Its the return of the falty spec sheet! only weapons this time seeing as i needed to redo them completely.
Spoiler:
Weapons:
-Plasma pulse cannons fire a very low powered bolt of plasma at very fast rates. It can be modified to fire 1kt up to 25kt in each bolt. They are fast and fire streams to intercept fighters and missiles. They are used on nearly all ships as defence turrets and anti-fighter weaponry.
--Set to 1kt a shot
---3 shots in 1 second
---5 seconds to overheat
---10 seconds to cool
(Has setting which enables constant fire without having to cool, rate of fire and accuracy are much lower)
--Set to 20kt a shot
---1 shot every 2 seconds
---10 seconds to overheat
---20 seconds to cool
(Has setting which enables constant fire without having to cool, rate of fire and accuracy are much lower)
Notes: Some ships are equipped with PPCs that can only fire the minimum amount of kilotons per bolt as defence against missiles and to devastate swarms of wraith fighters. Some ships are equipped with PPCs that can only fire the maximum amount of kilotons per bolt as offensive weaponry against small armoured ships. The midpoint in between the highest and lowest amount of kilotons per bolt is the most common in use. In between the maximum and minimum of kilotons per bolt, any PPC can change its power per bolt. They are normally used by themselves as they have a very high rate of fire.
-Plasma cannons fire a very powerful bolt of plasma as rather slow rates. Like a PPC, it can be modified to fire 10mt up to 1gt in each bolt. They are slow and fire volleys ay large ships and to weaken shields. Unlike PCCs, PCs can be overpowered to fire two times faster, but they overheat twice as fast.
--Set to 100mt
---1 shot every 10 seconds
---1 minute to overheat
---2 minutes 30 seconds to cool
(Has setting which enables constant fire without having to cool, rate of fire and accuracy are much lower)
--Set to 1gt
---1 shot every minute
---10 minutes to overheat
---25 minutes to cool
(Has setting which enables constant fire without having to cool, rate of fire and accuracy are much lower)
Notes: Some ships are equipped with PCs that can only fire the minimum amount of megatons per bolt as offence against small ships and to hassle larger ones. Some ships are equipped with PCs that can only fire the maximum amount of megatons per bolt as offence against large ships and taking down strong shields. The midpoint in between the highest and lowest amount of megatons per bolt is the most common in use. In between the maximum and minimum of megatons per bolt, any PC can change its power per bolt. These are normally used in batteries as they have a very long rate of fire.
-Electronic Charge Missiles are small containers that are pumped full of energy. When they impact with hull they explode causing disintegration in a small ‘orb’ and sending out a much smaller shockwave than expected in a missile. The more charged a missile is, the bigger the ‘orb’ and shockwave. They can be from any range, from the lowest of 1mt to a maximum of 5gt. The higher the amount of power charged, the longer it takes.
--1mt
---10cm energy orb
---50cm shockwave
---0.2 seconds
--5gt
---500m
---2,500m
---16 minutes
Notes: Missiles of 1gt and above are only used for extermination of planets and to destroy very large wraith ships. All missiles can be charged to 1mt or to 5gt, but 5gt takes over quarter of an hour. Each missile cylinder can charge missiles before they are launched, but when missiles have been charged, they cannot be uncharged, only when exploding of course. One easy way to see if a missile is fully charged is that it glows bright green. When lower powered it glows fainter.
-Plasma pulse cannons fire a very low powered bolt of plasma at very fast rates. It can be modified to fire 1kt up to 25kt in each bolt. They are fast and fire streams to intercept fighters and missiles. They are used on nearly all ships as defence turrets and anti-fighter weaponry.
--Set to 1kt a shot
---3 shots in 1 second
---5 seconds to overheat
---10 seconds to cool
(Has setting which enables constant fire without having to cool, rate of fire and accuracy are much lower)
--Set to 20kt a shot
---1 shot every 2 seconds
---10 seconds to overheat
---20 seconds to cool
(Has setting which enables constant fire without having to cool, rate of fire and accuracy are much lower)
Notes: Some ships are equipped with PPCs that can only fire the minimum amount of kilotons per bolt as defence against missiles and to devastate swarms of wraith fighters. Some ships are equipped with PPCs that can only fire the maximum amount of kilotons per bolt as offensive weaponry against small armoured ships. The midpoint in between the highest and lowest amount of kilotons per bolt is the most common in use. In between the maximum and minimum of kilotons per bolt, any PPC can change its power per bolt. They are normally used by themselves as they have a very high rate of fire.
-Plasma cannons fire a very powerful bolt of plasma as rather slow rates. Like a PPC, it can be modified to fire 10mt up to 1gt in each bolt. They are slow and fire volleys ay large ships and to weaken shields. Unlike PCCs, PCs can be overpowered to fire two times faster, but they overheat twice as fast.
--Set to 100mt
---1 shot every 10 seconds
---1 minute to overheat
---2 minutes 30 seconds to cool
(Has setting which enables constant fire without having to cool, rate of fire and accuracy are much lower)
--Set to 1gt
---1 shot every minute
---10 minutes to overheat
---25 minutes to cool
(Has setting which enables constant fire without having to cool, rate of fire and accuracy are much lower)
Notes: Some ships are equipped with PCs that can only fire the minimum amount of megatons per bolt as offence against small ships and to hassle larger ones. Some ships are equipped with PCs that can only fire the maximum amount of megatons per bolt as offence against large ships and taking down strong shields. The midpoint in between the highest and lowest amount of megatons per bolt is the most common in use. In between the maximum and minimum of megatons per bolt, any PC can change its power per bolt. These are normally used in batteries as they have a very long rate of fire.
-Electronic Charge Missiles are small containers that are pumped full of energy. When they impact with hull they explode causing disintegration in a small ‘orb’ and sending out a much smaller shockwave than expected in a missile. The more charged a missile is, the bigger the ‘orb’ and shockwave. They can be from any range, from the lowest of 1mt to a maximum of 5gt. The higher the amount of power charged, the longer it takes.
--1mt
---10cm energy orb
---50cm shockwave
---0.2 seconds
--5gt
---500m
---2,500m
---16 minutes
Notes: Missiles of 1gt and above are only used for extermination of planets and to destroy very large wraith ships. All missiles can be charged to 1mt or to 5gt, but 5gt takes over quarter of an hour. Each missile cylinder can charge missiles before they are launched, but when missiles have been charged, they cannot be uncharged, only when exploding of course. One easy way to see if a missile is fully charged is that it glows bright green. When lower powered it glows fainter.
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