all the EH is is a water material thats slightly tansparent or solid if thats how u like witha omni light smack in the center witha flat mirror modifyer on the water texture... pretty simple...
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Originally posted by colbmista View Postall the EH is is a water material thats slightly tansparent or solid if thats how u like witha omni light smack in the center witha flat mirror modifyer on the water texture... pretty simple...
Originally posted by thekillman View Postwhich translates into "yes it's a texture".
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Originally posted by locutes View Postthat battle star is looking great, I might try a warstar, but I am not that good lol
Originally posted by Alx View Postyes and no the event horizon is a texture yes but iu have also bumped it with a procedural one other that the texture itself is emitting the light not an extra omni.[
sort of..
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Originally posted by locutes View PostI forgot how damned awefull it is to make a battlestar (head), all those fluent lines have to be done by fracking hand......
and it gets hared when you make the curves in 48 segments....
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mmm... i'm not sure if you have the same tools as i do ALX, but...
can you subsurf or subdivide the EH, then add a modifier which displaces the texture? if done correctly *and i'm confident your comp can handle it* the event horizon is actually displaced, making it look like it's modeled.
again not sure if you have the same tools or the same names for tools as i do. for me it's under materials, then texures, then the disp. option. make sure the disp. factor is right.
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Originally posted by thekillman View Postmmm... i'm not sure if you have the same tools as i do ALX, but...
can you subsurf or subdivide the EH, then add a modifier which displaces the texture? if done correctly *and i'm confident your comp can handle it* the event horizon is actually displaced, making it look like it's modeled.
again not sure if you have the same tools or the same names for tools as i do. for me it's under materials, then texures, then the disp. option. make sure the disp. factor is right.
also for future note i use Lightwave 3d Modo401 sketchup and ive fiddled some with maya so i dont think there is anything i CANT do in the future it just depends on what i can learn.
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I must say, BSG based ships are the ones I love best. I wanted to green you but couldn't.
Oh and colb, last time I tried something like a bsg ship I ended up scrapping it for what ever I tried it kept looking like a penus
this has taken me about one and a half hour to do... And I'm working slowly lol. Also I havent even started on the main body, the pods or even the bottom of the head... I'm up for some long hours...
Last edited by locutes; 23 April 2010, 09:12 AM.
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Originally posted by locutes View PostI must say, BSG based ships are the ones I love best. I wanted to green you but couldn't.
Oh and colb, last time I tried something like a bsg ship I ended up scrapping it for what ever I tried it kept looking like a penus
this has taken me about one and a half hour to do... And I'm working slowly lol. Also I havent even started on the main body, the pods or even the bottom of the head... I'm up for some long hours...
if you are online on yahoo atm i can show you how to tackle oranic shapes in su fast and easy
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Locutes: I also hand-drew most of the polygons on my Battlestar. I like your design buy you should avoid cutting everything into triangles. Try to get the "Tangent of/to vertex" snap, which it turns the line teal, to keep the arcs the same so they form nice square polygons. I like the formation of the head a lot. Take your time and make sure it's clean so you won't run into problems down the road. I might make a tutorial on arcs/circles and ellipses.
Alx: manually drawing them is alright, it's just its really difficult to make them correctly.
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Originally posted by boberth2o View PostLocutes: I also hand-drew most of the polygons on my Battlestar. I like your design buy you should avoid cutting everything into triangles. Try to get the "Tangent of/to vertex" snap, which it turns the line teal, to keep the arcs the same so they form nice square polygons. I like the formation of the head a lot. Take your time and make sure it's clean so you won't run into problems down the road. I might make a tutorial on arcs/circles and ellipses.
Alx: manually drawing them is alright, it's just its really difficult to make them correctly.
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