.
Someone on another site suggested adding something on the sides.... So i have, More engines. Two outside the main engines and another between them, all three slightly scaled down versions fo the main thrusters. In addition to this i've extended the main body of the ship and added a Four F-302 equipped Hangerbay that exits out of the nose.
Spoiler:
Originally posted by RJB View Post
I'm really looking forward to seeing more.Artificial intelligence is no match for natural stupidity!
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Originally posted by Semmer View PostWell the ship is 472m long so she might fit into battlecruiser, or destroyer role. But the ship is practically an all role ship. Since she has plenty of firepower, unloading ramp for ground forces and a hangar for Assault Jumpers she does indeed have all the roles from carrier to battlecruiser and dropship. A real workhorse.
You mean big turrets? She has 3 big turrets that can shoot stright down and 9-10 railguns to do the same. I can't find space for any more big turrets without changing the geometry.
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When ever I export a model as .3ds from sketchup and open it in Blender this happens:
It adds an extra 'layer' called foreground that is completely black and gets in the way.
at the moment I can just select it and delete it, but when I start adding details it gets abit tedious selecting every detail separately and deleting it. Does anyone know why this happens or how to stop it from happening?Artificial intelligence is no match for natural stupidity!
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Progress for rainy day
Been adding some weapon emplacements, ship got lenghtened by aprox 30 metres and got new pair of engines too
Sorry for the very crappy looking PD guns, but my computer can't handle 33 HD components. Also bigger guns don't have all the parts in place, nor the landing systems. Hope you can withstand it.
Spoiler:
http://koti.mbnet.fi/semmer/Roipetta/destroyer12.jpg
window detail
http://koti.mbnet.fi/semmer/Roipetta/destroyer14.jpg
weapon locations
http://koti.mbnet.fi/semmer/Roipetta/destroyer15.jpg
http://koti.mbnet.fi/semmer/Roipetta/destroyer17.jpg
http://koti.mbnet.fi/semmer/Roipetta/destroyer18.jpg
additional engines
http://koti.mbnet.fi/semmer/Roipetta/destroyer16.jpg
Now the ship has 33 PD railguns to cover all angles. Primary tactic, however, during battle is to turn sideways to enemy. There might be room for additonal railguns. Not sure, however, if they are needed...
Foward fixed beam added to the bow. Do we have such weapons in fleet 3.0 or 4.0 ?
8 Energy turrets seems constant. No futher locations are aviable...
Next thing might be to lock missile battery in place and design it. Then move to futher detailing and greebling.
Comments?
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I know this may seem a little....................uncomventional, but placing as many guns as the spaceframe alows for may not be the best idea They use alot of power, and missiels rewquire amunition, so if you have maybe two or four launchers with a decent ROF, your still eating you armement prety quicly.
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Originally posted by Crazy Tom View PostI know this may seem a little....................uncomventional, but placing as many guns as the spaceframe alows for may not be the best idea They use alot of power, and missiels rewquire amunition, so if you have maybe two or four launchers with a decent ROF, your still eating you armement prety quicly.
As for the ordnance, all the railguns are rarely used all in once, but when they are all the firepower is needed. The ship should be capable to store 5 to 10 mags for each gun. Plus beaming buffers could be used to store even more.
There won't be a daedalus like amount of missiles aboard the ship. Maybe like half of it distributed to 3-4 places. There's plenty of room in the design.
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Very Cool
New ship... again.
Last night i went back and started looking at the Wasp to see about fixing the out of alingement vertices (Interestingly enough i now find out that i can't create a simple box in Max 9 without the vertices being out of alingement, no matter what i do).
Anyway... I started fiddling about with the shape of the Wasp and i suddenly got an image of the 'Little Bird' helo's....
This was the first 'finished' idea...
Spoiler:
Annoyingly i left my computer rendering a shot of all three Helo's over night and about 3am my computer set off an automatic restart update.
And corrupted EVERY SINGLE FREAKING FILE that contained a Mosquito (As i've named the design)... Every single blasted one, from the original file to the back up to the auitoback-ups
So i started again....
Spoiler:
The Mozzie is smaller and less armed than a WASP or Hornet. Four static railguns adorn the sides of the craft and provide the ships only armament.
As before the power plant is Jumper Derived while Sheilds are not equipped. The only Asgard influence on the craft is the navigation and radar systems.
The Landing Skids found on it's larger 'brothers' are also gone, replaced by retractable wheels...though i am aweful at building wheels in Max so for now they'll stay retracted
'You gotta admit, Vampires are just plain cool'
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